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    • 2. 发明授权
    • Social gaming website and related in-advertisement gaming
    • 社交游戏网站和相关的广告游戏
    • US09595164B2
    • 2017-03-14
    • US14279980
    • 2014-05-16
    • WMS Gaming, Inc.
    • Richard B. RobbinsTravis N. NelsonNickey C. Shin
    • A63F13/00G07F17/32
    • G07F17/323
    • A method for persistent casino-style gameplay is described herein. In some embodiments, the operations can include presenting, a gaming session to a user, wherein the gaming session includes casino-style games and is associated with a user profile. The operations can also include recording information about the casino-style games during the gaming session. The operations can also include detecting a request for an in-advertisement casino-style game, wherein the in-advertisement casino-style game will appear on a webpage. The operations can also include transmitting for presentation on the webpage as part of the in-advertisement casino-style game, first content configured to receive information identifying the user. The operations can also include receiving the information identifying the user profile. The operations can also include transmitting for presentation on the webpage as part of the in-advertisement casino-style game, second content including data to resume play of the gaming session via the in-advertisement casino-style game.
    • 这里描述了一种用于持续赌场式游戏的方法。 在一些实施例中,操作可以包括向用户呈现游戏会话,其中游戏会话包括娱乐场式游戏并且与用户简档相关联。 操作还可以包括在游戏会话期间记录关于赌场式游戏的信息。 这些操作还可以包括检测对广告娱乐场式游戏的请求,其中,广告娱乐场式游戏将出现在网页上。 这些操作还可以包括发送用于在网页上呈现作为广告娱乐场式游戏的一部分,第一内容被配置为接收标识用户的信息。 这些操作还可以包括接收标识用户简档的信息。 操作还可以包括作为广告娱乐场式游戏的一部分的在网页上呈现的发送,第二内容包括经由广告娱乐场式游戏重新开始游戏会话的数据的数据。
    • 4. 发明申请
    • PROCESSING CREDIT-RELATED EVENTS IN A WAGERING GAME SYSTEM
    • 在游戏系统中处理与信用相关的事件
    • US20160063813A1
    • 2016-03-03
    • US14836798
    • 2015-08-26
    • WMS Gaming, Inc.
    • Sean P. KellyAnthony J. BaerlocherYing LouNickey C. Shin
    • G07F17/32
    • G07F17/3244G07F17/323
    • Embodiments include a method for presenting a credit balance affected by a plurality of wagering games. The method can include detecting wager amounts and win amounts associated with a plurality of wagering games conducted via a wagering game machine. The method can include presenting, on a display device of the wagering game machine, graphical identifiers indicating an order in which the wager amounts will decrease a credit balance and the win amounts will increase the credit balance. The method can include according to the order, increasing the credit balance on the display device by each of the win amounts and decreasing the credit balance on the display device by each of the wager amounts.
    • 实施例包括一种用于呈现由多个投注游戏影响的信用余额的方法。 该方法可以包括检测下注量并且赢得与通过投注游戏机进行的多个投注游戏相关联的数量。 该方法可以包括在投注游戏机的显示装置上呈现指示下注量减少信用余额的顺序的图形标识符,胜利金额将增加信用余额。 该方法可以包括根据订单,通过每个胜利金额增加显示设备上的信用余额,并通过每次下注量来减少显示设备上的信用余额。
    • 5. 发明申请
    • REPORTING AND WAGERING PROCESSING IN SERVER-CENTRIC WAGERING GAME SYSTEMS
    • 在服务器中央游戏系统中的报告和服务处理
    • US20140370970A1
    • 2014-12-18
    • US14303390
    • 2014-06-12
    • WMS Gaming, Inc.
    • Srinivyasa M. AdirajuPeter R. AndersonEdward Q. EarleyMark B. GagnerJesse L. GarveyNickey C. ShinJohn L. Walsh
    • G07F17/32
    • G07F17/3234
    • Some embodiments include a method for operating a wagering game machine. The method can include detecting, via input devices of the wagering game machine, player inputs indicating wagers placed on wagering games; notifying, via one or more networks, a wagering game server about the wager. The method can include receiving, from the wagering game server via the one or more networks, results for the wagering games. The method can include presenting the results of the wagering games on at least one display device of the wagering game machine, and receiving, from the game server via the network, information indicating the wagers placed on the wagering games and wagers paid for the wagering games. The method can also include reporting, by the wagering game machine via the one or more networks, the information to a slot accounting system.
