会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 1. 发明授权
    • Integrating social communities and wagering games
    • 整合社会团体和投注游戏
    • US09536372B2
    • 2017-01-03
    • US14835488
    • 2015-08-25
    • WMS Gaming, Inc.
    • Jeffrey L. AllenBrian J. BarclayMark B. GagnerAndrew C. Guinn
    • G07F17/32A63F13/30H04L12/58
    • G07F17/32A63F13/12A63F13/87G07F17/3223G07F17/3225G07F17/3244G07F17/3276H04L51/32
    • A wagering game system and its operations are described herein. In some examples, the operations can include electronically connecting to social network servers for independent online social networks. The social networks provide social network accounts logged on to one or more of the social network servers. The gaming server hosts an online communal wagering game. The operations can further include initiating, based on one or more criterion associated with the communal wagering game, an automatic search across the social network servers for a set of the social network accounts that satisfy the one or more criterion. The operations can further include electronically transmitting, based on search results, an electronic invitation to the set of social network user accounts to participate in the communal wagering game. The operations can further include electronically linking ones of the set of the social network user accounts that respond to the electronic invitation.
    • 本文描述了投注游戏系统及其操作。 在一些示例中,操作可以包括电子连接到用于独立在线社交网络的社交网络服务器。 社交网络提供登录到一个或多个社交网络服务器的社交网络帐户。 游戏服务器托管一个在线公共投注游戏。 操作可以进一步包括基于与公共投注游戏相关联的一个或多个标准来启动满足一个或多个标准的一组社交网络账户的社交网络服务器的自动搜索。 这些操作可以进一步包括基于搜索结果电子地发送对该组社交网络用户帐户的电子邀请以参与公共投注游戏。 这些操作可以进一步包括电子地链接响应电子邀请的一组社交网络用户帐户。
    • 2. 发明授权
    • Systems, methods and devices for playing wagering games with distributed competition features
    • 用于播放具有分布式竞争功能的投注游戏的系统,方法和设备
    • US09305433B2
    • 2016-04-05
    • US13760532
    • 2013-02-06
    • WMS Gaming Inc.
    • Jamie W. VannAndrew C. Guinn
    • G06F17/00G07F17/32
    • G07F17/3279
    • Gaming devices, gaming systems, methods of conducting wagering games, and computer programs for executing wagering games are disclosed. A gaming system for playing a wagering game is disclosed which includes a processor(s) and a memory device(s) storing instructions that, when executed by at least one of the processors, cause the gaming system to: display, via a display device(s), a randomly determined outcome of the wagering game; responsive to a triggering event, transmit an offer to participate in a competitive gaming feature to a second player(s); randomly determine a first final outcome of the competitive gaming feature for the first player; randomly determine a second final outcome of the competitive gaming feature for the second player; and, in response to a valuation of the first final outcome being better than a valuation of the second final outcome, award a competitive gaming feature award to the first player.
    • 公开了游戏装置,游戏系统,进行投注游戏的方法,以及用于执行投注游戏的计算机程序。 公开了一种用于玩游戏的游戏系统,其包括处理器和存储指令的存储设备,所述指令当由至少一个所述处理器执行时使所述游戏系统经由显示设备 (s),一个随机确定的投注游戏结果; 响应于触发事件,向第二玩家传送参与竞争游戏特征的提议; 随机确定第一名玩家的竞争性游戏功能的第一个最终结果; 随机确定第二名玩家的竞争性游戏功能的第二个最终结果; 并且,为了对第一个最终结果的估值比对第二个最终结果的估值更好,给第一个玩家颁发一个有竞争力的游戏功能奖。
    • 5. 发明授权
    • Infrared displays for human interfaces viewable by camera
    • 用于人机接口的红外显示器可通过相机观看
    • US09269217B2
    • 2016-02-23
    • US13792978
    • 2013-03-11
    • WMS Gaming Inc.
    • Vernon W. HamlinAndrew C. GuinnTimothy C. LooseBrian C. MarrantJim Motyl
    • G07F17/32
    • G07F17/3211
    • Gaming-related displays present text and graphics viewable with a special visual aid, e.g., a camera phone. The visual aid provides an interface allowing the player to interact with, and be engaged by, the gaming machine and the gaming environment. The text and graphics shown on the visual aid may provide information that adds to the player's experience. For example, a gaming system includes a gaming terminal for a wagering game. The gaming terminal includes a light-emitting area emitting a predetermined pattern of invisible light having wavelengths outside the visible electromagnetic spectrum. The gaming system also includes a visual aid including a sensor and a visual aid display. The visual aid detects, with the sensor, the pattern of invisible light, converts the pattern of invisible light into a pattern of visible light having wavelengths inside the visible electromagnetic spectrum, and displays the pattern of visible light on the visual aid display.
