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    • 2. 发明授权
    • Social gaming website and related in-advertisement gaming
    • 社交游戏网站和相关的广告游戏
    • US09595164B2
    • 2017-03-14
    • US14279980
    • 2014-05-16
    • WMS Gaming, Inc.
    • Richard B. RobbinsTravis N. NelsonNickey C. Shin
    • A63F13/00G07F17/32
    • G07F17/323
    • A method for persistent casino-style gameplay is described herein. In some embodiments, the operations can include presenting, a gaming session to a user, wherein the gaming session includes casino-style games and is associated with a user profile. The operations can also include recording information about the casino-style games during the gaming session. The operations can also include detecting a request for an in-advertisement casino-style game, wherein the in-advertisement casino-style game will appear on a webpage. The operations can also include transmitting for presentation on the webpage as part of the in-advertisement casino-style game, first content configured to receive information identifying the user. The operations can also include receiving the information identifying the user profile. The operations can also include transmitting for presentation on the webpage as part of the in-advertisement casino-style game, second content including data to resume play of the gaming session via the in-advertisement casino-style game.
    • 这里描述了一种用于持续赌场式游戏的方法。 在一些实施例中,操作可以包括向用户呈现游戏会话,其中游戏会话包括娱乐场式游戏并且与用户简档相关联。 操作还可以包括在游戏会话期间记录关于赌场式游戏的信息。 这些操作还可以包括检测对广告娱乐场式游戏的请求,其中,广告娱乐场式游戏将出现在网页上。 这些操作还可以包括发送用于在网页上呈现作为广告娱乐场式游戏的一部分,第一内容被配置为接收标识用户的信息。 这些操作还可以包括接收标识用户简档的信息。 操作还可以包括作为广告娱乐场式游戏的一部分的在网页上呈现的发送,第二内容包括经由广告娱乐场式游戏重新开始游戏会话的数据的数据。
    • 5. 发明申请
    • INCORPORATING TRANSIENT SYMBOLS INTO WAGERING GAMES
    • 将瞬态符号纳入到游戏中
    • US20140335933A1
    • 2014-11-13
    • US14274033
    • 2014-05-09
    • WMS Gaming, Inc.
    • Richard B. RobbinsMichael J. Irby, IIJamie W. VannThomas R. Wood
    • G07F17/34
    • G07F17/34G07F17/3267
    • A wagering game system and its operations are described herein. In some embodiments, the operations can include providing a wagering game for presentation, wherein the wagering game includes a first symbol set used to indicate one or more wagering game outcomes before initiation of a secondary contest. The operations can further include initiating the secondary contest, wherein the secondary contest is separate from the wagering game, and providing a second symbol set for use during the secondary contest, wherein the second symbol set is configured to indicate a promotional award for the secondary contest. The operations can further include incorporating the second symbol set into the wagering game. The operations can further include ending the secondary contest, and removing the second symbol set from the wagering game after the secondary contest ends.
    • 本文描述了投注游戏系统及其操作。 在一些实施例中,操作可以包括提供用于呈现的投注游戏,其中投注游戏包括用于在开始次要比赛之前指示一个或多个投注游戏结果的第一符号集。 操作可以进一步包括发起次级比赛,其中次级比赛与投注游戏分离,并且提供第二符号集以供在次级比赛期间使用,其中第二符号集被配置为指示次级比赛的促销奖励 。 操作可进一步包括将第二符号集合并入投注游戏中。 操作可以进一步包括结束次要比赛,以及在比赛结束后从投注游戏中移除第二符号集。
    • 6. 发明申请
    • WAGERING GAME INTERFACE INCLUDING A PLURALITY OF BASE GAMES AND A COMMON VIRTUAL TOP BOX
    • 游戏界面包括多种基础游戏和普通虚拟顶盒
    • US20140256409A1
    • 2014-09-11
    • US13789344
    • 2013-03-07
    • WMS GAMING INC.
