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    • 5. 发明授权
    • Game operating device
    • 游戏操作装置
    • US07931535B2
    • 2011-04-26
    • US11446188
    • 2006-06-05
    • Akio IkedaRyoji KurodaMasahiro UrataKuniaki Ito
    • Akio IkedaRyoji KurodaMasahiro UrataKuniaki Ito
    • A63F9/24A63F13/00G06F17/00G06F19/00
    • A63F13/98A63F13/06A63F13/211A63F13/213A63F13/23A63F13/235A63F13/24A63F13/533A63F2300/1006A63F2300/1043A63F2300/105A63F2300/1087
    • A game operating device (controller) includes a longitudinal housing, and a holding portion held by hand to be wrapped by its palm it is formed in the housing. A direction switch is provided on an upper surface at a position where it can be operated by thumb of the hand holding the holding portion, and a start switch and a select switch are provided backward thereof. An X button 46 and a Y button are further arranged in line on the upper surface of the housing. An imaging information arithmetic unit is provided at a front end of the housing in a longitudinal direction in such a manner that an imaging device thereof is exposed from a front-end surface. A concave portion is formed on a lower surface at a position corresponding to the direction switch. The concave portion includes a valley and two inclined surfaces. An A button capable of being operated by index finger of the hand holding the holding portion is provided on the backward inclined surface. By processing an image signal obtained by imaging an infrared ray from LED modules by the imaging device, it is possible to obtain an operation signal varying according to a position and/or attitude of the controller.
    • 游戏操作装置(控制器)包括纵向壳体和由手掌保持以由手掌包围的保持部件,其形成在壳体中。 方向开关设置在能够通过握住保持部的手的拇指进行操作的位置的上表面,向后方设置起动开关和选择开关。 X按钮46和Y按钮进一步排列在壳体的上表面上。 成像信息运算单元沿其长度方向设置在壳体的前端,使得其成像装置从前端表面露出。 在与方向开关相对应的位置的下表面上形成凹部。 凹部包括谷部和两个倾斜面。 在后方倾斜面上设置能够通过握住保持部的手的食指操作的按钮。 通过处理通过成像装置对来自LED模块的红外线成像而获得的图像信号,可以获得根据控制器的位置和/或姿态而变化的操作信号。
    • 6. 发明授权
    • Game operating device
    • 游戏操作装置
    • US09011248B2
    • 2015-04-21
    • US13071028
    • 2011-03-24
    • Akio IkedaRyoji KurodaMasahiro UrataKuniaki Ito
    • Akio IkedaRyoji KurodaMasahiro UrataKuniaki Ito
    • A63F9/24A63F13/20
    • A63F13/98A63F13/06A63F13/211A63F13/213A63F13/23A63F13/235A63F13/24A63F13/533A63F2300/1006A63F2300/1043A63F2300/105A63F2300/1087
    • A game operating device (controller) includes a longitudinal housing, and a holding portion held by hand to be wrapped by its palm it is formed in the housing. A direction switch is provided on an upper surface at a position where it can be operated by thumb of the hand holding the holding portion, and a start switch and a select switch are provided backward thereof. An X button 46 and a Y button are further arranged in line on the upper surface of the housing. An imaging information arithmetic unit is provided at a front end of the housing in a longitudinal direction in such a manner that an imaging device thereof is exposed from a front-end surface. A concave portion is formed on a lower surface at a position corresponding to the direction switch. The concave portion includes a valley and two inclined surfaces. An A button capable of being operated by index finger of the hand holding the holding portion is provided on the backward inclined surface. By processing an image signal obtained by imaging an infrared ray from LED modules by the imaging device, it is possible to obtain an operation signal varying according to a position and/or attitude of the controller.
    • 游戏操作装置(控制器)包括纵向壳体和由手掌保持以由手掌包围的保持部件,其形成在壳体中。 方向开关设置在能够通过握住保持部的手的拇指进行操作的位置的上表面,向后方设置起动开关和选择开关。 X按钮46和Y按钮进一步排列在壳体的上表面上。 成像信息运算单元沿其长度方向设置在壳体的前端,使得其成像装置从前端表面露出。 在与方向开关相对应的位置的下表面上形成凹部。 凹部包括谷部和两个倾斜面。 在后方倾斜面上设置能够通过握住保持部的手的食指操作的按钮。 通过处理通过成像装置对来自LED模块的红外线成像而获得的图像信号,可以获得根据控制器的位置和/或姿态而变化的操作信号。
    • 7. 发明授权
    • Accelerometer-based controller
    • 基于加速度计的控制器
    • US07774155B2
    • 2010-08-10
    • US12222787
    • 2008-08-15
    • Kenta SatoAkio IkedaKuniaki ItoRyoji KurodaMasahiro Urata
    • Kenta SatoAkio IkedaKuniaki ItoRyoji KurodaMasahiro Urata
    • A63F9/00
    • A63F13/428A63F13/06A63F13/10A63F13/211A63F2300/105A63F2300/6045
    • Acceleration data which is output from an acceleration sensor is obtained. A rotation motion of an input device around a predetermined direction as a rotation axis is determined by comparing a start point in a two-dimensional coordinate system which is represented by the first acceleration data obtained in a predetermined period, and an end point in the two-dimensional coordinate system which is represented by the last acceleration data obtained in the predetermined period. Coordinate axes of the two-dimensional coordinate system are defined based on components of the two axial directions of the acceleration data, and an origin of the two-dimensional coordinate system represents a value of the acceleration data in the state where no acceleration including the acceleration of gravity acts upon the acceleration sensor. Motion data including at least the determined rotation motion is output.