    • 一些实施例包括用于操作投注游戏机的方法。 该方法可以包括通过投注游戏机的输入装置来检测玩家输入,指示投注游戏的投注; 通过一个或多个网络通知投注游戏服务器。 该方法可以包括从投注游戏服务器经由一个或多个网络接收投注游戏的结果。 该方法可以包括在投注游戏机的至少一个显示装置上呈现投注游戏的结果,并且经由网络从游戏服务器接收指示投注游戏上投注的信息和投注游戏支付的赌注 。 该方法还可以包括将投注游戏机通过一个或多个网络报告信息到时隙计费系统。
    • 8. 发明申请
    • WAGERING GAME SYSTEM HAVING MOTION SENSING CONTROLLERS
    • 具有运动感应控制器的游戏系统
    • US20130084984A1
    • 2013-04-04
    • US13630689
    • 2012-09-28
    • WMS Gaming, Inc.
    • Mark B. GagnerSean P. KellyTimothy C. LooseScott A. MassingNickey C. ShinJesse M. SmithMartin R. Ugarte, Jr.
    • A63F13/06
    • G07F17/3206G07F17/3209G07F17/3216G07F17/3223G07F17/3234
    • A method includes receiving, by a motion sensing controller, two calibration wireless transmissions that were transmitted from two different wireless emitters that are fixedly positioned to two different components of a wagering game system during calibration. The method includes receiving, by the motion sensing controller, two gameplay wireless transmissions that was transmitted from the two different wireless emitters for tracking of the wagering game play of the wagering game. The method includes determining a calibration movement difference between the two calibration wireless transmissions and determining a gameplay movement difference between the two gameplay wireless transmissions. In response to the calibration movement difference and the gameplay movement difference being unequal, outputting an indicator of at least one of a component movement and distortion of one of the two different gameplay transmissions.
    • 一种方法包括由运动感测控制器接收从校准期间固定地定位到投注游戏系统的两个不同组件的两个不同无线发射器发送的两个校准无线传输。 该方法包括由运动感测控制器接收从两个不同的无线发射器发送的用于跟踪投注游戏的投注游戏的两个游戏无线传输。 该方法包括确定两个校准无线传输之间的校准运动差异并确定两次游戏无线传输之间的游戏移动差异。 响应于校准运动差异和游戏移动差异不相等,输出两个不同游戏传播中的一个的组件移动和失真中的至少一个的指示符。
    • 10. 发明申请
    • SOCIAL GAMING WEBSITE AND RELATED IN-ADVERTISEMENT GAMING
    • 社交游戏网站和相关广告游戏
    • US20140342833A1
    • 2014-11-20
    • US14279980
    • 2014-05-16
    • WMS Gaming, Inc.
    • Richard B. RobbinsTravis N. NelsonNickey C. Shin
    • G07F17/32
    • G07F17/323
    • A method for persistent casino-style gameplay is described herein. In some embodiments, the operations can include presenting, a gaming session to a user, wherein the gaming session includes casino-style games and is associated with a user profile. The operations can also include recording information about the casino-style games during the gaming session. The operations can also include detecting a request for an in-advertisement casino-style game, wherein the in-advertisement casino-style game will appear on a webpage. The operations can also include transmitting for presentation on the webpage as part of the in-advertisement casino-style game, first content configured to receive information identifying the user. The operations can also include receiving the information identifying the user profile. The operations can also include transmitting for presentation on the webpage as part of the in-advertisement casino-style game, second content including data to resume play of the gaming session via the in-advertisement casino-style game.
    • 这里描述了一种用于持续赌场式游戏的方法。 在一些实施例中,操作可以包括向用户呈现游戏会话,其中游戏会话包括娱乐场式游戏并且与用户简档相关联。 操作还可以包括在游戏会话期间记录关于赌场式游戏的信息。 这些操作还可以包括检测对广告娱乐场式游戏的请求,其中,广告娱乐场式游戏将出现在网页上。 这些操作还可以包括发送用于在网页上呈现作为广告娱乐场式游戏的一部分,第一内容被配置为接收标识用户的信息。 这些操作还可以包括接收标识用户简档的信息。 操作还可以包括作为广告娱乐场式游戏的一部分的在网页上呈现的发送,第二内容包括经由广告娱乐场式游戏重新开始游戏会话的数据的数据。