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    • 1. 发明申请
    • Gaming Machine Providing Free Game Pots to Reward Extended Playing
    • 游戏机提供免费游戏机奖励扩展播放
    • US20090181759A1
    • 2009-07-16
    • US12015421
    • 2008-01-16
    • Christian BaumgartnerAndreas Zehetner
    • Christian BaumgartnerAndreas Zehetner
    • A63F13/00
    • G07F17/32G07F17/3244G07F17/3258G07F17/3267G07F17/34
    • For each bet on a slot machine game, such as a conventional reel-type game, a fraction of a free game is stored in the machine's memory, where the stored free game fraction is associated with the amount bet. Thus, each possible bet amount option is associated with a particular free game pot in memory. Each paid-for play may accumulate any free game fraction, such as 1/10, ⅕, ¼, ⅓, etc. The player is notified of the accumulated free games on a video screen so the player wants to keep playing so as to not waste any stored free game fractions. The player may play stored whole free games at any time by actuating a button. The free game pots may be easily added to existing games without significant regulatory involvement and does not affect the casino's profit.
    • 对于诸如常规卷轴型游戏的老虎机游戏的每次投注,将游戏的一小部分存储在机器的存储器中,其中存储的游戏部分与下注量相关联。 因此,每个可能的投注量选项与存储器中的特定的游戏罐相关联。 每个付费游戏可能会积累任何免费的游戏分数,例如1/10,1/5,¼,1/3等。玩家被通知在视频屏幕上累积的免费游戏,以便玩家想继续播放 以免浪费任何存储的免费游戏分数。 播放器可以随时通过启动按钮播放存储的全部免费游戏。 免费游戏壶可能会轻松添加到现有游戏中,而不会受到监管的重大影响,并不影响赌场的利润。
    • 2. 发明申请
    • Gaming Device Game Applying Randomly Selected Features to an Array of Symbols
    • 游戏设备游戏将随机选择的特征应用于符号阵列
    • US20080132309A1
    • 2008-06-05
    • US11565502
    • 2006-11-30
    • Christian BaumgartnerAndreas Zehetner
    • Christian BaumgartnerAndreas Zehetner
    • A63F9/24
    • G07F17/3286G07F17/32
    • Disclosed herein is a game played on a gaming device that displays a randomly selected array of symbols, where the symbols across one or more paylines are evaluated by circuitry to determine an award to be granted. A trigger event, such as the occurrence of a special symbol (e.g., a $ symbol), initiates a special feature. Once the trigger event occurs, one of a plurality of features is randomly selected and applied to the symbols in the existing array of symbols, and an award is then granted based on the results. An example of the group of available features is: 1) multiply the number of $ symbols in the array by X credits; 2) randomly place a $ symbol on reels 1, 2, 4, and 5; 3) change certain predetermined symbols to the $ symbol; and 4) fill two, three, or four reels (randomly selected) with the $ symbol.
    • 本文公开的是在游戏设备上播放的游戏,其显示随机选择的符号阵列,其中跨越一个或多个支付线的符号由电路评估以确定要授予的奖励。 诸如发生特殊符号(例如,$符号)的触发事件启动特殊特征。 一旦发生触发事件,随机选择多个特征中的一个并将其应用于现有符号阵列中的符号,然后基于结果授予奖励。 一组可用功能的示例是:1)将数组中的$符号数乘以X个信用; 2)在卷轴1,2,4和5上随机放置一个$符号; 3)将某些预定符号改变为$符号; 和4)用$符号填充两个,三个或四个卷轴(随机选择)。
    • 6. 发明授权
    • Gaming device game applying randomly selected features to an array of symbols
    • 游戏设备游戏将随机选择的特征应用于符号阵列
    • US07959504B2
    • 2011-06-14
    • US11565502
    • 2006-11-30
    • Christian BaumgartnerAndreas Zehetner
    • Christian BaumgartnerAndreas Zehetner
    • A63F9/24
    • G07F17/3286G07F17/32
    • Disclosed herein is a game played on a gaming device that displays a randomly selected array of symbols, where the symbols across one or more paylines are evaluated by circuitry to determine an award to be granted. A trigger event, such as the occurrence of a special symbol (e.g., a $ symbol), initiates a special feature. Once the trigger event occurs, one of a plurality of features is randomly selected and applied to the symbols in the existing array of symbols, and an award is then granted based on the results. An example of the group of available features is: 1) multiply the number of $ symbols in the array by X credits; 2) randomly place a $ symbol on reels 1, 2, 4, and 5; 3) change certain predetermined symbols to the $ symbol; and 4) fill two, three, or four reels (randomly selected) with the $ symbol.
