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    • 1. 发明授权
    • Battery pack case having novel structure
    • 电池盒具有新颖的结构
    • US09281546B2
    • 2016-03-08
    • US13635745
    • 2011-04-07
    • Chae Ho ChungYe Hoon ImJin Kyu LeeBumHyun Lee
    • Chae Ho ChungYe Hoon ImJin Kyu LeeBumHyun Lee
    • H01M10/50H01M2/10H01M10/613H01M10/625H01M10/6556H01M10/6566
    • H01M10/613H01M2/1061H01M10/625H01M10/6556H01M10/6566
    • Disclosed herein is a battery pack case in which a battery module having a plurality of stacked battery cells or unit modules (‘unit cells’) is mounted, wherein the battery pack case is provided at the upper part and the lower part thereof with a coolant inlet port and a coolant outlet port, respectively, which are directed in opposite directions such that a coolant to cool the unit cells can flow from one side to the other side of the battery module in a direction perpendicular to a cell stacking direction, the battery pack case is further provided with a flow space (‘coolant introduction part’) extending from the coolant inlet port to the battery module and another flow space (‘coolant discharge part’) extending from the battery module to the coolant outlet port, and the flow channel width of the coolant introduction part and/or the flow channel width of the coolant discharge part is greater than that of each of the unit cells, thereby achieving uniform distribution of the coolant.
    • 这里公开了一种电池组壳体,其中安装有多个堆叠的电池单元或单元模块(“单元电池”)的电池模块,其中电池组壳体在其上部和下部设置有冷却剂 入口端口和冷却剂出口端口,其分别指向相反方向,使得冷却单元电池的冷却剂可以在与电池堆叠方向垂直的方向上从电池组件的一侧流向另一侧,电池 包装盒还设置有从冷却剂入口延伸到电池模块的流动空间(“冷却剂引入部”)和从电池模块延伸到冷却剂出口的另一个流动空间(“冷却剂排出部”), 冷却剂导入部的流路宽度和/或冷却剂排出部的流路宽度大于各单元电池的流路宽度,从而实现均匀分布 e冷却液。
    • 7. 发明授权
    • Method and system for peer-to-peer network latency measurement
    • 点对点网络延迟测量的方法和系统
    • US6012096A
    • 2000-01-04
    • US65377
    • 1998-04-23
    • Craig A. LinkHoon Im
    • Craig A. LinkHoon Im
    • H04L12/24H04L29/06G06F13/00
    • H04L41/00H04L12/24H04L29/06H04L67/38
    • A method and system for determining network latency between clients in a computer network, such as in a gaming zone environment. Each client determines the network latency between each other client via a ping, response, and response-response protocol. To this end, a first client places first time information such as a timestamp into a (ping) data packet and sends the packet to the second client, who places second time information into the packet, and sends the packet as a response packet back to the first client. The first client determines a first network latency based on its current time and the first time information returned in the response packet. The first client then sends the packet back to the second client as a response to the response packet. The second client determines a second latency based on the current time information at the second client and the second time information received in the response-response packet. For multiple clients such as in a gaming zone environment, each local client sorts the IP addresses of the other remote clients into sets of clients, and pings the remote client or clients in each set once per predetermined period, thereby distributing the pinging operation to balance incoming and outgoing network traffic.
    • 一种用于在诸如游戏区环境中的计算机网络中的客户端之间确定网络延迟的方法和系统。 每个客户端通过ping,响应和响应响应协议确定每个其他客户端之间的网络延迟。 为此,第一客户端将第一时间信息(诸如时间戳)放入(ping)数据分组中,并将分组发送到第二客户端,该客户端将第二时间信息放入分组中,并将分组作为响应分组发送回 第一个客户端。 第一客户端基于其当前时间和响应分组中返回的第一时间信息来确定第一网络延迟。 然后,第一客户端将响应包作为响应发送给第二客户端。 第二客户端基于第二客户端处的当前时间信息和在响应响应分组中接收到的第二时间信息来确定第二等待时间。 对于诸如在游戏区环境中的多个客户端,每个本地客户机将其他远程客户端的IP地址排序成客户端集合,并且在每个预定时段内对每个集合中的远程客户端或客户机进行一次ping,从而分配ping操作以平衡 传入和传出网络流量。