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    • 71. 发明申请
    • Gaming system and gaming method
    • 游戏系统和游戏方法
    • US20050059485A1
    • 2005-03-17
    • US10972830
    • 2004-10-25
    • Craig PaulsenBinh Nguyen
    • Craig PaulsenBinh Nguyen
    • G07F17/32G06F17/00
    • G07F17/32G07F17/3227G07F17/3239G07F17/3255
    • A method of operating a gaming system comprising a plurality of gaming apparatuses may include receiving position data relating to a position of a player from a wireless device carried by the player. The method may include retrieving stored player data that relates to the player. The method may also include displaying a first video image relating to a video game and determining a payout based on an outcome of the video game, the first video image and the payout not being based on the player data. Additionally, the method may include providing according to the player position data a personalized operation based on the player data. The personalized operation may be selected from the group of personalized operations consisting of displaying a second video images relating to a video game, displaying a third video image unrelated to a video game, and providing a payout independent of the outcome of a video game. A system including a gaming apparatus and a computer is programmed to operate the gaming apparatus according to the method may be provided, as may a gaming apparatus having a controller that is programmed to operate the gaming apparatus according to the method.
    • 操作包括多个游戏装置的游戏系统的方法可以包括从玩家携带的无线装置接收与玩家的位置有关的位置数据。 该方法可以包括检索与播放器相关的存储的播放器数据。 该方法还可以包括显示与视频游戏有关的第一视频图像,并且基于视频游戏的结果来确定支付,第一视频图像和不是基于玩家数据的支付。 此外,该方法可以包括根据玩家位置数据提供基于玩家数据的个性化操作。 个性化操作可以从包括显示与视频游戏相关的第二视频图像,显示与视频游戏无关的第三视频图像以及独立于视频游戏的结果来提供支付的个性化操作组中选择。 根据该方法,包括游戏装置和计算机的系统被编程为根据该方法来操作游戏装置,如具有被编程为根据该方法操作游戏装置的控制器的游戏装置可以被提供的。
    • 74. 发明授权
    • System and method for reducing network signaling load in a radio telecommunications network
    • 用于减少无线电信网络中的网络信令负载的系统和方法
    • US06397056B1
    • 2002-05-28
    • US09303035
    • 1999-04-30
    • Jacques BugnonBinh Nguyen
    • Jacques BugnonBinh Nguyen
    • H04M166
    • H04W12/06
    • A system and method of reducing control message signaling load in a radio telecommunications network. When an authentication request is issued by the mobile switching center (MSC), the home network performs authentication of the visiting subscriber. When authentication fails the home network determines if a threshold value is reached. If so, a suitable authentication code portion is included in the return message so that local authentication of the visiting subscriber may be performed. The MSC is able to locally authenticate a visiting subscriber trying to access the network thereby suppressing the transmission of additional authentication requests and failure reports to the home network. For failed authentications, the VLR transmits authentication failure reports to the home network. If a threshold value is reached the MSC locally authenticates the mobile subscriber's subsequent attempts so that the VLR is precluded from sending additional authentication failure reports to the home network.
    • 一种在无线电信网络中减少控制消息信令负载的系统和方法。 当移动交换中心(MSC)发出认证请求时,家庭网络对访问用户进行认证。 当认证失败时,家庭网络确定是否达到阈值。 如果是这样,则返回消息中包括合适的认证码部分,以便可以执行访问用户的本地认证。 MSC能够对尝试访问网络的访问用户进行本地认证,从而抑制附加认证请求的传输和到家庭网络的故障报告。 对于失败的认证,VLR向家庭网络发送认证失败报告。 如果达到阈值,则MSC本地认证移动用户的后续尝试,使得VLR被排除以向家庭网络发送额外的认证失败报告。
    • 80. 发明授权
    • Module for providing additional capabilities to a gaming machine
    • 为游戏机提供额外功能的模块
    • US08579711B2
    • 2013-11-12
    • US10927581
    • 2004-08-25
    • Binh NguyenCraig PaulsenMike KinsleyJohn Goodman
    • Binh NguyenCraig PaulsenMike KinsleyJohn Goodman
    • A63F13/00
    • G07F17/3206G07F17/32G07F17/3202G07F17/323G07F17/3239
    • The present invention provides various modules for use with gaming machines. One such module is configured to receive data from a portable memory device and/or from a network device, e.g., from a game server. In some embodiments, the module includes, or is disposed within, a player tracking unit. Some embodiments of the module include a central processing unit (“CPU”) and a memory device such as a dual-ported random access memory (“DPRAM”). Data, such as software or content, may be downloaded to the module's CPU and written to the module's memory. According to some embodiments, data are written to a DPRAM in the module and simultaneously written from the DPRAM to the gaming machine via a high-speed digital bus. In some implementations, a memory in the module is configured to emulate a memory of the gaming machine. This allows a CPU of the gaming machine to execute software stored in the memory in the module. In alternative implementations, a CPU in the module can execute software stored in the memory in the module.
    • 本发明提供了用于游戏机的各种模块。 一个这样的模块被配置为从便携式存储器设备和/或从网络设备(例如,从游戏服务器)接收数据。 在一些实施例中,模块包括或设置在玩家跟踪单元内。 该模块的一些实施例包括中央处理单元(“CPU”)和诸如双端口随机存取存储器(“DPRAM”)的存储设备。 诸如软件或内容的数据可以被下载到模块的CPU并写入模块的存储器。 根据一些实施例,将数据写入模块中的DPRAM,并通过高速数字总线同时从DPRAM写入游戏机。 在一些实现中,模块中的存储器被配置为模拟游戏机的存储器。 这允许游戏机的CPU执行存储在模块中的存储器中的软件。 在替代实现中,模块中的CPU可以执行存储在模块中的存储器中的软件。