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    • 11. 发明申请
    • METHODS OF TRANSFERRING FUNDS IN A CASHLESS WAGERING SYSTEM
    • 在无缝花边系统中转移资金的方法
    • US20140323206A1
    • 2014-10-30
    • US14260025
    • 2014-04-23
    • WMS Gaming, Inc.
    • Mark B. GagnerAnuradha JandhyalaSean P. KellyJustin A. PerkinsNickey C. ShinCraig J. SyllaMatthew J. WardJorge L. Shimabukuro
    • G07F17/32
    • G07F17/3248G07F17/3225
    • A method for depositing funds associated with a wagering game ticket in a player account via a mobile device is described herein. In some embodiments, the method can include receiving an image of a wagering game ticket, wherein a monetary value is associated with the wagering game ticket. The method can further include determining a player account, wherein the monetary value is to be deposited in the player account. The method can further include determining, based on the image, a ticket identifier associated with the wagering game ticket. The method can further include transmitting, to a ticketing server, the ticket identifier associated with the wagering game ticket. The method can further include receiving, from the ticketing server, an indication of the monetary value associated with the wagering game ticket. The method can further include depositing, in the player account, the monetary value associated with the wagering game ticket.
    • 这里描述了通过移动设备在玩家帐户中存入与投注游戏券相关联的资金的方法。 在一些实施例中,该方法可以包括接收投注游戏机票的图像,其中货币价值与投注游戏机票相关联。 该方法还可以包括确定玩家帐户,其中货币价值将存入玩家帐户中。 该方法还可以包括基于图像确定与投注游戏机相关联的票证标识符。 该方法还可以包括向票务服务器发送与投注游戏机票相关联的票证标识符。 该方法还可以包括从票务服务器接收与投注游戏机相关联的货币价值的指示。 该方法还可以包括在玩家帐户中存入与投注游戏机票相关联的货币价值。
    • 12. 发明授权
    • Systems, methods, and devices for playing wagering games with skill-based and non-skill-based game features
    • 使用基于技能和非技能的游戏功能进行投注游戏的系统,方法和设备
    • US08827787B2
    • 2014-09-09
    • US13762701
    • 2013-02-08
    • WMS Gaming Inc.
    • Jesse SmithJoel R. JaffeSean P. Kelly
    • A63F9/24A63F13/00G06F17/00G06F19/00
    • G07F17/3295G07F17/326
    • Gaming devices, gaming systems, methods of conducting wagering games, and computer programs for executing wagering games are disclosed. A gaming system for playing a wagering game is disclosed which includes one or more processors and one or more memory devices storing instructions that, when executed by at least one of the processors, cause the gaming system to: receive a wager to play the wagering game; direct a display device to display a randomly determined outcome of a base game of the wagering game; in response to a triggering event, initiate play of a non-skill-based game feature and, further in response to receiving a player selection of a skill-based game feature, initiate play of the skill-based game feature; determine an award value for the skill-based game feature; determine an award value for the non-skill-based game feature; and, award to the player only the higher of the two award values.
    • 公开了游戏装置,游戏系统,进行投注游戏的方法,以及用于执行投注游戏的计算机程序。 公开了一种用于玩下注游戏的游戏系统,其包括一个或多个处理器和一个或多个存储指令的存储器设备,所述指令当由至少一个处理器执行时引起游戏系统:接收下注以进行投注游戏 ; 指示显示设备显示投注游戏的基本游戏的随机确定的结果; 响应于触发事件,发起基于非技能的游戏特征的播放,并且还响应于接收到玩家选择基于技能的游戏特征,发起基于技能的游戏特征的播放; 确定基于技能的游戏功能的奖励值; 确定非技能型游戏功能的奖励价值; 并授予玩家只有两个奖励值中的较高者。
    • 13. 发明授权
    • Wagering game system having motion sensing controllers
    • 具有运动感应控制器的投注游戏系统
    • US08821286B2
    • 2014-09-02
    • US13630689
    • 2012-09-28
    • WMS Gaming, Inc.
    • Mark B. GagnerSean P. KellyTimothy C. LooseScott A. MassingNickey C. ShinJesse M. SmithMartin R. Ugarte, Jr.
    • G07F17/32A63F13/06
    • G07F17/3206G07F17/3209G07F17/3216G07F17/3223G07F17/3234
    • A method includes receiving, by a motion sensing controller, two calibration wireless transmissions that were transmitted from two different wireless emitters that are fixedly positioned to two different components of a wagering game system during calibration. The method includes receiving, by the motion sensing controller, two gameplay wireless transmissions that was transmitted from the two different wireless emitters for tracking of the wagering game play of the wagering game. The method includes determining a calibration movement difference between the two calibration wireless transmissions and determining a gameplay movement difference between the two gameplay wireless transmissions. In response to the calibration movement difference and the gameplay movement difference being unequal, outputting an indicator of at least one of a component movement and distortion of one of the two different gameplay transmissions.
