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    • 4. 发明授权
    • Debug apparatus and method for debugging game program in ROM cartridge
    • 用于调试ROM盒中游戏程序的调试装置和方法
    • US5935006A
    • 1999-08-10
    • US770570
    • 1996-12-19
    • Tomohiko Nakajima
    • Tomohiko Nakajima
    • G06F11/28G06F11/36A63F9/22
    • G06F11/3648G06F11/3664
    • In a developing environment, a game program exists in a product ROM and a debug program exists in another ROM which is a test ROM. The debug program includes a time adjusting program and other debug routine programs. The game program includes some statements for the debug program. When a ROM cartridge is produced as a product ROM cartridge, the test ROM is detached from the ROM cartridge and the statements for the debug program are deleted from the game program in the product ROM. The deleted area in the product ROM is left as an unusable area. However, the deleted area is very few, because the size of the statements for debug program is much fewer than the size of the debug program. Therefore, the game program is able to use almost all product ROM area.
    • 在开发环境中,游戏程序存在于产品ROM中,并且调试程序存在于作为测试ROM的另一个ROM中。 调试程序包括时间调整程序和其他调试例程程序。 该游戏程序包含一些调试程序语句。 当ROM盒被制造成产品ROM盒时,测试ROM与ROM盒分离,并且从产品ROM中的游戏程序中删除调试程序的语句。 产品ROM中的删除区域作为不可用区域留下。 但是,删除的区域很少,因为调试程序的语句大小远小于调试程序的大小。 因此,游戏程序能够使用几乎所有的产品ROM区域。
    • 8. 发明申请
    • Manufacturing Method of Phosphor Film
    • 荧光膜的制造方法
    • US20080044590A1
    • 2008-02-21
    • US11839270
    • 2007-08-15
    • Tetsuo TsuchiyaTomohiko NakajimaToshiya Kumagai
    • Tetsuo TsuchiyaTomohiko NakajimaToshiya Kumagai
    • C08J7/18
    • C09K11/7703C03C17/256C03C17/3417C03C2217/212C03C2217/228C03C2217/23C03C2217/242C03C2217/948C03C2218/116C03C2218/32
    • Provided is a manufacturing method of a high-performance phosphor thin film material that enables a crystallized pervoskite-related Ti, Zr oxide thin film to be formed on a glass or a silicon substrate. This manufacturing method of a phosphor thin film includes a step of forming an organic metal thin film or a metal oxide film obtained by adding at least one element selected from a group comprised of Ce, Pr, Nd, Sm, Eu, Gd, Tb, Dy, Ho, Er, Tm, Yb and Lu to a metal oxide represented with a composition formula of ABO3, A2BO4, A3B2O7 (provided that there may be a deficiency at the A, B, O sites) wherein A is an element selected from Ca, Sr and Ba, and B is a metal element selected from Ti and Zr on a substrate, and a step of irradiating an ultraviolet lamp to the substrate at room temperature and thereafter irradiating an ultraviolet laser thereto while retaining the substrate at a temperature of 400° C. or less. The film is subject to oxidation treatment after being crystallized.
    • 提供一种能够在玻璃或硅衬底上形成结晶的与渗透相关的Ti,Zr氧化物薄膜的高性能荧光体薄膜材料的制造方法。 这种荧光体薄膜的制造方法包括:形成通过添加选自由Ce,Pr,Nd,Sm,Eu,Gd,Tb等构成的组中的至少一种的有机金属薄膜或金属氧化物膜的工序, Dy,Ho,Er,Tm,Yb和Lu与由组成式ABO 3,A 2 BO 4表示的金属氧化物反应, A 3,B 2 O 7(前提是A,B,O位点可能存在缺陷),其中A是选择的元素 从Ca,Sr和Ba中选出,B是在基板上选自Ti和Zr的金属元素,以及在室温下向紫外灯照射紫外线,然后在保持基板的同时照射紫外线激光的步骤 400℃以下。 在结晶后,将该膜进行氧化处理。
    • 9. 发明授权
    • Game apparatus and method for debugging game program
    • 游戏机和游戏程序调试方法
    • US5816922A
    • 1998-10-06
    • US770569
    • 1996-12-19
    • Tomohiko Nakajima
    • Tomohiko Nakajima
    • A63F13/00G06F11/36G06F11/00
    • G06F11/3664G06F11/3648
    • In a game apparatus and a method of debugging a game program, a based time is determined, then a start time of a debugging process in a game is set. Next, the based time is compared with the start time. If the based time is bigger than the start time, the start time of the debugging process in the game must be set again. In the game apparatus and the method of the present invention, therefore, the time in the game program is not inconsistency with a contents of a game history. The game program can be debugged correctly. Further, in developing a game program, a game program debug dose not waste working-time and working-load of a developer.
    • 在游戏装置和调试游戏程序的方法中,确定基于时间的时间,然后设定游戏中的调试处理的开始时间。 接下来,将基于时间与开始时间进行比较。 如果基于时间大于开始时间,则必须重新设置游戏中调试过程的开始时间。 因此,在本发明的游戏装置和方法中,游戏程序中的时间与游戏历史的内容不一致。 游戏程序可以正确调试。 此外,在开发游戏程序时,游戏程序调试不会浪费开发者的工作时间和工作负荷。
    • 10. 发明授权
    • Alloy steel resistant to molten zinc
    • 合金钢耐熔融锌
    • US5783143A
    • 1998-07-21
    • US685091
    • 1996-07-23
    • Takuo HandaTomohiko NakajimaKazuyoshi Arikata
    • Takuo HandaTomohiko NakajimaKazuyoshi Arikata
    • C22C38/00C22C38/44C22C30/00
    • C22C38/44C22C38/001
    • The object of the present invention is to provide an alloy steel having excellent erosion resistance to molten zinc and used as a material for parts and members for molten zinc plating facilities, e.g. sink roll, coating roll, roll frame and snout. The alloy in the present invention consists essentially of, by weight percent, about 0.10 to 0.17 wt % of carbon, from about 0.30 to 2% of silicon, from about 0.30 to about 2% manganese, from about 10% to 20% nickel, from about 20% to about 35% chromium, from about 0.50% to about 5% molybdenum and from not less than about 0.40% to about 0.75% nitrogen, the balance consisting of substantially of Fe, and unavoidable impurities. Tungsten, from about 0.5% to about 5%, may also be added to enhance the strength of the alloy.
    • 本发明的目的是提供一种对熔融锌具有优异耐侵蚀性并用作用于熔融镀锌设备的部件和部件的材料的合金钢,例如, 水槽辊,涂布辊,辊框和鼻孔。 本发明中的合金基本上由重量百分比计约0.10至0.17重量%的碳,约0.30至2%的硅,约0.30至约2%的锰,约10%至20%的镍, 约20%至约35%的铬,约0.50%至约5%的钼和不少于约0.40%至约0.75%的氮,余量基本上由Fe和不可避免的杂质组成。 还可以加入约0.5%至约5%的钨,以增强合金的强度。