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    • 1. 发明申请
    • CONTROLLING WAGERING GAME PERIPHERALS
    • 控制游戏外设
    • US20150339885A1
    • 2015-11-26
    • US14816902
    • 2015-08-03
    • WMS Gaming, Inc.
    • Eric V. EricksonSean P. KellyJesse M. SmithMartin R. Ugarte, JR.
    • G07F17/32
    • G07F17/3225G07F17/3209G07F17/3223G07F17/3288
    • A wagering game system and its operations are described herein. In some embodiments, the operations can include establishing a connection with an input device, from a plurality of input devices configured for user input, for use in a wagering game during a wagering game session. The operations can further include receiving input data from the input device, wherein the input data has a first format specific to the input device, and wherein the wagering game requires the input data in a second format different from the first format. The operations can further include converting the input data from the first format to the second format required by the wagering game, and providing the input data to the wagering game in the second format for use as the user input for the wagering game.
    • 本文描述了投注游戏系统及其操作。 在一些实施例中,操作可以包括从配置用于用户输入的多个输入设备建立与输入设备的连接,以便在投注游戏会话期间用于投注游戏。 所述操作还可以包括从所述输入设备接收输入数据,其中所述输入数据具有特定于所述输入设备的第一格式,并且其中所述投注游戏需要与所述第一格式不同的第二格式的所述输入数据。 这些操作可以进一步包括将输入数据从第一格式转换成投注游戏所需的第二格式,并将输入数据提供给第二格式的投注游戏,以用作投注游戏的用户输入。
    • 2. 发明申请
    • SYSTEMS, METHODS, AND DEVICES FOR PLAYING WAGERING GAMES WITH SKILL-BASED AND NON-SKILL-BASED GAME FEATURES
    • 用基于技术和非技能的游戏功能播放游戏的系统,方法和设备
    • US20140228086A1
    • 2014-08-14
    • US13762701
    • 2013-02-08
    • WMS GAMING INC.
    • Jesse SmithJoel R. JaffeSean P. Kelly
    • G07F17/32
    • G07F17/3295G07F17/326
    • Gaming devices, gaming systems, methods of conducting wagering games, and computer programs for executing wagering games are disclosed. A gaming system for playing a wagering game is disclosed which includes one or more processors and one or more memory devices storing instructions that, when executed by at least one of the processors, cause the gaming system to: receive a wager to play the wagering game; direct a display device to display a randomly determined outcome of a base game of the wagering game; in response to a triggering event, initiate play of a non-skill-based game feature and, further in response to receiving a player selection of a skill-based game feature, initiate play of the skill-based game feature; determine an award value for the skill-based game feature; determine an award value for the non-skill-based game feature; and, award to the player only the higher of the two award values.
    • 公开了游戏装置,游戏系统,进行投注游戏的方法,以及用于执行投注游戏的计算机程序。 公开了一种用于玩下注游戏的游戏系统,其包括一个或多个处理器和一个或多个存储指令的存储器设备,所述指令当由至少一个处理器执行时引起游戏系统:接收下注以进行投注游戏 ; 指示显示设备显示投注游戏的基本游戏的随机确定的结果; 响应于触发事件,发起基于非技能的游戏特征的播放,并且还响应于接收到玩家选择基于技能的游戏特征,发起基于技能的游戏特征的播放; 确定基于技能的游戏功能的奖励值; 确定非技能型游戏功能的奖励价值; 并授予玩家只有两个奖励值中较高者。
    • 3. 发明申请
    • CONTROLLING THREE-DIMENSIONAL PRESENTATION OF WAGERING GAME CONTENT
    • 控制游戏内容的三维演示
    • US20130267317A1
    • 2013-10-10
    • US13785776
    • 2013-03-05
    • WMS GAMING, INC.
