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    • 21. 发明授权
    • Wagering game interface including a plurality of base games and a common virtual top box
    • 投注游戏界面包括多个基本游戏和公共虚拟顶盒
    • US09355522B2
    • 2016-05-31
    • US13789344
    • 2013-03-07
    • WMS Gaming Inc.
    • Thomas Robert WoodAndrew C. GuinnDamon E. GuraRichard B. RobbinsJamie W. Vann
    • G07F17/32
    • G07F17/326
    • A gaming system and method includes a primary wagering game displayed in a display area that is subdivided into display regions. The primary game includes a plurality of base games. The base games are displayed in a respective one of the display regions and each has a virtual character associated therewith. A simulated top box is displayed in one of the display regions. The simulated top box includes a secondary game common to the plurality of base games. In response to play of the primary wagering game being initiated, an outcome is determined for each of the plurality of base games and the outcomes are concurrently displayed. In response to a bonus trigger, at least two of the plurality of base games combine into a single bonus array of symbols for a bonus game. The single bonus array of symbols is displayed in one or more of the display regions.
    • 游戏系统和方法包括显示在显示区域中的主要投注游戏,其被细分为显示区域。 主要游戏包括多个基本游戏。 基本游戏显示在相应的一个显示区域中,并且每个都具有与其相关联的虚拟角色。 模拟的顶盒显示在其中一个显示区域中。 模拟的顶盒包括多个基本游戏共同的辅助游戏。 响应于正在发起的主要投注游戏的游戏,为多个基本游戏中的每一个确定结果,并且同时显示结果。 响应于奖励触发,多个基本游戏中的至少两个组合成用于奖励游戏的单个奖励​​的符号数组。 单个奖励的符号阵列显示在一个或多个显示区域中。
    • 23. 发明授权
    • Controlling progress in wagering games
    • 控制投注游戏进度
    • US09286758B2
    • 2016-03-15
    • US13942238
    • 2013-07-15
    • WMS Gaming, Inc.
    • Jamie W. Vann
    • A63F9/24G07F17/32G06Q30/02
    • G07F17/3244G06Q30/02G07F17/3218G07F17/3232G07F17/3239
    • A wagering game system and its operations are described herein. In embodiments, the operations can include detecting that a non-wagering activity is performed separate from a wagering game. The operations can further include determining that a progression requirement for a persistent-state game is fulfilled via the non-wagering activity. The operations can further include, after determining that the progression requirement is fulfilled, performing one or more of unlocking wagering game content, setting a progression limit in the persistent-state game until wagering game activity is performed, and removing a progression limit in the persistent-state game that was set via wagering activity.
    • 本文描述了投注游戏系统及其操作。 在实施例中,操作可以包括检测与投注游戏分开执行非投注活动。 该操作可以进一步包括确定通过非投注活动来满足持续状态游戏的进步要求。 操作可以进一步包括在确定进行要求被满足之后,执行解锁投注游戏内容中的一个或多个,在持续状态游戏中设置进度限制,直到进行游戏活动,并且消除持久游戏中的进行限制 - 通过赌注活动设置的状态游戏。
    • 28. 发明申请
    • WAGERING GAME WITH GAME ENHANCEMENT FEATURE
    • 游戏增强游戏功能
    • US20150011297A1
    • 2015-01-08
    • US14496204
    • 2014-09-25
    • WMS Gaming Inc.
    • Jason W. ChanBenjamin T. GomezDaniel P. LouiePamela S. SmithJamie W. Vann
    • G07F17/32G07F17/34
    • G07F17/3244G07F17/3262G07F17/3267G07F17/34
    • A gaming system includes at least one memory device that stores instructions that cause a processor to operate with a display device an input device to display a wagering game having a basic game and a bonus game having a first end-game outcome, trigger a first instance of the bonus game during play of the basic game, provide a first number of award opportunities during play of the first instance of the bonus game, complete the first instance of the bonus game in response to the first end-game outcome, store any remaining award opportunities in the at least one memory device in response to the first end-game outcome being achieved with at least one award opportunity remaining, trigger a second instance of the bonus game during play of the basic game, and provide any stored remaining award opportunities during play of the second instance of the bonus game.
    • 游戏系统包括至少一个存储装置,其存储使处理器与显示装置一起操作的输入装置以显示具有基本游戏的投注游戏和具有第一结束游戏结果的奖励游戏的指令,触发第一实例 在游戏基本游戏中的奖励游戏,在玩游戏中提供奖励游戏的第一个奖励机会,根据第一个结束游戏结果完成奖金游戏的第一个实例,存储任何剩余的 在至少一个记录装置的响应于至少一个奖励机会的情况下实现第一结束比赛结果的奖励机会,触发基本游戏中的奖励游戏的第二个实例,并提供任何存储的剩余奖励机会 在玩二等奖的游戏。
    • 30. 发明授权
    • Wagering game having symbol transfer from feeder array to primary array
    • 投注游戏具有从馈线阵列到主阵列的符号传输
    • US08888582B2
    • 2014-11-18
    • US13783543
    • 2013-03-04
    • WMS Gaming Inc.
    • Daniel P. LouieJamie W. Vann
    • G07F17/34G07F17/32
    • G07F17/34G07F17/326
    • A primary array of symbol positions arranged in a plurality of columns and a feeder array of symbol positions arranged in one or more columns are displayed. A plurality of symbols including a special symbol is randomly distributed such that (i) each of the symbol positions of the primary and feeder arrays is associated with one of the plurality of symbols thereby forming a first outcome. In response to one of the symbol positions of the primary array being associated with the special symbol, one or more of the symbols associated with the feeder array is visually transferred to the primary array of symbol positions. The first outcome is modified with the one or more transferred symbols thereby forming a second outcome.
    • 显示排列在多个列中的符号位置的主阵列和布置在一列或多列中的符号位置的馈送器阵列。 包括特殊符号的多个符号被随机分布,使得(i)主和馈线阵列的每个符号位置与多个符号之一相关联,从而形成第一结果。 响应于主阵列与特殊符号相关联的符号位置之一,与馈线阵列相关联的一个或多个符号被视觉上传送到符号位置的主阵列。 第一结果用一个或多个传送的符号进行修改,从而形成第二结果。