会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 4. 发明申请
    • LOTTERY GAME APPARATUS
    • LOTTERY游戏装置
    • US20130341862A1
    • 2013-12-26
    • US13848911
    • 2013-03-22
    • NAMCO BANDAI Games Inc.
    • Akihiko TOKUETetsuo TOKITOUYoshinori SATO
    • A63F3/06
    • A63F3/0605A63F2007/346G07F17/3216G07F17/329G07F17/38
    • A lottery game apparatus includes a distribution section (discharge section) that discharges a ball that has been discharged in response to an operation input performed using an operation section, a plurality of open areas that receive the ball that has fallen from the distribution section, a plurality of lottery sections that implement a lottery using the ball, a moving path that guides the ball that has fallen into a first open area to a first lottery section, a moving path that guides the ball that has fallen into a second open area to a second lottery section, and a moving path that guides the ball that has fallen into a third open area to a third lottery section. The distribution section changes the discharge position or the discharge direction of the ball.
    • 彩票游戏装置包括:分配部(放电部),其响应于使用操作部进行的操作输入而放出已经放电的球;多个开放区域,其接收从分配部落下的球; 使用球进行彩票的多个彩票部,将已落入第一开放区域的球引导到第一抽奖部的移动路径,将已落入第二开放区域的球引导到 第二彩票部分和将已落入第三开放区域的球引导到第三彩票部分的移动路径。 分配部改变球的排出位置或排出方向。
    • 9. 发明申请
    • GAME SYSTEM, INFORMATION STORAGE MEDIUM AND GAME PROECSSING METHOD
    • 游戏系统,信息存储媒体和游戏提供方法
    • US20140221062A1
    • 2014-08-07
    • US14162283
    • 2014-01-23
    • NAMCO BANDAI GAMES INC.
    • Tetsuya SHINODA
    • A63F13/30
    • A63F13/335A63F13/10A63F13/12A63F13/34A63F13/803A63F13/847
    • A game system can implements a multiplayer game. The game system includes: a union event processing section that disposes a united object in an object space instead of player objects respectively operated by a plurality of players when a union event has occurred, and sets the plurality of players to a cooperative play state; an individual play processing section that controls the player objects respectively operated by the plurality of players based on input information input by each of the plurality of players; and a cooperative play processing section that controls the united object based on the input information input by the plurality of players, the union event processing section determining a relative advantage of positions of the player objects respectively operated by the plurality of players before occurrence of the union event, and determining a placement position of the united object based on determination results.
    • 游戏系统可以实现多人游戏。 游戏系统包括:联合事件处理部,其在联合事件发生时,将联合对象分配在对象空间中,而不是由多个玩家分别操作的玩家对象,并将多个玩家设置为协作游戏状态; 单独播放处理部,其基于由所述多个播放器中的每一个输入的输入信息来控制由所述多个玩家分别操作的玩家对象; 以及协作播放处理部,其基于由所述多个玩家输入的输入信息来控制所述联合对象,所述联合事件处理部确定在所述联合发生之前由所述多个玩家分别操作的所述玩家对象的位置的相对优点 事件,并且基于确定结果确定统一对象的放置位置。