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    • 2. 发明授权
    • Reconciling payback percentage of a gaming device with transferable return
    • 调整游戏设备的可回收百分比与可转让的回报
    • US08328629B2
    • 2012-12-11
    • US12617614
    • 2009-11-12
    • Alexander C. CohenBryan D. WolfPaulina RodgersJames A. VasquezGarrett OlsonTy Cornell Jones
    • Alexander C. CohenBryan D. WolfPaulina RodgersJames A. VasquezGarrett OlsonTy Cornell Jones
    • A63F9/24
    • G07F17/3255G07F17/3244
    • An electronic gaming machine (EGM) is configured to run a persistence game having one or more recordable persistence states transferable to another EGM. The EGM includes a logic system, a computer readable memory including instructions executable by the logic system for running on the EGM a persistence game having persistence states leading to a persistence award redeemable when persistence criteria are satisfied, each persistence state having a persistence value representing a portion of the persistence award, a verification interface configured for determining whether to initiate play of the persistence game at a previously recorded persistence state, a coin-in meter, a coin-out meter, and a theoretical coin-out meter storing in the memory unawarded persistence values accumulated by the machine from advancing the persistence game during game play among the one or more persistence states, and calculating a value for theoretical coin-out as a sum of the accumulated coin-out value and a difference between the persistence value of a current persistence state and the persistence value of a previous persistence state.
    • 电子游戏机(EGM)被配置为运行具有可转移到另一EGM的一个或多个可记录持久状态的持续游戏。 该EGM包括一个逻辑系统,一个计算机可读存储器,包括可由逻辑系统执行的指令,用于在EGM上运行具有持久性状态的持久性游戏,该持久性游戏导致当持久性标准被满足时可兑换的持久性奖励,每个持久性状态具有表示 持久性奖励的一部分,被配置为确定是否在先前记录的持续状态下发起持续游戏的游戏的验证接口,投币仪,投币计和存储在存储器中的理论投币计 机器积累的未持续值在一次或多次持续状态期间在游戏过程中推进持续游戏,并且计算理论上的脱币值作为累计脱币值和持久值之和之差 当前持久状态和先前持久状态的持久值。
    • 3. 发明授权
    • Gaming system, gaming device and method for providing a wagering solitaire game
    • 游戏系统,游戏装置和提供下注纸牌游戏的方法
    • US08328614B2
    • 2012-12-11
    • US12104053
    • 2008-04-16
    • Aaron T. JonesJames A. VasquezBryan D. WolfAnthony J. Baerlocher
    • Aaron T. JonesJames A. VasquezBryan D. WolfAnthony J. Baerlocher
    • A63F1/00
    • G07F17/32
    • The present disclosure provides a method of determining suitable paytables for wagering Solitaire games or type games and a gaming system, gaming device and method for providing such wagering games with such paytables. In one embodiment, the paytable includes the outcomes in the form of ranges of the total numbers of cards which are banked at the time play terminates and the awards associated with each range. In various embodiments, the paytable is constructed such that certain of the awards increase non-linearly as the ranges of numbers of banked cards increase. In other words, in various embodiments, certain awards in the paytable have a different upper ratio to the number of cards banked than other awards in the paytable. In various embodiments, the Solitaire game includes one stage or multiple stages. The present disclosure also provides a paytable for multiple related plays of the Solitaire game.
    • 本公开提供了一种确定用于下注纸牌游戏或类型游戏的适当的支付方式的方法,以及用于向这种投注游戏提供这种支付方式的游戏系统,游戏设备和方法。 在一个实施例中,支付方式包括以下形式的结果:在播放终止时存储的卡的总数的范围和与每个范围相关联的奖励的范围。 在各种实施例中,支付表被构造成使得某些奖励随着银行卡数量的范围增加而非线性地增加。 换句话说,在各种实施例中,薪酬表中的某些奖励与付款表中的其他奖励数量相比,具有不同的上限比例。 在各种实施例中,纸牌游戏包括一个阶段或多个阶段。 本公开还提供了纸牌游戏的多个相关剧本的付费。