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    • 3. 发明申请
    • DISCARDING OF VERTEX POINTS DURING TWO-DIMENSIONAL GRAPHICS RENDERING USING THREE-DIMENSIONAL GRAPHICS HARDWARE
    • 在使用三维图形硬件的二维图形渲染期间对VERTEX点进行分类
    • US20100141659A1
    • 2010-06-10
    • US12331273
    • 2008-12-09
    • ALEXEI V. BOURDGuofang JiaoJay Chunsup Yun
    • ALEXEI V. BOURDGuofang JiaoJay Chunsup Yun
    • G06T11/20
    • G06T11/203
    • This disclosure describes techniques for removing vertex points during two-dimensional (2D) graphics rendering using three-dimensional (3D) graphics hardware. In accordance with the described techniques one or more vertex points may be removed during 2D graphics rendering using 3D graphics hardware. For example, the techniques may remove redundant vertex points in the display coordinate space by discarding vertex points that have the substantially same positional coordinates in the display coordinate space as a previous vertex point. Alternatively or additionally, the techniques may remove excess vertex points that lie in a straight line. Removing the redundant vertex points or vertex points that lie in a straight line allow for more efficient utilization of the hardware resources of the GPU and increase the speed at which the GPU renders the image for display.
    • 本公开描述了使用三维(3D)图形硬件在二维(2D)图形渲染期间去除顶点的技术。 根据描述的技术,可以使用3D图形硬件在2D图形渲染期间移除一个或多个顶点。 例如,这些技术可以通过丢弃在显示坐标空间中具有与先前顶点相同的位置坐标的顶点来去除显示坐标空间中的冗余顶点。 或者或另外,这些技术可以去除位于直线上的多余顶点。 去除位于直线上的冗余顶点或顶点可以更有效地利用GPU的硬件资源,并提高GPU渲染图像以进行显示的速度。
    • 4. 发明授权
    • Computer memory addressing mode employing memory segmenting and masking
    • 采用存储器分割和掩蔽的计算机存储器寻址模式
    • US07921274B2
    • 2011-04-05
    • US11737206
    • 2007-04-19
    • Bo ZhangGuofang JiaoYun DuJay Chunsup Yun
    • Bo ZhangGuofang JiaoYun DuJay Chunsup Yun
    • G06F12/00G06F13/00
    • G06F9/345G06F9/30098G06F9/30101G06F9/30105G06F9/30138G06F9/3016G06F9/342G06F9/3877
    • A computer addressing mode and memory access method rely on a memory segment identifier and a memory segment mask for indicating memory locations. In this addressing mode, a processor receives an instruction comprising the memory segment identifier and memory segment mask. The processor employs a two-level address decoding scheme to access individual memory locations. Under this decoding scheme, the processor decodes the memory segment identifier to select a particular memory segment. Each memory segment includes a predefined number of memory locations. The processor selects memory locations within the memory segment based on mask bits set in the memory segment mask. The disclosed addressing mode is advantageous because it allows non-consecutive memory locations to be efficiently accessed.
    • 计算机寻址模式和存储器访问方法依赖于存储器段标识符和用于指示存储器位置的存储器段掩码。 在该寻址模式中,处理器接收包括存储器段标识符和存储器段掩码的指令。 处理器采用两级地址解码方案来访问各个存储单元。 在该解码方案下,处理器解码存储器段标识符以选择特定存储器段。 每个存储器段包括预定义数量的存储器位置。 处理器基于在存储器段掩码中设置的掩码位来选择存储器段内的存储器位置。 所公开的寻址模式是有利的,因为它允许有效地访问非连续存储器位置。