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    • 14. 发明申请
    • Computer-based acrostic puzzle for indiviual play and multi-player competition
    • 基于计算机的盲人拼图为个人玩和多玩家竞争
    • US20030139210A1
    • 2003-07-24
    • US10051655
    • 2002-01-22
    • Joseph Raben
    • A63F013/00
    • A63F13/80A63F9/0098A63F13/10A63F13/12A63F13/338A63F13/46A63F13/537A63F13/54A63F2011/0062A63F2300/204A63F2300/409A63F2300/8064
    • The acrostic puzzle of this invention is designed for play on computer-based devices or interactive television, with optional animation, optional sound effects, and a system of scoring based on assigning values to the letters of the alphabet. When all the clues have been successfully solved, a quotation using the same letters appears in a grid. In individual play or competition over a computer network, a player seeks to achieve the highest score by first entering letters into spaces adjacent to a column of clues and then, as the words of a quotation begin to form in the grid, by entering additional letters into the grid. As a television game show, the puzzle of the invention may be played, according to rules devised by the promoters of the game show, by several players, including one or more outside the studio, participating by means of their home computers or other appropriate devices.
    • 本发明的谜题设计用于基于计算机的设备或交互式电视上的播放,具有可选的动画,可选的声音效果以及基于将值分配给字母表的字母的评分系统。 当所有线索成功解决时,使用相同字母的报价出现在网格中。 在计算机网络中的个人游戏或竞争中,玩家通过首先将信件输入到与一列线索相邻的空格中来寻求获得最高分数,然后由于引号的词语开始在网格中形成,通过输入附加字母 进入电网。 作为电视游戏节目,根据游戏节目的推动者制定的规则,可以播放本发明的难题,其中包括一些或多个外部工作室的玩家,通过家用电脑或其他适当的设备 。
    • 17. 发明授权
    • Board game
    • 棋盘游戏
    • US4083564A
    • 1978-04-11
    • US788973
    • 1977-04-19
    • Teruo Matsumoto
    • Teruo Matsumoto
    • A63F3/00A63F3/02A63F9/34
    • A63F3/00694A63F3/00697A63F2003/00826A63F2003/00864A63F2011/0062
    • A board game combining both skill and chance including a plurality of playing pieces provided with rotatably mounted carriages having surfaces thereof provided with multiple indicia indicating the number of moves that the playing pieces are permitted to make and magnets, a playing surface divided into a plurality of contiguous areas on which the playing pieces are positioned and along which the playing pieces move, and a plurality of magnets positioned below the playing surface and arranged in a pre-determined pattern to attract the magnets of the playing pieces to rotate the carriages and the indicia different degrees as the playing pieces are moved from one area to another so as to continuously change the number of moves that the same playing pieces may make depending on their positions on the playing surface.
    • 一种组合技能和机会的棋盘游戏,包括设置有可旋转地安装的滑架的多个游戏件,其具有表面,其表面具有指示玩家可允许制造的移动次数的多个标记和磁体;游戏表面,被划分为多个 播放片位于其上的连续区域和播放片移动的多个磁体,以及位于播放表面下方并以预定图案布置的多个磁体,以吸引播放片的磁体来旋转滑架和标记 不同程度地随着玩块从一个区域移动到另一个区域,以便根据其在播放表面上的位置来连续地改变相同的玩家可能做出的动作数量。
    • 18. 发明申请
    • Multilingual-Tile Word Games
    • 多语言平铺文字游戏
    • US20120007312A1
    • 2012-01-12
    • US13236896
    • 2011-09-20
    • John Ogilvie
    • John Ogilvie
    • A63F3/00
    • A63F3/0423A63F3/00643A63F3/0402A63F2003/0413A63F2003/0428A63F2009/2488A63F2011/0062G09B19/06
    • In a set of multilingual tiles, each tile bears a first character of a first language and also bears a second character of a second language. Tiles are positioned by players of a game, to form words in an inherently multilingual educational and entertainment experience. Tile characters are not mere transliterations of one another. The characters on a given tile may have different spatial orientations. Sometimes each player can make words only in one language, and different players try to make words in different languages. Sometimes a player gains points for words made in a language that is not the player's native language, and loses points for words made in a language that is the player's native language. Extra points may be awarded if tiles form multiple words in multiple languages, or if tiles form related words, namely, synonyms and/or antonyms.
    • 在一组多语言瓦片中,每个瓦片具有第一语言的第一个字符,并且还具有第二语言的第二个字符。 瓷砖由游戏玩家定位,形成固有的多语言教育和娱乐体验的词汇。 平铺字符不仅仅是彼此的音译。 给定瓦片上的字符可能具有不同的空间取向。 有时每个玩家只能用一种语言来制作单词,而不同的玩家会尝试用不同的语言来制作单词。 有时候,玩家会获得不是玩家母语的语言所产生的单词,并且丢失了以作为玩家母语的语言所形成的单词。 如果瓦片以多种语言形成多个单词,或者瓦片形成相关单词,即同义词和/或反义词,则可以授予额外积分。
    • 19. 发明申请
    • APPARATUS AND METHOD FOR STRATEGY GAMES
    • 战术游戏的装置和方法
    • US20120007309A1
    • 2012-01-12
    • US12830824
    • 2010-07-06
    • John F. Stanoch
    • John F. Stanoch
    • A63F9/00
    • A63F3/00075A63F3/00697A63F3/02A63F2003/00716A63F2003/00829A63F2011/0062
    • A flight stand apparatus for use in playing a airplane combat game including a deck having a first attachment device and a deck top surface, a base having a first opening, and an altitude pole having a first end and an opposing second end. The altitude pole and the base may be configured so that the first end of the altitude pole is adapted to be inserted into the first opening of the base, and the altitude pole is thereby temporarily fixed to the base so that the altitude pole is substantially at a right angle with respect to the base. The first attachment device of the deck is configured to temporarily fix the deck on the altitude pole between the first end and the second end of the altitude pole, so that the deck top surface is substantially at a right angle with respect to the altitude pole and substantially parallel to the base.
    • 一种用于演奏飞机战斗游戏的飞行器架装置,包括具有第一附接装置和甲板顶面的甲板,具有第一开口的基座和具有第一端和相对的第二端的高度杆。 海拔杆和底座可以被配置为使得高度杆的第一端适于插入基座的第一开口中,并且由此将高度极暂时固定到基座,使得高度极基本上在 相对于基座的直角。 甲板的第一附接装置构造成临时固定在高空杆的第一端和第二端之间的高度杆上的甲板,使得甲板顶面相对于高度杆基本成直角, 基本上平行于基部。