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    • 52. 发明授权
    • Game method and apparatus
    • 游戏方法和装置
    • US08454020B1
    • 2013-06-04
    • US13338424
    • 2011-12-28
    • Dariusz Orbik
    • Dariusz Orbik
    • A63F3/00
    • A63F1/02A63F1/04A63F9/0413A63F2001/0416A63F2001/0466A63F2009/0473A63F2009/0488
    • A game apparatus that combines the features of various games of chance, such as poker, craps and blackjack, includes a first set of six dice, each having the numbers 1-36 imprinted thereon and a second, lettered die having a select one of the letters A-F on each side thereof. A third, colored die includes a discrete one of six colors on a side thereof. The game also includes a set of playing cards, each having any one of the six colors on the colored die, any one of the letters A-F and only one of numerals 1-36 imprinted thereon. Each player is assigned a card and the numbered dice are rolled; the players alternate wagering and the lettered and colored dice are rolled and compared to each player's assigned card to determine a winner according to the greatest number of matches of colors, letters and numbers.
    • 组合各种机会游戏(诸如扑克,骰子和二十一点)的特征的游戏装置包括第一组六个骰子,每个骰子的数字1-36被印在其上,第二个字母的模具具有选择的一个 每一边都有字母AF。 第三个着色的模具在其一侧包括六种颜色的离散的一个。 该游戏还包括一组扑克牌,每张纸牌在彩色模具上具有六种颜色中的任何一种,字母A-F中的任何一种和仅印刷在其上的数字1-36之一。 每个玩家被分配一张卡片,编号的骰子滚动; 玩家交替投注,并将字母和彩色骰子滚动并与每个玩家的分配卡进行比较,以根据最大数量的颜色,字母和数字的匹配来确定赢家。
    • 53. 发明申请
    • Golf with side game and die
    • 高尔夫与侧面游戏和死亡
    • US20090062038A1
    • 2009-03-05
    • US11897986
    • 2007-08-31
    • Thomas Trewin
    • Thomas Trewin
    • A63B67/02
    • A63B67/02A63F9/0413A63F2009/0486
    • Method and die for playing a golf game and side game with a die. A die preferably six-sided is provided. Each face of the die has a symbol (indicia) representing one of various available golf side games. At each golf hole, the die is rolled to select one of the golf side games to be played. This same die can also select a player grouping rule for grouping players into teams. After the golf side game is selected, the golf side game is used to play the first golf hole to its conclusion. The die is also rolled for each subsequent golf hole that is played to select one of the golf side games. Points accumulated by each player are then determined. A total payout of value items may be determined based on the number of points accumulated by each player.
    • 用于打高尔夫球比赛的方法和死亡模具。 优选提供六边形的模具。 模具的每个面都具有代表各种可用的高尔夫球游戏之一的符号(标记)。 在每个高尔夫球洞处,模具被滚动以选择要玩的高尔夫球场之一。 同样的模具也可以选择一个玩家分组规则来将玩家分组成团队。 在选择高尔夫球比赛之后,高尔夫球场比赛被用来播放第​​一个高尔夫球场。 每个随后的高尔夫球洞也被滚动,这个高尔夫球打出来选择一个高尔夫球比赛。 然后确定每个玩家累积的积分。 价值物品的总支出可以根据每个玩家积累的积分数来确定。
    • 54. 发明授权
    • TRI board game
    • TRI棋盘游戏
    • US07448629B2
    • 2008-11-11
    • US11206758
    • 2005-08-19
    • Anthony Rollando Robinson
    • Anthony Rollando Robinson
    • A63F3/00
    • A63F3/02A63F3/00697A63F9/0413
    • A board game device having a plurality of tri-squares, four corners and a diagonally arranged border row of eight tri-squares of a conspicuous hue extending between two corners of the board and dividing the board into two triangular sections, with a plurality of parallel rows with the center row thereof perpendicular to the border row, having a contrasting hue on different sides of the border, with proximal and distal ends thereof forming player positions at the other corner wherein each game piece has at least a tetrahedron first body member.