    • 游戏相关的显示器呈现用特殊视觉辅助(例如,照相机)可视的文本和图形。 视觉辅助提供了一个界面,允许玩家与游戏机和游戏环境进行交互并与其进行接触。 视觉援助上显示的文字和图形可能会提供增加玩家体验的信息。 例如,游戏系统包括用于投注游戏的游戏终端。 游戏终端包括发射具有波长在可见电磁光谱之外的波长的不可见光的预定图案的发光区域。 游戏系统还包括视觉辅助,包括传感器和视觉辅助显示器。 视觉辅助装置利用传感器检测不可见光的图案,将不可见光的图案转换为具有可见光电磁谱内的波长的可见光的图案,并将可见光的图案显示在视觉辅助显示器上。
    • 6. 发明申请
    • MODIFYING WAGERING GAMES BASED ON SECONDARY-PARTICIPANT DATA
    • 基于二次参与者数据修改WAGERING GAMES
    • US20150243131A1
    • 2015-08-27
    • US14711519
    • 2015-05-13
    • WMS Gaming, Inc.
    • Brian J. BarclayAllon G. EnglmanAndrew C. GuinnDaniel P. Louie
    • G07F17/32
    • G07F17/3225G07F17/32G07F17/3227G07F17/323G07F17/3255G07F17/3272G07F17/3274
    • A wagering game system and its operations are described herein. In some examples, the operations can include connecting the wagering game system to client devices via the network communication interface. The operations can further include detecting an electronic indication of wagering game activity performed via a first of the client devices. A first user account is associated with the first of the client devices. The operations can further include determining, via an electronic game processing unit, that a second user account, associated with a second of the client devices, is indicated in the first user account as a social contact. The operations can further include automatically increasing, via the electronic game processing unit, a chance that a first casino wagering game associated with the second of the client devices will result in a winning outcome based on the wagering game activity performed via the first of the client devices.
    • 本文描述了投注游戏系统及其操作。 在一些示例中,操作可以包括经由网络通信接口将投注游戏系统连接到客户端设备。 操作还可以包括检测通过第一客户端设备进行的投注游戏活动的电子指示。 第一个用户帐户与第一个客户端设备相关联。 这些操作可以进一步包括通过电子游戏处理单元确定与第二用户设备相关联的第二用户帐户在第一用户帐户中被指示为社交联系人。 操作可以进一步包括通过电子游戏处理单元自动地增加与第二客户端设备相关联的第一赌场投注游戏将基于经由第一客户端执行的投注游戏活动而导致获胜结果的机会 设备。
    • 7. 发明申请
    • CONTROLLING INTERACTIVITY FOR GAMING AND SOCIAL-COMMUNICATION APPLICATIONS
    • 控制游戏和社交通信应用的互动性
    • US20140287821A1
    • 2014-09-25
    • US14295112
    • 2014-06-03
    • WMS Gaming, Inc.
    • Brian J. BarclayAndrew C. Guinn
    • G07F17/32
    • G07F17/3225G07F17/3281
    • A wagering game system and its operations are described herein. In embodiments, the operations can include determining a selection of a selectable object in a first area of a gaming display that is under control of a first application module associated with a wagering game session. The first application module can be for a social communication application or can provide social communication functionality. The operations can further include determining a selection purpose for the selection, determining transference instructions for an item representation of the selectable object, and transferring the item representation to a second area of the gaming display that is under control of a second application module. The second application module can be for a wagering game application or can provide wagering game functionality. The operations can further include performing a function associated with the second application module according to the selection purpose.
    • 本文描述了投注游戏系统及其操作。 在实施例中,操作可以包括确定在与投注游戏会话相关联的第一应用模块的控制下的游戏显示器的第一区域中的可选对象的选择。 第一应用模块可以用于社交通信应用或者可以提供社交通信功能。 操作可以进一步包括确定用于选择的选择目的,确定可选对象的项目表示的传输指令,以及将项目表示传送到在第二应用模块的控制下的游戏显示器的第二区域。 第二应用模块可以用于投注游戏应用或者可以提供投注游戏功能。 操作还可以包括根据选择目的执行与第二应用模块相关联的功能。
    • 8. 发明申请
    • WAGERING GAMES HAVING REDUCED MAXIMUM WAGERING LEVELS
    • 具有降低最大潮流水平的游戏
    • US20140274286A1
    • 2014-09-18
    • US13829980
    • 2013-03-14
    • WMS GAMING INC.