    • Dion K. AokiMark B. GagnerSean P. KellyScott A. MassingJamie W. Vann
    • A63F13/00
    • A63F13/52A63F2250/307G07F17/3206G07F17/3211G07F17/3239H04N13/20H04N13/30
    • Some embodiments of the inventive subject matter are directed to presenting wagering game content in stereoscopic 3D according to an optimal autostereoscopic view for an autostereoscopic display based on a viewing perspective of a player when the player views the wagering game content. Some embodiments are also directed to determining that the player looks away from the wagering game content and maintaining, or freezing, presentation of wagering game content in 3D according to the optimal autostereoscopic view. Some embodiments are directed to updating the optimal autostereoscopic view based on changes to the viewing perspective while the player looks away from the wagering game content. Some embodiment are also directed to changing the presentation of the wagering game content to 2D, and restoring the one or more portions to 3D based on a degree of player attentiveness after the player looks at the wagering game content again.
    • 本发明的一些实施例旨在根据玩家观看投注游戏内容时基于玩家的观看透视图的自动立体显示的最佳自动立体视图来呈现立体3D中的投注游戏内容。 一些实施例还涉及确定玩家远离投注游戏内容并根据最佳自动立体视图维持或冻结投注游戏内容的3D呈现。 一些实施例旨在当玩家远离投注游戏内容时,基于​​观看透视图的改变来更新最佳自动立体视图。 一些实施例还涉及将投注游戏内容的呈现改变为2D,并且在玩家再次观看投注游戏内容之后,基于玩家注意力的程度将一个或多个部分恢复为3D。
    • 6. 发明授权
    • Controlling wagering game peripherals
    • 控制投注游戏外设
    • US09098967B2
    • 2015-08-04
    • US13631120
    • 2012-09-28
    • WMS Gaming, Inc.
    • Eric V. EricksonSean P. KellyJesse M. SmithMartin R. Ugarte, Jr.
    • A63F13/40G07F17/32
    • G07F17/3225G07F17/3209G07F17/3223G07F17/3288
    • A wagering game system and its operations are described herein. In some embodiments, the operations can include establishing a connection with an input device, from a plurality of input devices configured for user input, for use in a wagering game during a wagering game session. The operations can further include receiving input data from the input device, wherein the input data has a first format specific to the input device, and wherein the wagering game requires the input data in a second format different from the first format. The operations can further include converting the input data from the first format to the second format required by the wagering game, and providing the input data to the wagering game in the second format for use as the user input for the wagering game.
    • 本文描述了投注游戏系统及其操作。 在一些实施例中,操作可以包括从配置用于用户输入的多个输入设备建立与输入设备的连接,以便在投注游戏会话期间用于投注游戏。 所述操作还可以包括从所述输入设备接收输入数据,其中所述输入数据具有特定于所述输入设备的第一格式,并且其中所述投注游戏需要与所述第一格式不同的第二格式的所述输入数据。 这些操作可以进一步包括将输入数据从第一格式转换成投注游戏所需的第二格式,并将输入数据提供给第二格式的投注游戏,以用作投注游戏的用户输入。
    • 10. 发明申请
    • OPT-IN PROXIMITY ALERT
    • OPT-IN临近警报
    • US20150045115A1
    • 2015-02-12
    • US14515163
    • 2014-10-15
    • WMS Gaming, Inc.
    • Sean P. KellyDonald E. BrundageVenkatesh A. Khanna
    • G07F17/32
    • G07F17/323A63F13/00G07F17/3218G07F17/3237
    • A method for alerting a player about a wagering game machine is described herein. In some embodiments, the method can include receiving, via a communications network from a handheld computing device, player preferences for an opt-in proximity alert. The method can further include creating the opt-in proximity alert based, at least in part, on the player preferences. The method can further include determining, via one or more processors, that the handheld computing device is in proximity to a wagering game machine matching the player preferences. The method can further include causing the handheld computing device to present an alert about the wagering game machine matching the player preferences.
    • 本文描述了一种用于向玩家提醒投注游戏机的方法。 在一些实施例中,该方法可以包括经由来自手持计算设备的通信网络接收用于选择性接近警报的玩家偏好。 该方法还可以包括至少部分地基于玩家偏好来创建选择性接近警报。 该方法还可以包括通过一个或多个处理器确定手持式计算设备位于与玩家偏好匹配的投注游戏机附近。 该方法还可以包括使得手持计算设备呈现与玩家偏好匹配的投注游戏机的警报。