会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 43. 发明申请
    • METHODS AND APPARATUS FOR PLAYING WORD GAMES
    • 播放字游戏的方法和设备
    • US20110037224A1
    • 2011-02-17
    • US12542062
    • 2009-08-17
    • James C. McKay
    • James C. McKay
    • A63F3/00
    • A63F3/0423A63F2003/0426A63F2009/2486
    • A method and apparatus for playing a word game with two, three or four players competing to spell as many words as possible within a period of one minute. The game includes a deck of 59 cards, each having two or three letters on its face. Words must start with the letters shown on a, card which is drawn from the deck. Each syllable of a word counts one point. Selected words must comply with specified rules. The players decide in advance whether bonus words are to be included in the game. The score is doubled for a bonus word. If bonus words are included, selected words must also comply with additional specified rules. The players agree in advance on a dictionary to be consulted, if necessary. The winner is the player with the highest score.
    • 一种在两分之一,三或四名玩家中玩一个字游戏的方法和装置,在一分钟的时间内竞争拼写尽可能多的单词。 该游戏包括一张59张卡片,每张卡片的脸上有两个或三个字母。 单词必须以从卡片上绘制的卡片上显示的字母开头。 一个字的每个音节都有一点。 所选词必须符合规定的规定。 玩家决定是否将奖励单词包含在游戏中。 一个奖金单词的分数翻了一番。 如果包含奖励单词,所选单词也必须符合额外的规定。 玩家必须提前同意一个字典进行咨询。 获胜者是得分最高的玩家。
    • 44. 发明申请
    • Interactive Strategy Game
    • 互动策略游戏
    • US20100234084A1
    • 2010-09-16
    • US12403643
    • 2009-03-13
    • Ryokyu Endo
    • Ryokyu Endo
    • A63F9/24A63F3/00
    • A63F3/00643A63F3/00075A63F9/04A63F2009/2457A63F2009/2486A63F2009/2491
    • A method and apparatus are provided for method for playing a game which involves placing on a game board including a grid disposed thereon a plurality of game pieces assigned to each of at least two players, such that each game piece is placed on the game board in a space defined by the grid. Each player in turn selects at least one of a plurality of dice, each player making the selection based on a purpose of the player's turn. The player rolls the selected die or dice to either determine a number of spaces which a game piece moves in a single turn, or to stage an attack on an opponent's game piece. Where an attack is staged on an opponent's game piece, a first die determines a number of spaces which a game piece moves and a second die determines the number of spaces covered by a firing range of the game piece. Positioning at least one of one of the player's game pieces such that an opponent's game piece is within the firing range of that game piece leads to removal of the opponent's game piece from the game.
    • 提供了一种用于玩游戏的方法和装置,其涉及放置在其上设置有分配给至少两个玩家中的每一个的多个游戏件的格栅的游戏板,使得每个游戏件被放置在游戏板上 由网格定义的空间。 每个玩家依次选择多个骰子中的至少一个,每个玩家基于玩家转弯的目的进行选择。 玩家滚动所选择的模具或骰子以确定游戏件在单圈中移动的空间的数量,或者对对手的游戏件进行攻击。 在对手的游戏部件上进行攻击的情况下,第一模具确定游戏件移动的空间的数量,第二模具确定游戏件的触发范围所覆盖的空间的数量。 定位玩家游戏中的至少一方,使得对手的游戏部件在该游戏部件的射击范围内,从游戏中去除对方的游戏。
    • 47. 发明申请
    • Design matching game with bar code for confirmation
    • 设计匹配游戏与条形码确认
    • US20060084489A1
    • 2006-04-20
    • US10966431
    • 2004-10-18
    • Karl Boehm
    • Karl Boehm
    • G06F17/00G06F19/00
    • A63F9/00A63F9/24A63F2009/242A63F2009/2451A63F2009/247A63F2009/2486A63F2011/0081A63F2300/1087A63F2300/206
    • A matching game that requires the pairing of designs on game pieces wherein each design is complex and not easily identifiable. Multiple game pieces are provided with a design on the front and some type of confirmation information on the back. Matching designs have identical types and shapes however, the matching designs are different in coloring or shading, which adds difficulty to the game but also enhances the male-female aspect of the present matching game. In the preferred embodiment, the confirmation information is provided in the form of a barcode on each game piece. When two players believe they have found their match, the players take their game pieces to a verification station, which includes a bar code scanner that reads the bar codes and verifies whether or not a match has been found. The bar codes on matching game pieces can be identical or they may merely be associated with each other through the use of a correlation table that is stored within the scanning device.
    • 一个匹配的游戏,需要在游戏中配对设计,其中每个设计是复杂的,不容易识别。 前面设有多个游戏装置,背面设有一些确认信息。 匹配设计具有相同的类型和形状,然而,匹配设计在着色或阴影方面是不同的,这增加了游戏的难度,同时也增强了当前匹配游戏的男性 - 女性方面。 在优选实施例中,确认信息以每个游戏件上的条形码的形式提供。 当两名玩家相信他们已经找到他们的比赛时,玩家将他们的游戏作品带到验证站,该验证站包括一个条形码扫描器,用于读取条形码并验证是否已找到匹配项。 匹配游戏件上的条形码可以是相同的,或者它们可以仅通过使用存储在扫描装置内的相关表来彼此关联。
    • 48. 发明授权
    • Management teaching game apparatus and method
    • 管理教学游戏设备及方法
    • US4289313A
    • 1981-09-15
    • US73200
    • 1979-09-07
    • Robert P. Delamontagne
    • Robert P. Delamontagne
    • A63F3/00A63F9/24
    • A63F3/00063A63F2009/2486
    • A management teaching game is employed to simulate a retail store environment in which a player must pay his opponent a certain amount of play money determined by the number of questions the opponent has correctly answered in a given category corresponding to a given player position. The game includes a gameboard having a first and a second player territory, a pair of player pieces, a pair of dice, a question booklet, a computer for indicating the correct answer to the questions posed in the question book, a score sheet for keeping cumulative totals of correct answers in each category and a predetermined amount of play money. Each player must answer questions in specific categories when his player piece resides on a position in his own territory. When a player's piece is located in a player position in his opponent's territory he must pay his opponent a certain amount of play money in proportion to the number of questions correctly answered by his opponent in the category of that particular player position. Moves of the player pieces are determined by a roll of the dice. Play is over when all the questions in all of the categories have been answered by both players. The winner is the one who obtains the greatest amount of play money. The more correct answers a player knows to questions in each of the categories the more likely it is that he will win.
    • 使用管理教学游戏来模拟零售商店环境,其中玩家必须向对手支付一定数量的游戏币,该对象由给定玩家位置对应的给定类别中正确回答的问题数确定。 该游戏包括具有第一和第二玩家领域的游戏板,一对玩家片,一对骰子,问题小册子,用于指示对问题书中提出的问题的正确答案的计算机,用于保持的记分表 每个类别的正确答案的累积总和和预定数量的玩钱。 当他的球员位于自己的领土上的位置时,每个玩家必须回答具体类别的问题。 当玩家的棋子位于对手领域的玩家位置时,他必须按照与该玩家位置类别中对手正确回答的问题数量成比例地向对手支付一定数量的玩钱。 演奏者片段的移动由骰子卷决定。 所有类别的所有问题已经由两位玩家回覆,玩法已经结束。 获胜者是获得最大数量的玩钱的人。 玩家对每个类别中的问题知道的答案越准确越有可能获胜。