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    • 3. 发明公开
    • 아케이드용 유기기구 이용요금 수익금 분배 시스템 및 분배방법
    • 共享游戏费收入的方法和系统
    • KR1020130114031A
    • 2013-10-16
    • KR1020130104203
    • 2013-08-30
    • 서장원
    • 서장원
    • G06Q50/10G07F17/32A63F13/00
    • G06Q50/10A63F13/00G07F17/32G07F17/3279
    • PURPOSE: An organic tool use fee profit distributing system for arcade and a method thereof are provided to give a continuous profit to other content companies for game development and to reduce the burden of initial development expenses. CONSTITUTION: A content database stores a first item of distribution data related to a ratio for distributing use fee profits to providers or content provider (400). An arcade organic tool manager database stores a second item of distribution data related to a distributor and a ratio for distributing the rest of the use fee profits after providing the profits to the provider or the content provider. A content distribution data decoding unit decodes the distribution data of the content database. A reducing unit reduces the use fee profits corresponding to the ratio indicated on the decoded distribution data. An arcade organic tool manager distribution data decoding unit decodes arcade organic tool manager distribution data from the arcade organic tool manager database. A distributing unit distributes an amount obtained by multiplying a remainder after the reduction to a distributor indicated on the arcade organic tool manager distribution data decoded by the arcade organic tool manager distribution data decoding unit. [Reference numerals] (300) Use fee profit distributing system operator; (400) Contents provider; (500) First arcade organic device operator; (501) Second arcade organic device operator; (502) Third arcade organic device operator; (AA,CC,FF,HH,JJ) Communication/settlement; (BB,GG,II,KK) Transfer; (DD) Deposit; (EE) Internet
    • 目的:为游戏开发提供有用的工具使用费利润分配系统及其方法,为其他内容公司提供持续的利润,减轻初期开发费用的负担。 构成:内容数据库存储与用于将利用费利润分配给供应商或内容提供商的比率相关的第一个分发数据项目(400)。 街机有机工具管理器数据库存储与经销商相关的第二个分发数据项目,以及在将利润提供给提供商或内容提供商之后分配剩余使用费利润的比率。 内容分发数据解码单元解码内容数据库的分发数据。 减少单元减少与解码的分布数据上指示的比率相对应的使用费用利润。 街机有机工具管理器分发数据解码单元从街机有机工具管理器数据库解码街机有机工具管理器分发数据。 分配单元将通过将减少之后的余数乘以由由街机有机工具管理器分发数据解码单元解码的街机有机工具管理器分配数据指示的分发器获得的量进行分配。 (附图标记)(300)使用费用分配系统运营商; (400)内容提供商; (500)第一街机有机设备操作员; (501)第二级商场有机设备操作员; (502)第三拱廊有机设备操作员; (AA,CC,FF,HH,JJ)通讯/结算; (BB,GG,II,KK)转让; (DD)存款 (EE)互联网
    • 6. 发明公开
    • 대전 게임 장치, 게임기 및 게임 프로그램
    • 匹配游戏设备,游戏机和游戏程序
    • KR1020060126664A
    • 2006-12-08
    • KR1020067012216
    • 2004-11-30
    • 가부시키가이샤 코나미 데지타루 엔타테인멘토
    • 쿠스다,카즈히로야마구치,히로카즈오사키,유키히로이시이,신이치
    • A63F13/58A63F5/04A63F13/55A63F13/833
    • A63F13/58A63F13/12A63F13/35A63F13/833A63F2300/537A63F2300/65A63F2300/8029G07F17/32G07F17/3267G07F17/3279G07F17/3295G07F17/34
    • [PROBLEMS] To provide a match-up game device in which a physical energy value of a character which has received an attach is changed according to a character attack type and attack value and the result of the battle is decided according to the physical energy value while the character image is largely changed to exhibit a great production effect. [MEANS FOR SOLVING PROBLEMS] Attack selection element images are moved in the junction direction to an attack selection image display area (70c) according to control of attack selection means (73) and successively replaced with another to be displayed. After this, the movement is stopped and they are arranged in a matrix. Character characteristic (79) and a physical energy value (72) are correlated with a character and stored. The physical energy value of the character which has received an attack is operation-processed by using the character characteristic and operation equation and the attack value corresponding to the attack type. When the physical energy value (72) is not greater than a predetermined end value, it is judged that the character has lost. Furthermore, the image of the character judged to have lost by the battle result judging means (76) is changed.
