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    • 31. 发明授权
    • Game board having shiftable board with indicia thereon
    • 游戏板上有标记的可移动板
    • US4575094A
    • 1986-03-11
    • US578192
    • 1984-02-08
    • Michael J. FerrisJeffrey D. Breslow
    • Michael J. FerrisJeffrey D. Breslow
    • A63F3/00
    • A63F3/00145
    • A board game including a base board and an upper board shiftable within limits atop the base board in either of two transverse directions. The base board bearing sets of danger, safe, and return indicators and the upper board has graphics of a pathway through a castle. Openings along the pathway extend through the upper board to expose some of the danger and return indicators. Each player is provided with a marker movable from opening to opening plus shift board, obstacle/peril, and defense/escape cards, the obstacle/peril cards being playable on an opponent whose token is on a danger indicator. Failure to defend against or escape a peril or obstacle causes the player to return to the last exposed return spot.
    • 一种棋盘游戏,包括基板和上板,可在两个横向上的任一方向上在基板顶部的位置上移动。 基板承载危险,安全和返回指示器以及上板具有通过城堡的通路的图形。 沿着通道的开口延伸穿过上板,露出一些危险和返回指示器。 每个玩家都设有一个可以从开放到移动板移动的标记,障碍物/危险和防御/逃生卡,障碍物/危险卡可以在令牌处于危险指示器上的对手上玩。 不能防范或逃避危险或障碍物,导致玩家返回到最后暴露的返回点。
    • 32. 发明授权
    • Board game utilizing articulated playing pieces
    • 棋盘游戏利用铰接游戏
    • US4544162A
    • 1985-10-01
    • US520332
    • 1983-08-04
    • Michael J. FerrisPaul H. WiseJeffrey D. Breslow
    • Michael J. FerrisPaul H. WiseJeffrey D. Breslow
    • A63F3/00
    • A63F3/00
    • A board game in which an articulated token is moveable along a serpentine path on a game board having path rows of spaces separated by intermediate zones with each intermediate zone containing an end turning space. The token has a number of disks joined together by a bead chain that permits a disk to be turned from one side to the opposite side, which is distinguished by color or other indicia, independently of the other disk segments as well as to permit the movement of the token along the serpentine path. A shooter moveable along the edge of the board is provided for hitting individual disk segments rendering them inoperable and requiring the player to turn the hit segments over to indicate their inoperability. Blocking tokens, both moveable and fixed, are also provided to protect the articulated token from being hit by the shooter as well as to hinder movement of the articulated token along the serpentine path.
    • 一种棋盘游戏,其中铰接令牌沿着游戏板上的蛇形路径移动,游戏板具有由中间区隔开的路径行间隔,每个中间区域包含端部转动空间。 令牌具有通过珠链连接在一起的多个盘,其允许盘从一侧转到相对侧,其独立于其它盘段以颜色或其它标记区分,并且允许盘的移动 的令牌沿蛇纹石路径。 提供沿着电路板边缘移动的射手,用于击打单个磁盘段,使其无法操作,并要求玩家将命中段转过来,以指示其不可操作性。 还提供阻止令牌,可移动和固定,以保护铰接的令牌免受射击者的撞击,并且阻碍铰接令牌沿着蛇形路径的移动。
    • 33. 发明授权
    • Game with cards
    • 游戏与卡片
    • US4526376A
    • 1985-07-02
    • US463635
    • 1983-02-03
    • Donald A. RosenwinkelJeffrey D. BreslowJohn V. Zaruba
    • Donald A. RosenwinkelJeffrey D. BreslowJohn V. Zaruba
    • A63F3/00A63F9/20
    • A63F3/00097A63F9/20
    • A game with cards in which the cards are used to build a path for moving a player token in accordance with the roll of a die to reach a goal. The deck of cards includes, in addition to the goal card, a number of girder and ladder path building cards plus obstacle and obstacle-overcoming cards. All of the cards have indicia simulating element of the "DONKEY KONG" Video arcade game. After the initial setup, each player turn consists of drawing a card from a common stack; laying down a card to build a path, place an obstacle, or clear an obstacle; rolling the die; and moving the token toward the "DONKEY KONG" goal. The goal is advanced, however, if a player builds an additional level with the cards.
