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    • 33. 发明授权
    • Magnetic position marker
    • 磁性位置标记
    • US5306552A
    • 1994-04-26
    • US889841
    • 1992-05-27
    • Takao Shimizu
    • Takao Shimizu
    • D04H18/00D06H1/00D06H3/10D21F1/36D21F7/08G01B7/00G01B7/04B32B7/00
    • D21F1/365D21F7/083Y10S428/90Y10T442/3488Y10T442/3732Y10T442/59
    • A magnetic marker, comprising a first fabric base sheet, a plurality of magnetized fibers attached to a surface of the first fabric base sheet by bonding means, and a second fabric base sheet secured to the surface of the first fabric base sheet so as to interpose the magnetized fibers between the first and second fabric base sheets. The magnetic marker using magnetized fibers can withstand repeated piercing which is encountered in the application for detecting the position of the ground fabric during the process of needling for the production of felt. The magnetized fibers are firmly secured between the two fabric base sheets, optionally reinforced by a multiplicity of perpendicularly arranged yarn, that the magnetized fibers can retain the capability to generate magnetic flux even after repeated use.
    • 一种磁性标记,包括第一织物基片,通过粘合装置附着到第一织物基片的表面的多个磁化纤维,以及固定到第一织物基片表面的第二织物基片,以便插入 在第一和第二织物基片之间的磁化纤维。 使用磁化纤维的磁性标记可以承受在用于检测毛毯生产过程中的底布的位置的应用中遇到的反复穿孔。 磁化纤维牢固地固定在两个织物基片之间,任选地通过多个垂直布置的纱线加强,使得即使在重复使用之后,磁化纤维也可以保持产生磁通量的能力。
    • 36. 发明授权
    • Displaying panoramic images in relation to maps
    • 显示与地图相关的全景图像
    • US09483874B2
    • 2016-11-01
    • US13556701
    • 2012-07-24
    • Takao ShimizuKosei Kitamura
    • Takao ShimizuKosei Kitamura
    • G06T19/00
    • G06T19/003G06T2219/028
    • An example non-limiting game apparatus as an information processing apparatus includes a CPU which causes the game apparatus to function as a guide apparatus. A map image of a place or area to be guided is displayed on a lower LCD. When a predetermined position on the map image is designated, a photograph image of a part of a panoramic image produced from a panoramic photograph taken at a real position in a real space that corresponds to the predetermined position is displayed on a stereoscopic LCD. Therefore, not only a planar map image but also an actual photograph at the predetermined position are presented. Furthermore, if the map image is turned, the photograph image of a part of the panoramic image is changed such that the photograph image corresponds to a turned direction.
    • 作为信息处理装置的示例性非限制性游戏装置包括使游戏装置用作指导装置的CPU。 将要引导的地点或区域的地图图像显示在下面的LCD上。 当指定地图图像上的预定位置时,在立体显示屏上显示由在实际空间中对应于预定位置的真实位置拍摄的全景照片产生的全景图像的一部分的照片图像。 因此,不仅示出了平面地图图像,而且还提供了在预定位置处的实际照片。 此外,如果地图图像被转动,则全景图像的一部分的照片图像被改变,使得照片图像对应于转动方向。
    • 40. 发明授权
    • Game system and game program medium
    • 游戏系统和游戏程序媒体
    • US08142285B2
    • 2012-03-27
    • US11117486
    • 2005-04-29
    • Takao ShimizuYoshiaki KoizumiTakeshi Hayakawa
    • Takao ShimizuYoshiaki KoizumiTakeshi Hayakawa
    • A63F9/24
    • A63F13/24A63F13/02A63F13/06A63F13/214A63F13/215A63F13/424A63F13/44A63F2300/1043A63F2300/8047
    • A game system is composed by connecting a game apparatus with a monitor and a percussion type controller. A game player beats a first beating operation surface or a second beating operation surface to input an operation signal from the controller to the game apparatus. In the game apparatus, in response to the operation signal, a player character in a virtual world displayed on the monitor is moved in a left or a right direction. Furthermore, when a sound, input by clapping and so on in the vicinity of a microphone of the controller, is present, the game apparatus generates a shock wave from a position of the player character. By the shock wave, a predetermined change occurs, such as returning an enemy character to its initial position, gathering fairies in a form of block, and so forth.
    • 通过将游戏装置与监视器和打击乐类型的控制器连接来构成游戏系统。 游戏者击败第一跳动操作表面或第二击打操作表面以将操作信号从控制器输入到游戏装置。 在游戏装置中,响应于操作信号,显示在监视器上的虚拟世界中的玩家角色向左或向右移动。 此外,当存在通过拍摄等在控制器的麦克风附近的声音的输入时,游戏装置从玩家角色的位置产生冲击波。 通过冲击波,发生预定的变化,例如将敌人角色返回到其初始位置,以块的形式收集仙女等。