    • [问题]提供一种匹配游戏装置,其中根据角色攻击类型和攻击值改变接收附件的角色的物理能量值,并且根据物理能量值来确定战斗结果 而人物形象在很大程度上变化,表现出很大的制作效果。 [解决问题的手段]根据攻击选择装置(73)的控制,攻击选择元素图像沿着结合方向移动到攻击选择图像显示区域(70c),并且被相继替换为要显示的攻击选择图像显示区域。 之后,运动被停止,它们被排成矩阵。 字符特征(79)和物理能量值(72)与字符相关并存储。 接收到攻击的人物的物理能量值通过使用字符特征和运算方程以及与攻击类型对应的攻击值进行操作处理。 当物理能量值(72)不大于预定的结束值时,判断字符已经丢失。 此外,由战斗结果判断装置(76)判断为丢失的角色的图像被改变。
    • 8. 发明公开
    • 부정기적 콘테스트에서의 실질적으로 동시적인 경보 및 그이용
    • 重大异常警报及其在间歇性竞争中的应用
    • KR1020080060268A
    • 2008-07-01
    • KR1020087010735
    • 2006-10-06
    • 버전스 엔터테인먼트 엘엘씨, 어 캘리포니아 리미티드 라이어빌러티 컴퍼니
    • 페니,로버트,제이.바크레이,브렌트,더블유.하스,제프,이.핀터,그레고리,제이.
    • H04W84/02H04B7/26H04B1/40
    • A63F13/85A63F13/12A63F13/71A63F13/77A63F2300/532A63F2300/552A63F2300/5593A63F2300/57G06Q10/109G07F17/32G07F17/3269G07F17/3276G07F17/3279G07F17/3295H04M1/72544
    • [119] Provided, inter alia, is a type of contest in which, at various intervals, geographically dispersed players attempt to answer the identical problem at substantially the same time. In representative embodiments, problems (typically, questions) are made available at seemingly random times throughout the day (or throughout some specified time interval), and players have the opportunity either to respond to the problem or (e.g., in the event that a given player is occupied when a particular problem arises) to pass on the current problem and wait for another one. In such embodiments, more questions are made available than the players are permitted to answer in accordance with the rules of the game, so that players have flexibility as to when they participate. Also provided is a system for generating substantially simultaneous alerts, in which a plurality of user devices is accessible via at least one publicly available network. Each such user device has installed on it an alert-based client. A server is configured to download identical alert information, including a message that has been encrypted, to the plurality of user devices. The alert-based clients are configured to receive the alert information and, in response: (i) to store the message in encrypted form until just prior to a specified delivery time; and (ii) to decrypt and deliver the message substantially at the specified delivery time. By virtue of the foregoing arrangement, substantially simultaneous delivery of the message to the user devices is achieved.