    • 获得从加速度传感器输出的加速度数据。 通过比较由在预定时间段中获得的第一加速度数据表示的二维坐标系中的起始点和两个终点中的终点来确定输入装置围绕作为旋转轴的预定方向的旋转运动 三维坐标系由在预定周期中获得的最后加速度数据表示。 二维坐标系的坐标轴是基于加速度数据的两个轴向方向的分量而定义的,二维坐标系的原点表示加速度数据的值,该加速度数据不包括加速度 的重力作用在加速度传感器上。 输出至少包括确定的旋转运动的运动数据。
    • 9. 发明申请
    • GAME OPERATING DEVICE
    • 游戏操作设备
    • US20080153593A1
    • 2008-06-26
    • US12039151
    • 2008-02-28
    • Akio IkedaRyoji KurodaMasahiro Urata
    • Akio IkedaRyoji KurodaMasahiro Urata
    • A63F9/24
    • A63F13/98A63F13/06A63F13/211A63F13/213A63F13/23A63F13/235A63F13/24A63F13/533A63F2300/1006A63F2300/1043A63F2300/105A63F2300/1087
    • A game operating device (controller) includes a longitudinal housing, and a holding portion held by hand to be wrapped by its palm it is formed in the housing. A direction switch is provided on an upper surface at a position where it can be operated by thumb of the hand holding the holding portion, and a start switch and a select switch are provided backward thereof. An X button 46 and a Y button are further arranged in line on the upper surface of the housing. An imaging information arithmetic unit is provided at a front end of the housing in a longitudinal direction in such a manner that an imaging device thereof is exposed from a front-end surface. A concave portion is formed on a lower surface at a position corresponding to the direction switch. The concave portion includes a valley and two inclined surfaces. An A button capable of being operated by index finger of the hand holding the holding portion is provided on the backward inclined surface. By processing an image signal obtained by imaging an infrared ray from LED modules by the imaging device, it is possible to obtain an operation signal varying according to a position and/or attitude of the controller.
    • 游戏操作装置(控制器)包括纵向壳体和由手掌保持以由手掌包围的保持部件,其形成在壳体中。 方向开关设置在能够通过握住保持部的手的拇指进行操作的位置的上表面,向后方设置起动开关和选择开关。 X按钮46和Y按钮进一步排列在壳体的上表面上。 成像信息运算单元沿其长度方向设置在壳体的前端,使得其成像装置从前端表面露出。 在与方向开关相对应的位置的下表面上形成凹部。 凹部包括谷部和两个倾斜面。 在后方倾斜面上设置能够通过握住保持部的手的食指操作的按钮。 通过处理通过成像装置对来自LED模块的红外线成像而获得的图像信号,可以获得根据控制器的位置和/或姿态而变化的操作信号。
    • 10. 发明授权
    • Game system
    • 游戏系统
    • US08277322B2
    • 2012-10-02
    • US11657586
    • 2007-01-25
    • Akio IkedaHisashi NogamiKuniaki ItoYusuke ShiraiwaHaruki TojoRyutaro Takahashi
    • Akio IkedaHisashi NogamiKuniaki ItoYusuke ShiraiwaHaruki TojoRyutaro Takahashi
    • A63F13/00
    • A63F13/22A63F13/00A63F13/12A63F13/73A63F2300/208A63F2300/5553A63F2300/572A63F2300/6018
    • An input device comprises a first storage section for storing game data, a first communication section for communicating with a game apparatus, a first reception control section for receiving game data from the game apparatus, a first write control section for storing the game data received from the first reception control section into the first storage section, and a first transmission control section for transmitting the game data stored in the first storage section to the game apparatus. The game apparatus comprises a second storage section for storing game data, a second communication section for communicating with the input device, a second transmission control section for transmitting the game data stored in the second storage section, a second reception control section for receiving game data from the input device, and a game process control section for executing a predetermined game process using the game data received by the second reception control section.
    • 输入装置包括用于存储游戏数据的第一存储部分,用于与游戏装置进行通信的第一通信部分,用于从游戏装置接收游戏数据的第一接收控制部分,用于存储从游戏装置接收的游戏数据的第一写入控制部分, 第一接收控制部分进入第一存储部分,以及第一传输控制部分,用于将存储在第一存储部分中的游戏数据发送到游戏装置。 游戏装置包括用于存储游戏数据的第二存储部分,用于与输入装置通信的第二通信部分,用于发送存储在第二存储部分中的游戏数据的第二传输控制部分,用于接收游戏数据的第二接收控制部分 以及游戏处理控制部分,用于使用由第二接收控制部分接收的游戏数据来执行预定的游戏进程。