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    • 81. 发明申请
    • INTEGRATING THREE-DIMENSIONAL ELEMENTS INTO GAMING ENVIRONMENTS
    • 将三维元素集成到游戏环境中
    • US20130184064A1
    • 2013-07-18
    • US13822621
    • 2011-11-12
    • Brian D. ManningScott A. MassingAlfred Thomas
    • Brian D. ManningScott A. MassingAlfred Thomas
    • A63F13/00
    • G07F17/3213A63F13/00A63F13/58G07F17/32G07F17/3211G07F17/3225G07F17/3237G07F17/3244G07F17/3286G07F17/34
    • In some embodiments, the operations can include detecting a first indication to toggle a presentation of wagering game content from a two-dimensional mode to a three-dimensional mode and toggling the three-dimensional mode in response to detecting the first indication. In some embodiments, the operations can further include automatically toggling the presentation of the wagering game content back to the two-dimensional mode in response to detecting a second indication. In some embodiments, the operations can further include detecting a condition that specifies a degree of three-dimensional presentation to enable for the three-dimensional mode and presenting the wagering game content with the degree of three-dimensional presentation. In some embodiments, the operations can further include detecting a change to the condition and automatically adjusting the degree of the three-dimensional presentation based on the change to the condition.
    • 在一些实施例中,操作可以包括检测第一指示以将投注游戏内容的呈现从二维模式切换到三维模式,并且响应于检测到第一指示而切换三维模式。 在一些实施例中,响应于检测到第二指示,操作可以进一步包括自动地将投注游戏内容的呈现重新切换回二维模式。 在一些实施例中,操作可以进一步包括检测指定三维呈现程度以使其能够进行三维模式并且呈现具有三维显示度的投注游戏内容的条件。 在一些实施例中,操作可以进一步包括基于条件的改变来检测条件的改变并自动调整三维呈现的程度。
    • 90. 发明申请
    • VIDEO BINGO GAME AND METHOD THEREFOR
    • 视频BINGO游戏及其方法
    • US20130053121A1
    • 2013-02-28
    • US13495259
    • 2012-06-13
    • Gary WeingardtGamin WeingardtGary Lee Loebig
    • Gary WeingardtGamin WeingardtGary Lee Loebig
    • A63F13/12
    • G07F17/3286A63F3/0645
    • A video bingo poker game comprising: providing each player with an individual flashboard, each flashboard having an equal number of spaces, each space defined by a column label and a space number, wherein the space number is randomly selected from a predefined number range for each column; providing a plurality of bingo balls, wherein each bingo ball has markings associated with one of the plurality of spaces; randomly selecting a first group of bingo balls; displaying to each player the markings associated with each selected bingo ball of the first group of bingo balls; marking each square associated with each of the first group of bingo balls on each individual flashcard; and determining any winning flashboard.
    • 一种视频宾果扑克游戏,包括:为每个玩家提供单独的闪光板,每个闪光板具有相等数量的空间,每个空间由列标签和空格号定义,其中,空间号码从每个播放器的预定数量范围中随机选择 柱; 提供多个宾果球,其中每个宾果球具有与多个空间中的一个相关联的标记; 随机选择第一组宾果球; 向每个玩家显示与第一组宾果球的每个选定的宾果球相关联的标记; 标记与每个单独闪卡上的第一组宾果球中的每一个相关联的每个正方形; 并确定任何获胜的闪光板。