    • Thomas Robert WoodAndrew C. GuinnDamon E. GuraRichard B. RobbinsJamie W. Vann
    • G07F17/32
    • G07F17/326
    • A gaming system and method includes a primary wagering game displayed in a display area that is subdivided into display regions. The primary game includes a plurality of base games. The base games are displayed in a respective one of the display regions and each has a virtual character associated therewith. A simulated top box is displayed in one of the display regions. The simulated top box includes a secondary game common to the plurality of base games. In response to play of the primary wagering game being initiated, an outcome is determined for each of the plurality of base games and the outcomes are concurrently displayed. In response to a bonus trigger, at least two of the plurality of base games combine into a single bonus array of symbols for a bonus game. The single bonus array of symbols is displayed in one or more of the display regions.
    • 游戏系统和方法包括显示在显示区域中的主要投注游戏,其被细分为显示区域。 主要游戏包括多个基本游戏。 基本游戏显示在相应的一个显示区域中,并且每个都具有与其相关联的虚拟角色。 模拟的顶盒显示在其中一个显示区域中。 模拟的顶盒包括多个基本游戏共同的辅助游戏。 响应于正在发起的主要投注游戏的游戏,为多个基本游戏中的每一个确定结果,并且同时显示结果。 响应于奖励触发,多个基本游戏中的至少两个组合成用于奖励游戏的单个奖励​​的符号数组。 单个奖励的符号阵列显示在一个或多个显示区域中。
    • 8. 发明申请
    • PRESENTING LIVE CASINO MEDIA FOR ONLINE GAMING
    • 在线游戏提供现场卡西诺媒体
    • US20130281188A1
    • 2013-10-24
    • US13797551
    • 2013-03-12
    • WMS GAMING, INC.
    • Andrew C. GuinnTravis N. NelsonRichard B. RobbinsRichard T. SchwartzTracey L. Wright
    • G07F17/32
    • G07F17/323G07F17/3244
    • Some embodiments include a method for enabling online wagering game players to receive, while playing online wagering games, live media feeds of activities in a casino. The method can include presenting a graphical user interface including an online gaming interface and a live casino interface, wherein the online gaming interface includes lifelike computer-generated images of a wagering game machine having a display device, and computer-generated images of game elements for an online wagering game, where the game elements appear on the wagering game machine's display device. The method can also include receiving a first media feed including audio and video content portraying activities in a live casino, and presenting the media feed in the live casino interface.
    • 一些实施例包括一种使在线投注游戏玩家在玩在线投注游戏的同时接收在娱乐场中的活动的现场媒体馈送的方法。 该方法可以包括呈现包括在线游戏界面和实时赌场界面的图形用户界面,其中在线游戏界面包括具有显示设备的投注游戏机的逼真的计算机生成的图像,以及计算机生成的用于 在线投注游戏,游戏元素出现在投注游戏机的显示装置上。 该方法还可以包括接收包括在实况赌场中描绘活动的音频和视频内容的第一媒体馈送,以及将媒体馈送呈现在实况赌场界面中。
    • 9. 发明申请
    • INTEGRATING CHAT AND WAGERING GAMES
    • 整合热门游戏和游戏
    • US20130244778A1
    • 2013-09-19
    • US13874797
    • 2013-05-01
    • WMS GAMING, INC.
    • Brian J. BarclayAndrew C. GuinnRichard B. RobbinsRichard T. Schwartz
    • G07F17/32
    • G07F17/3209G07F17/3227G07F17/3272
    • A wagering game system and its operations are described herein. In some embodiments, the operations can include providing a social communications interface (e.g., a chat interface) for presentation via a wagering game session. The wagering game session is associated with a wagering game player account. The operations can further include selecting, in response to user input via the social communications interface, a representation of a social contact of the wagering game player account. The user input indicates a request to follow social communications made by the social contact, which social communications are not directly addressed to the wagering game player account. The operations can further include providing, for presentation via the social communications interface, the social communications made by the social contact.
    • 本文描述了投注游戏系统及其操作。 在一些实施例中,操作可以包括提供用于通过投注游戏会话呈现的社交通信接口(例如,聊天界面)。 投注游戏会话与投注游戏玩家帐户相关联。 所述操作可以进一步包括响应于通过社交通信界面的用户输入选择投注游戏玩家帐户的社交联系的表示。 用户输入表示遵循由社交联系人进行的社交通信的请求,哪个社会通信不直接涉及投注游戏玩家帐户。 这些操作可以进一步包括通过社交通信界面提供由社交联系人做出的社交通讯。