    • 具有卡的游戏,其中卡用于根据模具的滚动来建立用于移动玩家令牌的路径以达到目标。 除了目标卡之外,卡牌还包括一些大梁和梯子路径建筑卡片以及障碍物和障碍物克隆卡。 所有的卡都有“DONKEY KONG”视频街机游戏的标记模拟元素。 初始设置后,每个玩家的转弯都是从公共堆栈中绘制一张卡片; 建立路径,放置障碍物或清除障碍物; 滚动模具 并将令牌移动到“DONKEY KONG”目标。 但是,如果玩家使用卡片建立额外的级别,那么目标是先进的。
    • 34. 发明授权
    • Ball puzzle
    • 球拼图
    • US4413823A
    • 1983-11-08
    • US203331
    • 1980-11-03
    • Jeffrey D. Breslow
    • Jeffrey D. Breslow
    • A63F9/00A63F7/04A63F9/08
    • A63F7/042A63F9/083A63F2007/4043
    • A ball puzzle includes a pair of base members rotatably joined to one another and a predetermined number of apertures defined in each member. The apertures are aligned such that only one aperture in each member may be aligned at a single time. The puzzle also includes a plurality of closed-end container members extending axially from each aperture with a container member in communication with each aperture. A plurality of playing objects are provided sufficient in number to fill all of the container members except one. The playing objects are of a size and shape to allow them to pass through aligned apertures between containers on opposite sides of the base members. The playing objects are divided into distinguishable groups, for example each group being identical in configuration, color or indicia thereon. The color, configuration or indicia of each playing object in each group is different from that of the playing objects in the other groups.
    • 球拼图包括彼此可旋转地连接的一对基座构件和在每个构件中限定的预定数量的孔。 这些孔对准,使得每个构件中仅一个孔可以在一个时间对准。 拼图还包括从每个孔轴向延伸的多个封闭端容器构件,其中容器构件与每个孔连通。 提供足够数量的多个播放对象以填充除了一个之外的所有容器构件。 演奏对象具有尺寸和形状,以允许它们穿过基座构件的相对侧上的容器之间的对齐的孔。 播放对象被分成可区分的组,例如每个组在其上的配置,颜色或标记上是相同的。 每个组中每个播放对象的颜色,配置或标记与其他组中的播放对象的颜色,配置或标记不同。
    • 35. 发明授权
    • Viewing device for generating a three-dimensional image
    • 用于生成三维图像的观看装置
    • US4398723A
    • 1983-08-16
    • US229659
    • 1981-01-29
    • Erick E. EricksonChristian H. OberthJeffrey D. BreslowDouglas P. Montague
    • Erick E. EricksonChristian H. OberthJeffrey D. BreslowDouglas P. Montague
    • A63F9/02A63F13/08
    • A63F13/25A63F13/08A63F9/0291A63F2250/305
    • A game apparatus includes a viewing device which incorporates a viewing console that receives replaceable visual cartridges and a microcomputer for generating game functions. The visual cartridges are automatically opened upon insertion into the viewing console to reveal a three-dimensional scene. When the visual cartridge is opened, its cover swings into alignment with a plurality of light emitting elements. These elements are operative to selectively illuminate various regions of the cover and to project indicia located on the illuminated region onto the scene provided by the viewing cartridge. Each viewing device can be provided with a plurality of different cartridges with covers bearing different symbols to produce a variety of visual effects useful in implementing game devices, particularly microcomputer controlled game devices, and visual displays such as advertising displays and the like.
    • 一种游戏装置,包括观赏装置,该观赏装置包括观察台,其接收可更换的视觉盒,以及微型计算机,用于产生游戏功能。 视觉盒在插入观察台后自动打开以显示三维场景。 当视觉盒被打开时,其盖与多个发光元件对准摆动。 这些元件可操作以选择性地照亮盖的各个区域,并将位于照明区域上的标记投影到由观察盒提供的场景上。 每个观察装置可以设置有多个具有不同符号的盖的不同的盒,以产生用于实现游戏装置,特别是微型计算机控制的游戏装置以及诸如广告显示器等的视觉显示器的各种视觉效果。
    • 36. 发明授权
    • Electronic matrix board game apparatus and method
    • 电子矩阵板游戏机及方法
    • US4339135A
    • 1982-07-13
    • US199468
    • 1980-10-22
    • Jeffrey D. BreslowAlex ImattChristian H. Oberth
    • Jeffrey D. BreslowAlex ImattChristian H. Oberth
    • A63F9/24G06F19/00A63F9/06
    • A63F3/00643
    • An electronic computer game and method includes a matrix of 25 LED's (light emitting diodes) and two sets of push button switches positioned on opposite sides of the matrix. Each set of push buttons comprises a group of five push buttons corresponding to the five rows of the matrix and a group of five push buttons corresponding to the five columns of the matrix. Each set of push buttons is arranged so that the ten fingers of a player may be placed on the push buttons and any one of the LED's in the matrix may be rapidly selected by either player by simultaneous actuation of one push button in each of his groups. A game selector switch may be moved to select one of a number of games of action, reaction or strategy each of which is controlled by a microprocessor which stores selection of LED's by each player, sets up random patterns on the matrix which are randomly altered, keeps track of each player's score and provides audible and visual signals informing the players of the progress of the game, etc.
