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    • 1. 发明授权
    • Wagering game employing a threshold-based game enhancement
    • 投注游戏采用基于阈值的游戏增强
    • US09384634B2
    • 2016-07-05
    • US13760229
    • 2013-02-06
    • WMS Gaming Inc.
    • Dion K. AokiPamela S. SmithNoel Steere
    • A63F9/24G07F17/32
    • G07F17/3267
    • A gaming method of conducting a wagering game includes conducting one or more successive plays of the wagering game via one or more display devices in response to a triggering event. For each of the one or more successive plays, the method includes determining one or more award amounts based on the displayed outcomes of the one or more successive plays. The method further includes aggregating, via one or more processors, each of the one or more award amounts determined over the successive plays to calculate an aggregate award amount and determining, via at least one of the one or more processors, whether the aggregate award amount is greater than a threshold amount. The method includes providing an enhancement to the wagering game in response to the aggregate award amount being greater than the threshold amount.
    • 进行投注游戏的游戏方法包括响应于触发事件经由一个或多个显示装置进行投注游戏的一个或多个连续的播放。 对于所述一个或多个连续播放中的每一个,所述方法包括基于所述一个或多个连续播放的显示结果确定一个或多个裁决量。 该方法还包括通过一个或多个处理器来聚合通过连续播放确定的一个或多个奖励金额中的每一个以计算总奖金金额,并通过一个或多个处理器中的至少一个确定总奖金额 大于阈值量。 该方法包括响应于总奖励量大于阈值量而向投注游戏提供增强。
    • 2. 发明授权
    • Wagering game with override award when threshold is exceeded
    • 当超过阈值时,投注游戏超越奖励
    • US09449455B2
    • 2016-09-20
    • US14219611
    • 2014-03-19
    • WMS Gaming Inc.
    • Pamela S. Smith
    • A63F13/00G07F17/32G07F17/34
    • G07F17/3244G07F17/3209G07F17/3213G07F17/3225G07F17/34
    • A gaming method of conducting a wagering game includes receiving, via one or more input devices, an input indicative of a wager, displaying, via one or more display devices, a plurality of symbols to indicate a randomly selected outcome of a wagering game in a display area, and determining, via at least one of one or more processors, one or more award amounts for the randomly selected outcome. The one or more award amounts are based on the wager and the symbols of the randomly selected outcome. The method further includes determining an aggregate award amount based on the one or more award amounts, comparing the aggregate award amount to a predetermined threshold amount, awarding the aggregate award amount if the aggregate award amount is less than the predetermined threshold amount, and awarding an override-award amount if the aggregate award amount is greater than the predetermined threshold amount.
    • 进行投注游戏的游戏方法包括经由一个或多个输入设备接收指示下注的输入,经由一个或多个显示设备显示多个符号以指示随机选择的投注游戏的结果 并且通过一个或多个处理器中的至少一个确定随机选择的结果的一个或多个裁决量。 一个或多个奖励金额基于下注和随机选择的结果的符号。 所述方法还包括基于所述一个或多个奖励金额来确定总奖金额,将所述总奖金金额与预定阈值金额进行比较,如果所述总奖金金额小于所述预定阈值金额,则授予所述总奖金金额;以及授予 如果总奖金金额大于预定阈值金额,则超额裁定金额。
    • 3. 发明申请
    • Wagering Game Employing A Threshold-Based Game Enhancement
    • 投注游戏采用基于阈值的游戏增强
    • US20140179396A1
    • 2014-06-26
    • US13760229
    • 2013-02-06
    • WMS GAMING INC.
    • Dion K. AokiPamela S. SmithNoel Steere
    • G07F17/32
    • G07F17/3267
    • A gaming method of conducting a wagering game includes conducting one or more successive plays of the wagering game via one or more display devices in response to a triggering event. For each of the one or more successive plays, the method includes determining one or more award amounts based on the displayed outcomes of the one or more successive plays. The method further includes aggregating, via one or more processors, each of the one or more award amounts determined over the successive plays to calculate an aggregate award amount and determining, via at least one of the one or more processors, whether the aggregate award amount is greater than a threshold amount. The method includes providing an enhancement to the wagering game in response to the aggregate award amount being greater than the threshold amount.
    • 进行投注游戏的游戏方法包括响应于触发事件经由一个或多个显示装置进行投注游戏的一个或多个连续的播放。 对于所述一个或多个连续播放中的每一个,所述方法包括基于所述一个或多个连续播放的显示结果确定一个或多个裁决量。 该方法还包括通过一个或多个处理器来聚合通过连续播放确定的一个或多个奖励金额中的每一个以计算总奖金金额,并通过一个或多个处理器中的至少一个确定总奖金额 大于阈值量。 该方法包括响应于总奖励量大于阈值量而向投注游戏提供增强。
    • 4. 发明申请
    • SYSTEMS, METHODS, AND DEVICES FOR PLAYING WAGERING GAMES WITH MOVABLE SYMBOL ARRAYS
    • 用可移动符号阵列播放游戏的系统,方法和设备
    • US20130095905A1
    • 2013-04-18
    • US13648640
    • 2012-10-10
    • WMS Gaming Inc.