    • [119]除其他外,还提供了一种类型的比赛,其中在不同的时间间隔内,地理上分散的玩家试图在基本相同的时间回答相同的问题。 在代表性的实施例中,问题(通常是问题)在整个一天(或在整个指定的时间间隔内)看似随意的时间可用,并且玩家有机会响应该问题,或(例如,在给定的情况下 玩家在出现特定问题时被占用)传递当前问题并等待另一个问题。 在这样的实施例中,比玩家被允许根据游戏的规则来回答更多的问题,使得玩家具有参与时间的灵活性。 还提供了一种用于生成基本上同时的警报的系统,其中可以经由至少一个公共可用网络访问多个用户设备。 每个这样的用户设备已经在其上安装了基于警报的客户端。 服务器被配置为向多个用户设备下载相同的警报信息,包括已被加密的消息。 基于警报的客户端被配置为接收警报信息,并且作为响应:(i)以加密形式存储消息,直到在指定的传递时间之前; 和(ii)基本上在指定的交付时间解密和传递消息。 凭借上述布置,实现了将消息基本上同时传送到用户设备。
    • 9. 发明公开
    • 카드게임 진행방법
    • 卡游戏进度方法
    • KR1020040052438A
    • 2004-06-23
    • KR1020020080668
    • 2002-12-17
    • 박흥수
    • 박흥수
    • A63F1/00
    • A63F1/00G07F17/3248G07F17/3279G07F17/3293
    • PURPOSE: A card game progress method is provided to simplify and clarify the rules of the game so that everyone is able to try, to give much more pay to clients to rouse their interest, and to reduce required time for each game to maximize a casino house(dealer)'s profits. CONSTITUTION: The card game progress method comprises a first step of betting chips in a predetermined amount of money on a hand on the table divided in blue if the sum of two cards corresponds to 1, 4, 7, yellow if 2, 5, 8,, red if 3, 6, 9 and white if 0; a second step of squeezing the two cards by a corresponding client; a third step of ascertaining a winning color and a losing color in the game by calling the total of the two cards and the corresponding card after opening the two cards returned from the client on the table; and a fourth step for making the pay two times the betting amount to the client betting for blue, yellow, red and the pay four times the betting amount to the client betting for white. "A" in the card is set for the card value "1", the number 2-9 are used as they are, "10, J, Q, K" are for "0". If the sum of two cards is under 9, it is used as it is, and if 10 or more, the remaining value after subtracting 10 from the sum is used.
    • 目的:提供一种纸牌游戏进度方法,以简化和澄清游戏规则,使每个人都能够尝试,为客户提供更多的薪酬来唤起他们的兴趣,并减少每场比赛所需的时间,最大限度地发挥赌场 房子(经销商)的利润。 构成:纸牌游戏进行方法包括:如果两张卡的总和对应于1,4,7,则黄色如果为2,5,8,则第一步将以划分为蓝色的表上的手上的手中的预定金额投注筹码 ,,如果为3,6,9,则为红色,如果为0则为白色; 由相应的客户端挤压两张卡片的第二步; 通过在打开从桌面上的客户端返回的两张卡之后调用两张卡和相应的卡的总数来确定游戏中的获胜颜色和丢失颜色的第三步骤; 第四步,向客户投注蓝额,黄色,红色的投注金额和投注金额的四倍,客户投注为白色。 对于卡值“1”设置卡“A”,原来使用数字2-9,“10,J,Q,K”分别表示“0”。 如果两张卡的总和低于9,则按原样使用,如果使用10个以上,则使用从总和中减去10后的剩余值。
    • 10. 发明公开
    • 카드게임 진행방법
    • 卡游戏游戏规则
    • KR1020040012274A
    • 2004-02-11
    • KR1020020045778
    • 2002-08-02
    • 정필화박흥수
    • 정필화
    • A63F1/00
    • A63F1/00G07F17/3248G07F17/3279G07F17/3293
    • PURPOSE: A card game play rule is provided to simplify game rules for every one to enjoy, to give more pay to game players, and to reduce time required for playing card game, thereby attracting more players' interests. CONSTITUTION: The card game play rule includes the steps of: betting chips on a hand on a table divided into red, blue, yellow, and white colors; squeezing two cards by sequentially drawing two cards out of a shoe in various decks and having a corresponding customer squeeze two cards; obtaining the two cards from the customer and opening the two cards on the table, and calling the sum of the two cards, to check win colors and lose colors in the game; and comparing the sum of the two cards opened on the table to the betted colors; and paying twice of the bet to players who bet red, blue and yellow colors and paying four times of the bet to players who bet white.
    • 目的:提供一个纸牌游戏规则,以简化每个人的游戏规则,给游戏玩家更多的支付,减少玩纸牌游戏所需的时间,从而吸引更多玩家的兴趣。 构成:纸牌游戏规则包括以下步骤:在划分为红色,蓝色,黄色和白色的表格上的手上投注筹码; 通过从各种甲板上的鞋子顺序地拉出两张卡并且相应的顾客挤压两张卡片来挤压两张卡片; 从客户处获取两张卡片,打开桌子上的两张卡片,并调用两张卡片的总和,以检查游戏中的彩色颜色,失去颜色; 并将表上打开的两张卡的总和与投注颜色进行比较; 并向打赌红色,蓝色和黄色颜色的玩家支付两倍的赌注,并向投注白人的玩家支付四倍的赌注。