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    • 3. 发明授权
    • Game system and game program medium
    • 游戏系统和游戏程序媒体
    • US08142285B2
    • 2012-03-27
    • US11117486
    • 2005-04-29
    • Takao ShimizuYoshiaki KoizumiTakeshi Hayakawa
    • Takao ShimizuYoshiaki KoizumiTakeshi Hayakawa
    • A63F9/24
    • A63F13/24A63F13/02A63F13/06A63F13/214A63F13/215A63F13/424A63F13/44A63F2300/1043A63F2300/8047
    • A game system is composed by connecting a game apparatus with a monitor and a percussion type controller. A game player beats a first beating operation surface or a second beating operation surface to input an operation signal from the controller to the game apparatus. In the game apparatus, in response to the operation signal, a player character in a virtual world displayed on the monitor is moved in a left or a right direction. Furthermore, when a sound, input by clapping and so on in the vicinity of a microphone of the controller, is present, the game apparatus generates a shock wave from a position of the player character. By the shock wave, a predetermined change occurs, such as returning an enemy character to its initial position, gathering fairies in a form of block, and so forth.
    • 通过将游戏装置与监视器和打击乐类型的控制器连接来构成游戏系统。 游戏者击败第一跳动操作表面或第二击打操作表面以将操作信号从控制器输入到游戏装置。 在游戏装置中,响应于操作信号,显示在监视器上的虚拟世界中的玩家角色向左或向右移动。 此外,当存在通过拍摄等在控制器的麦克风附近的声音的输入时,游戏装置从玩家角色的位置产生冲击波。 通过冲击波,发生预定的变化,例如将敌人角色返回到其初始位置,以块的形式收集仙女等。