    • Dion K. AokiAllon G. EnglmanAndrew C. GuinnDaniel P. LouieMichael W. MastropietroJeremie D. Moll
    • G07F17/32
    • G07F17/3244G07F17/3213G07F17/3255G07F17/3267G07F17/34
    • A gaming system and method includes receiving a wager and in response thereto a basic game is conducted. The basic game includes a plurality of symbols that indicate a randomly selected outcome. In response to an offer trigger, an offer is displayed to conduct one or more subsequent plays of the basic game at a reduced maximum bet wager having a wager amount that is less than a normal maximum bet wager amount. A second input is received indicative of an acceptance of the offer for a reduced maximum bet wager. A randomly selected outcome is displayed. The plurality of possible outcomes each include a plurality of symbols arranged in an array. If the randomly selected outcome includes a winning symbol combination, an award is provided for any winning outcome. The provided award is determined as though a normal maximum bet wager amount was received.
    • 一种游戏系统和方法,包括接收下注并进行基本游戏的响应。 基本游戏包括指示随机选择的结果的多个符号。 响应于报价触发器,显示报价以减少最大投注下注进行基本游戏的一个或多个后续播放,其下注量小于正常的最大下注投注金额。 接收到第二个输入,指示接受降低的最大下注赌注的要约。 显示随机选择的结果。 多个可能的结果各自包括排列成阵列的多个符号。 如果随机选择的结果包括获胜符号组合,则为任何获胜结果提供奖励。 所提供的奖励被确定为接收到正常的最大下注赌注金额。
    • 9. 发明申请
    • WAGERING GAME INTERFACE INCLUDING A PLURALITY OF BASE GAMES AND A COMMON VIRTUAL TOP BOX
    • 游戏界面包括多种基础游戏和普通虚拟顶盒
    • US20140256409A1
    • 2014-09-11
    • US13789344
    • 2013-03-07
    • WMS GAMING INC.
    • Thomas Robert WoodAndrew C. GuinnDamon E. GuraRichard B. RobbinsJamie W. Vann
    • G07F17/32
    • G07F17/326
    • A gaming system and method includes a primary wagering game displayed in a display area that is subdivided into display regions. The primary game includes a plurality of base games. The base games are displayed in a respective one of the display regions and each has a virtual character associated therewith. A simulated top box is displayed in one of the display regions. The simulated top box includes a secondary game common to the plurality of base games. In response to play of the primary wagering game being initiated, an outcome is determined for each of the plurality of base games and the outcomes are concurrently displayed. In response to a bonus trigger, at least two of the plurality of base games combine into a single bonus array of symbols for a bonus game. The single bonus array of symbols is displayed in one or more of the display regions.
    • 游戏系统和方法包括显示在显示区域中的主要投注游戏,其被细分为显示区域。 主要游戏包括多个基本游戏。 基本游戏显示在相应的一个显示区域中,并且每个都具有与其相关联的虚拟角色。 模拟的顶盒显示在其中一个显示区域中。 模拟的顶盒包括多个基本游戏共同的辅助游戏。 响应于正在发起的主要投注游戏的游戏,为多个基本游戏中的每一个确定结果,并且同时显示结果。 响应于奖励触发,多个基本游戏中的至少两个组合成用于奖励游戏的单个奖励​​的符号数组。 单个奖励的符号阵列显示在一个或多个显示区域中。
    • 10. 发明申请
    • PRESENTING LIVE CASINO MEDIA FOR ONLINE GAMING
    • 在线游戏提供现场卡西诺媒体
    • US20130281188A1
    • 2013-10-24
    • US13797551
    • 2013-03-12
    • WMS GAMING, INC.
    • Andrew C. GuinnTravis N. NelsonRichard B. RobbinsRichard T. SchwartzTracey L. Wright
    • G07F17/32
    • G07F17/323G07F17/3244
    • Some embodiments include a method for enabling online wagering game players to receive, while playing online wagering games, live media feeds of activities in a casino. The method can include presenting a graphical user interface including an online gaming interface and a live casino interface, wherein the online gaming interface includes lifelike computer-generated images of a wagering game machine having a display device, and computer-generated images of game elements for an online wagering game, where the game elements appear on the wagering game machine's display device. The method can also include receiving a first media feed including audio and video content portraying activities in a live casino, and presenting the media feed in the live casino interface.
    • 一些实施例包括一种使在线投注游戏玩家在玩在线投注游戏的同时接收在娱乐场中的活动的现场媒体馈送的方法。 该方法可以包括呈现包括在线游戏界面和实时赌场界面的图形用户界面,其中在线游戏界面包括具有显示设备的投注游戏机的逼真的计算机生成的图像,以及计算机生成的用于 在线投注游戏,游戏元素出现在投注游戏机的显示装置上。 该方法还可以包括接收包括在实况赌场中描绘活动的音频和视频内容的第一媒体馈送,以及将媒体馈送呈现在实况赌场界面中。