    • 电子计算机游戏和方法包括25个LED(发光二极管)和位于矩阵的相对侧上的两组按钮开关的矩阵。 每组按钮包括与矩阵的五行相对应的一组五个按钮,以及与该矩阵的五列对应的一组五个按钮。 每组按钮被布置成使得玩家的十个手指可以被放置在按钮上,并且矩阵中的任何一个LED可以由任一玩家通过同时激活他的每个组中的一个按钮来快速地选择 。 可以移动游戏选择器开关以选择多个游戏动作,反应或策略中的每一个,每个游戏由每个玩家存储LED的选择的微处理器控制,在矩阵上随机改变随机模式, 跟踪每个玩家的得分,并提供声音和视觉信号,通知玩家游戏进度等。
    • 37. 发明授权
    • Toy razor
    • 玩具剃须刀
    • US4334384A
    • 1982-06-15
    • US232408
    • 1981-02-06
    • Gregory B. RogersJohn R. WildmanJeffrey D. Breslow
    • Gregory B. RogersJohn R. WildmanJeffrey D. Breslow
    • A63H33/30
    • A63H33/30
    • A toy razor is disclosed which is constructed to be similar in appearance and sound to an electric razor and includes a housing defining an internal cavity within which may be mounted a rotary motor and a power supply such as batteries for energizing the rotary motor. A switch is defined on the housing that connects the motor to the power supply for energization thereof. The toy razor also includes a razor head slideably and reciprocally mounted on the housing. A diaphragm is secured inside the head at a location spaced from the rotary motor such that upon engagement of the shaving head with an object such as the face or hand of a child, the head moves inwardly to vibrate the diaphragm producing a sound similar to the sound of an electric razor.
    • 公开了一种玩具剃须刀,其被构造为在外观和声音上类似于电动剃须刀,并且包括限定内腔的外壳,其中可以安装旋转电机和诸如用于激励旋转电机的电池的电源。 在壳体上限定开关,该开关将电动机连接到电源以供电。 玩具剃刀还包括可滑动地并相互安装在壳体上的剃刀头。 在与旋转马达间隔开的位置处,将隔膜固定在头部内部,使得当剃须刀头与诸如儿童的脸或手的物体接合时,头部向内移动以振动隔膜,产生类似于 电动剃须刀的声音
    • 40. 发明授权
    • Game apparatus using visual/motor skills
    • 使用视觉/运动技能的游戏机
    • US4274630A
    • 1981-06-23
    • US142343
    • 1980-04-21
    • Ralph J. KuleszaJeffrey D. Breslow
    • Ralph J. KuleszaJeffrey D. Breslow
    • A63F7/02
    • A63F7/02
    • A novel game apparatus requiring hand/eye coordination includes a plurality of playing pieces such as marbles having different indicia thereon such as color and a hopper for containing a supply of said marbles having an outlet. A dispenser receiving marbles in succession from said outlet is adapted to dispense marbles alternately from spaced apart dispensing positions. A receiver is provided at each dispensing position including a plurality of separate compartments of different colors and manually movable to align selected compartments into position for receiving a marble of the same color. It is an object of the game apparatus to capture all of the marbles of each color in a compartment of similar color in one or both of the manually controlled receivers as the marbles are dispensed in rapid succession from the hopper with marbles of different colors appearing in random order.
    • 需要手/眼协调的小型游戏装置包括多个游戏件,诸如在其上具有不同标记的大理石,例如颜色,以及用于容纳具有出口的所述大理石的供应的料斗。 接收来自所述出口的大理石的分配器适于从间隔开的分配位置交替分配大理石。 在每个分配位置处提供接收器,包括多个不同颜色的单独的隔间,并且可手动地移动以将所选择的隔室对准以接收相同颜色的大理石的位置。 游戏装置的目的是在手动控制的接收器中的一个或两个中捕获相同颜色的隔室中的每种颜色的所有大理石,因为大理石从料斗中快速连续地分配,其中出现不同颜色的大理石 随机顺序。