    • Dion K. AokiBenjamin T. GomezPamela S. Smith
    • A63F13/00
    • G07F17/3265
    • Gaming devices, gaming systems, methods of conducting wagering games, and computer programs for executing wagering games are presented herein. A gaming system for conducting a wagering game is disclosed which includes a display device, a processor, and a memory device. The memory device stores instructions which, when executed by the processor, cause the processor to operate with the display device to: determine an outcome of the wagering game, the wagering-game outcome being randomly determined from a plurality of wagering-game outcomes; display, in an array located at a first position on the display device, a plurality of symbols indicative of the wagering-game outcome; determine a value associated with the wagering-game outcome; move the array from the first position to a second position on the display device; and modify the value of the wagering-game outcome based upon one or more modifiers achieved due to movement of the array to the second position.
    • 本文介绍游戏装置,游戏系统,进行投注游戏的方法以及用于执行投注游戏的计算机程序。 公开了一种用于进行投注游戏的游戏系统,其包括显示装置,处理器和存储装置。 所述存储装置存储指令,所述指令在由所述处理器执行时使所述处理器与所述显示装置一起操作以:确定所述投注游戏的结果,所述投注游戏结果是从多个投注游戏结果中随机确定的; 在位于显示装置上的第一位置的阵列中显示指示投注游戏结果的多个符号; 确定与投注游戏结果相关的价值; 将阵列从第一位置移动到显示装置上的第二位置; 并且基于由于阵列的移动到第二位置而实现的一个或多个修改器来修改投注游戏结果的值。
    • 7. 发明授权
    • Wagering game having adjacent-reel functionality enhancements
    • 具有相邻卷功能增强的投注游戏
    • US09430906B2
    • 2016-08-30
    • US13787180
    • 2013-03-06
    • WMS Gaming Inc.
    • Dion K. AokiBenjamin T. GomezJoel R. JaffeJeffry L. NaumanPamela S. Smith
    • G07F17/32G07F17/34
    • G07F17/326G07F17/3265G07F17/3288G07F17/34
    • According to one aspect of the present invention, a method of conducting a wagering game on a gaming system includes receiving a wager in response to an input via at least one input device. The method also includes displaying, on at least one display device, a randomly selected outcome of a wagering game in a display area. The display area includes a plurality of reels with a plurality of symbols forming an array. The plurality of symbols includes at least one special symbol. In response to the randomly selected outcome including a special symbol on adjacent ones of the plurality of reels, the method includes changing the functionality of the special symbols on the adjacent ones of the plurality of reels to create a modified array.
    • 根据本发明的一个方面,一种在游戏系统上进行投注游戏的方法包括经由至少一个输入装置响应于输入而接收投注。 该方法还包括在至少一个显示设备上显示在显示区域中的投注游戏的随机选择的结果。 显示区域包括具有形成阵列的多个符号的多个卷轴。 多个符号包括至少一个特殊符号。 响应于包括多个卷轴中的相邻卷轴上的特殊符号的随机选择的结果,该方法包括改变多个卷轴中的相邻卷轴上的特殊符号的功能以创建修改的阵列。
    • 9. 发明申请
    • WAGERING GAME WITH GAME ENHANCEMENT FEATURE
    • 游戏增强游戏功能
    • US20150011297A1
    • 2015-01-08
    • US14496204
    • 2014-09-25
    • WMS Gaming Inc.
    • Jason W. ChanBenjamin T. GomezDaniel P. LouiePamela S. SmithJamie W. Vann
    • G07F17/32G07F17/34
    • G07F17/3244G07F17/3262G07F17/3267G07F17/34
    • A gaming system includes at least one memory device that stores instructions that cause a processor to operate with a display device an input device to display a wagering game having a basic game and a bonus game having a first end-game outcome, trigger a first instance of the bonus game during play of the basic game, provide a first number of award opportunities during play of the first instance of the bonus game, complete the first instance of the bonus game in response to the first end-game outcome, store any remaining award opportunities in the at least one memory device in response to the first end-game outcome being achieved with at least one award opportunity remaining, trigger a second instance of the bonus game during play of the basic game, and provide any stored remaining award opportunities during play of the second instance of the bonus game.
    • 游戏系统包括至少一个存储装置,其存储使处理器与显示装置一起操作的输入装置以显示具有基本游戏的投注游戏和具有第一结束游戏结果的奖励游戏的指令,触发第一实例 在游戏基本游戏中的奖励游戏,在玩游戏中提供奖励游戏的第一个奖励机会,根据第一个结束游戏结果完成奖金游戏的第一个实例,存储任何剩余的 在至少一个记录装置的响应于至少一个奖励机会的情况下实现第一结束比赛结果的奖励机会,触发基本游戏中的奖励游戏的第二个实例,并提供任何存储的剩余奖励机会 在玩二等奖的游戏。