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    • 4. 发明申请
    • LOTTERY GAME APPARATUS
    • LOTTERY游戏装置
    • US20130341862A1
    • 2013-12-26
    • US13848911
    • 2013-03-22
    • NAMCO BANDAI Games Inc.
    • Akihiko TOKUETetsuo TOKITOUYoshinori SATO
    • A63F3/06
    • A63F3/0605A63F2007/346G07F17/3216G07F17/329G07F17/38
    • A lottery game apparatus includes a distribution section (discharge section) that discharges a ball that has been discharged in response to an operation input performed using an operation section, a plurality of open areas that receive the ball that has fallen from the distribution section, a plurality of lottery sections that implement a lottery using the ball, a moving path that guides the ball that has fallen into a first open area to a first lottery section, a moving path that guides the ball that has fallen into a second open area to a second lottery section, and a moving path that guides the ball that has fallen into a third open area to a third lottery section. The distribution section changes the discharge position or the discharge direction of the ball.
    • 彩票游戏装置包括:分配部(放电部),其响应于使用操作部进行的操作输入而放出已经放电的球;多个开放区域,其接收从分配部落下的球; 使用球进行彩票的多个彩票部,将已落入第一开放区域的球引导到第一抽奖部的移动路径,将已落入第二开放区域的球引导到 第二彩票部分和将已落入第三开放区域的球引导到第三彩票部分的移动路径。 分配部改变球的排出位置或排出方向。
    • 9. 发明申请
    • STEREOSCOPIC DEVICE AND IMAGE GENERATION METHOD
    • 立体设备和图像生成方法
    • US20130257857A1
    • 2013-10-03
    • US13780477
    • 2013-02-28
    • NAMCO BANDAI GAMES INC.
    • Takahiro KAKIZAWAMasayuki SHIRAKOTohru HISANOTohru KIKUCHIMotonaga ISHIIShinobu NIMURA
    • G06F3/0481
    • G06F3/04815H04N13/275H04N13/363
    • An image projected onto a screen from a projector is generated as follows. Specifically, two virtual viewpoints that correspond to the right eye and the left eye of a viewer are set in a virtual three-dimensional space, and two virtual planes are set to be circumscribed to the screen (plane of projection). A plane image is generated by perspective projection transformation of a game space onto the virtual plane based on each virtual viewpoint. A projection image is generated from each plane image according to the relationship between the pixel position of the virtual plane and the pixel position of the projection image that is defined so that the plane image is observed without distortion when observing the screen from a presumed viewing position to generate a right-eye projection image and a left-eye projection image.
    • 如下生成从投影仪投影到屏幕上的图像。 具体地说,对应于观看者的右眼和左眼的两个虚拟视点被设置在虚拟三维空间中,并且将两个虚拟平面设置为与屏幕(投影平面)相切。 基于每个虚拟视点,通过将游戏空间透视投影变换到虚拟平面上来生成平面图像。 根据虚拟平面的像素位置和投影图像的像素位置之间的关系,从每个平面图像生成投影图像,所述投影图像的像素位置被定义为使得从观测位置观察屏幕时没有失真地观察平面图像 以产生右眼投影图像和左眼投影图像。