    • 一种棋盘游戏装置,具有多个三方形,四角和对角排列的八个三角形的显示色调的边界行,该三个方格在板的两个角之间延伸,并将板分成两个三角形部分,并具有多个平行 其中心行垂直于边界行的行,在边界的不同侧具有对比色调,其近端和远端在另一角处形成玩家位置,其中每个游戏件具有至少四面体第一主体构件。
    • 55. 发明授权
    • Electronic die
    • 电子模具
    • US07334791B2
    • 2008-02-26
    • US10782274
    • 2004-02-19
    • Michael K. LindseyStephen J. Pearson
    • Michael K. LindseyStephen J. Pearson
    • A63F9/04
    • A63F9/04A63F9/0413A63F9/0468A63F2009/1061A63F2250/0457
    • An ostensibly solid electronic die presents visual and/or sound effects when in use. Unlike known electronic dice, the disclosed electronic die retains the weight, feel and ruggedness of conventional non-electronic dice. The die includes an outer shell defining its shape. Electronics for producing the effects are located inside the shell. The shell is preferably filled with potting material and sealed shut. The use of potting material is a unique aspect of the invention that represents a significant advance over known electronic dice. The potting material gives the inventive die added weight and safely encases the electronics. Using miniaturized electronics and batteries, the die can have physical dimensions and weight that are the same as or similar to a conventional hand-tossed gaming die.
    • 表面上牢固的电子模具在使用时呈现出视觉和/或声音效果。 不同于已知的电子骰子,所公开的电子骰子保持常规非电子骰子的重量,感觉和坚固性。 模具包括限定其形状的外壳。 用于产生效果的电子器件位于壳体内。 壳体最好填充灌封材料并密封。 使用灌封材料是本发明的独特方面,其代表了已知电子骰子的显着进步。 灌封材料给本发明的模具增加了重量,并安全地封装了电子设备。 使用小型化的电子和电池,模具可以具有与传统的手工抛光游戏模具相同或类似的物理尺寸和重量。
    • 58. 发明授权
    • Two color chance device and two games using the same
    • 两色机会和两款游戏使用相同
    • US06764075B2
    • 2004-07-20
    • US10091021
    • 2002-03-05
    • Arvind Nigale
    • Arvind Nigale
    • A63F300
    • A63F9/0413A63F2003/00835A63F2009/0475
    • A chance device cuboidal in shape. Three faces of the cube have a background color that is the same. The other three faces of the cube have a different color background in common. The indicia used most commonly is dots, which can be replaced with numbers or anything of the like that will show a quantity, are numbered from either one to three or four to six, or any other combination of three numbers. For the set of numbers chosen, three faces of the cube, all with the same color background, have one of the numbers present on each of the faces. The other three faces of the cube have the same set of numbers, but these numbers are present on a different color background then the other three faces of the cube. Examples of use of the described chance device includes two games, Diamonds and Killer Spider.
    • 立方体形状的机会装置。 立方体的三面具有相同的背景颜色。 立方体的其他三个面共有不同的颜色背景。 最常使用的标记是可以用数字或任何类似的数字代替的点,从一个到三个或四个到六个,或三个数字的任何其他组合。 对于所选择的数字集,立方体的三个面全部具有相同的颜色背景,每个面上都有一个数字。 立方体的其他三个面具有相同的数字集合,但是这些数字存在于不同的颜色背景上,而立方体的其他三个面。 使用所描述的机会装置的示例包括两个游戏,钻石和杀手蜘蛛。
    • 59. 发明申请
    • CEO, the gameologist group
    • 首席执行官,音乐学家组织
    • US20040080106A1
    • 2004-04-29
    • US10406266
    • 2003-04-04
    • Jeffery McGill
    • A63F001/18A63F009/04
    • A63F5/04A63F1/18A63F5/045A63F9/0413
    • Bling Bling is a dice game played with 3 dice and a customized wheel. Two types of betting are employed in Bling Bling. There are several side bets that can be made. All players can participate even if out of turn by placing these side bets. The object of the bet is for the player to beat the dealer. The dealer will spin the Bling wheel to establish a point (number). If the dealer's point is 1, all Pass Line players will win even money immediately. If the dealer's point is 6, all Pass Line players will lose their bet immediately. Otherwise, once the dealer's point is made, each player takes a turn rolling the dice trying to obtain a point or a winning combo that beats the dealer's point.
    • Bling Bling是一个用3个骰子和一个定制轮子玩的骰子游戏。 Bling Bling采用了两种类型的投注。 有几个可以制造的侧注。 所有参赛者都可以通过投下这些下注来参加。 投注的对象是让玩家击败经销商。 经销商将旋转Bling轮来建立一个点(数字)。 如果经销商的点数为1,所有Pass Line玩家将立即赢得平均收益。 如果经销商的要点是6,所有Pass Line玩家将立即失去赌注。 否则,一旦经销商的观点出现,每个玩家都会轮流骰子,试图获得一个点或一个赢得组合,击败经销商的观点。