    • 一种方法包括由运动感测控制器接收从校准期间固定地定位到投注游戏系统的两个不同组件的两个不同无线发射器发送的两个校准无线传输。 该方法包括由运动感测控制器接收从两个不同的无线发射器发送的用于跟踪投注游戏的投注游戏的两个游戏无线传输。 该方法包括确定两个校准无线传输之间的校准运动差异并确定两次游戏无线传输之间的游戏移动差异。 响应于校准运动差异和游戏移动差异不相等,输出两个不同游戏传播中的一个的组件移动和失真中的至少一个的指示符。
    • 17. 发明授权
    • Presenting autostereoscopic gaming content according to viewer position
    • 根据观众位置呈现自动立体游戏内容
    • US09311771B2
    • 2016-04-12
    • US13787039
    • 2013-03-06
    • WMS Gaming, Inc.
    • Sean P. Kelly
    • G07F17/32H04N13/04H04N13/02
    • G07F17/3211G07F17/3241H04N13/20H04N13/30
    • A wagering game system and its operations are described herein. In some embodiments, the operations can include determining a position of a player in physical world space (“player's position”) in front of an autostereoscopic display (“display”). The display includes optical units configured to project views of wagering game content with an autostereoscopic, three-dimensional effect. The operations can further include performing a repeating subroutine for each of the optical units associated with the wagering game content. The repeating subroutine, for each one of the optical units, determines that one of the views has a viewing angle that corresponds to the player's position, configures a virtual camera in virtual world space according to the viewing angle and renders, based on configuration of the virtual camera, a portion of the wagering game content that corresponds to pixels of the autostereoscopic display associated with the one of the optical units.
    • 本文描述了投注游戏系统及其操作。 在一些实施例中,操作可以包括确定在自动立体显示器(“显示器”)前面的物理世界空间中的玩家的位置(“玩家的位置”)。 显示器包括被配置成以自动立体三维效果投影投注游戏内容的视图的光学单元。 该操作可以进一步包括对与投注游戏内容相关联的每个光学单元执行重复子程序。 对于每个光学单元的重复子程序确定视图中的一个具有与玩家的位置相对应的视角,根据视角配置虚拟世界空间中的虚拟摄像机,并基于视觉角度的配置呈现 虚拟相机,投注游戏内容的一部分对应于与该光学单元之一相关联的自动立体显示器的像素。
    • 18. 发明授权
    • Controlling three-dimensional presentation of wagering game content
    • 控制投注游戏内容的三维呈现
    • US09308439B2
    • 2016-04-12
    • US13785776
    • 2013-03-05
    • WMS Gaming, Inc.
    • Dion K. AokiMark B. GagnerSean P. KellyScott A. MassingJamie W. Vann
    • G07F17/32A63F13/00H04N13/02H04N13/04
    • A63F13/52A63F2250/307G07F17/3206G07F17/3211G07F17/3239H04N13/20H04N13/30
    • Some embodiments of the inventive subject matter are directed to presenting wagering game content in stereoscopic 3D according to an optimal autostereoscopic view for an autostereoscopic display based on a viewing perspective of a player when the player views the wagering game content. Some embodiments are also directed to determining that the player looks away from the wagering game content and maintaining, or freezing, presentation of wagering game content in 3D according to the optimal autostereoscopic view. Some embodiments are directed to updating the optimal autostereoscopic view based on changes to the viewing perspective while the player looks away from the wagering game content. Some embodiment are also directed to changing the presentation of the wagering game content to 2D, and restoring the one or more portions to 3D based on a degree of player attentiveness after the player looks at the wagering game content again.
    • 本发明的一些实施例旨在根据玩家观看投注游戏内容时基于玩家的观看透视图的自动立体显示的最佳自动立体视图来呈现立体3D中的投注游戏内容。 一些实施例还涉及确定玩家远离投注游戏内容并根据最佳自动立体视图维持或冻结投注游戏内容的3D呈现。 一些实施例旨在当玩家远离投注游戏内容时,基于​​观看透视图的改变来更新最佳自动立体视图。 一些实施例还涉及将投注游戏内容的呈现改变为2D,并且在玩家再次观看投注游戏内容之后,基于玩家注意力的程度将一个或多个部分恢复为3D。