    • 本文公开的是在游戏设备上播放的游戏,其显示随机选择的符号阵列,其中跨越一个或多个支付线的符号由电路评估以确定要授予的奖励。 诸如发生特殊符号(例如,$符号)的触发事件启动特殊特征。 一旦发生触发事件,随机选择多个特征中的一个并将其应用于现有符号阵列中的符号,然后基于结果授予奖励。 一组可用功能的示例是:1)将数组中的$符号数乘以X个信用; 2)在卷轴1,2,4和5上随机放置一个$符号; 3)将某些预定符号改变为$符号; 和4)用$符号填充两个,三个或四个卷轴(随机选择)。
    • 9. 发明授权
    • Gaming machine providing free game pots to reward extended playing
    • 游戏机提供免费游戏壶来奖励扩展演奏
    • US08708796B2
    • 2014-04-29
    • US12015421
    • 2008-01-16
    • Christian BaumgartnerAndreas Zehetner
    • Christian BaumgartnerAndreas Zehetner
    • A63F13/00G07F17/32G07F17/34
    • G07F17/32G07F17/3244G07F17/3258G07F17/3267G07F17/34
    • For each bet on a slot machine game, such as a conventional reel-type game, a fraction of a free game is stored in the machine's memory, where the stored free game fraction is associated with the amount bet. Thus, each possible bet amount option is associated with a particular free game pot in memory. Each paid-for play may accumulate any free game fraction, such as 1/10, ⅕, ¼, ⅓, etc. The player is notified of the accumulated free games on a video screen so the player wants to keep playing so as to not waste any stored free game fractions. The player may play stored whole free games at any time by actuating a button. The free game pots may be easily added to existing games without significant regulatory involvement and does not affect the casino's profit.
    • 对于诸如常规卷轴型游戏的老虎机游戏的每次投注,将游戏的一小部分存储在机器的存储器中,其中存储的游戏部分与下注量相关联。 因此,每个可能的投注量选项与存储器中的特定的游戏罐相关联。 每个付费游戏可以累积任何免费的游戏分数,例如1/10,⅕,¼,¼等。玩家被通知在视频屏幕上累积的免费游戏,以便玩家想继续玩,以便不 浪费任何存储的免费游戏分数。 播放器可以随时通过启动按钮播放存储的全部免费游戏。 免费游戏壶可能会轻松添加到现有游戏中,而不会受到监管的重大影响,并不影响赌场的利润。
    • 10. 发明申请
    • IDENTIFICATION OF BIOMARKERS
    • 识别生物标志物
    • US20120330558A1
    • 2012-12-27
    • US13504384
    • 2010-10-26
    • Christian BaumgartnerMichael NetzerBernhard Pfeifer
    • Christian BaumgartnerMichael NetzerBernhard Pfeifer
    • A61B5/00A61B5/02G01N33/493G06F19/00G01N33/49
    • G01N33/557
    • The present invention relates to a method comprising the steps of obtaining a sample from the subject, measuring a plurality of biomolecules in the sample, identifying the measured biomolecules in the sample, characterized in that the method further comprises the steps of estimating a discriminatory ability of each measured biomolecule by using a paired test hypothesis, and integrating the estimated discriminatory abilities of the biomolecules into a kinetic analysis. More particularly, the present invention enables the use of such a method and a method for monitoring progress or treatment of a disease such as cardiovascular diseases. Such identification methods comprising the steps of obtaining a sample from the subject, measuring a plurality of biomolecules in the sample and identifying the measured biomolecules can particularly be used for monitoring progress or treatment of a disease.
    • 本发明涉及一种方法,包括以下步骤:从受试者获得样品,测量样品中的多个生物分子,鉴定样品中测量的生物分子,其特征在于该方法还包括以下步骤:估计样品的鉴别能力 每个测量的生物分子通过使用配对测试假设,并将生物分子的估计的辨别能力整合到动力学分析中。 更具体地,本发明能够使用这样的方法和方法来监测疾病如心血管疾病的进展或治疗。 这种识别方法包括以下步骤:从受试者获得样品,测量样品中的多个生物分子并鉴定所测量的生物分子可特别用于监测疾病的进展或治疗。