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    • 1. 发明公开
    • 사이버 농장 시스템 및 그 운영방법
    • CYBER FARM管理方法与系统
    • KR1020070074449A
    • 2007-07-12
    • KR1020060102117
    • 2006-10-20
    • 삼성전자주식회사
    • 전철용
    • G06Q50/02G06F15/02
    • A63F13/77A63F13/12A63F13/332A63F13/335A63F13/69A63F13/825A63F13/85A63F2300/1012A63F2300/406A63F2300/552A63F2300/8058H04L67/38
    • A cyber farm system and an operation method thereof are provided to enable a user to realistically manage a cyber farm by transmitting items related to the cyber farm to an electronic picture frame based on user motion. The electronic picture frame(100) displays cyber farm items such as environment elements and various kinds of animals by a cyber farm program. The portable terminal(101) downloads/stores the items needed for the cyber farm and provides the stored items to the electronic picture frame. A service management server(103) provides basic environment elements and manages the cyber farm according to the cyber farm program by connecting to the electronic picture frame. The electronic picture frame comprises a memory, a controller, a local communicator receiving the cyber farm items at a short distance, and a communicator receiving the cyber farm program and the basic environment elements/items.
    • 提供了一种网络农场系统及其操作方法,以使用户能够基于用户的动作,通过将与网络农场相关的物品发送到电子相框来实际管理网络农场。 电子相框(100)通过网络农场程序显示环境元素和各种动物的网络农场物品。 便携式终端(101)下载/存储网络农场所需的物品并将存储的物品提供给电子相框。 服务管理服务器(103)通过连接到电子相框来提供基本环境元素并根据网络农场程序管理网络场。 电子画框包括存储器,控制器,接收短距离的网络农场物品的本地通信器,以及接收网络农场程序和基本环境要素/项目的通信器。
    • 5. 发明公开
    • 온라인과 오프라인을 연계한 로봇 애완동물 육성 게임방법
    • 通过在线联机离线机器人PET的游戏方法
    • KR1020020061332A
    • 2002-07-24
    • KR1020010002340
    • 2001-01-16
    • 주식회사 인츠닷컴
    • 이진성
    • G06Q50/10
    • A63F13/335A63F2300/407A63F2300/8058A63H11/00G06F19/00
    • PURPOSE: A game method for rearing a robot pet by linking an on-line with an off-line is provided to make various functions be added continuously. CONSTITUTION: After connecting to a game server(S510), a user initializes a robot pet, if necessary(S520), and a feed is downloaded(S530). If a feed download is succeeded, a predetermined amount is added to a power(S540). If the user succeeds an ampul download(S550), a predetermined amount is subtracted from the power(S560). It is desirable that the subtracted amount is more than the added amount. In the case of an ampul download, only when a download is succeeded, the power value is changed. It is judged whether the changed power value is more than a predetermined value necessary for increasing an age(S570). If the changed power value is more than a predetermined value, an age of the robot pet is increased by one year(S580).
    • 目的:提供一种通过在线与离线连接来饲养机器人宠物的游戏方法,以连续添加各种功能。 规定:在连接到游戏服务器(S510)之后,如果必要,用户初始化机器人宠物(S520),并且下载了馈送(S530)。 如果进纸下载成功,则向电源添加预定量(S540)。 如果用户成功进行安瓿下载(S550),则从功率中减去预定量(S560)。 所需的减量大于添加量。 在安瓿下载的情况下,只有下载成功时,功率值才会更改。 判断改变的功率值是否大于增加年龄所需的预定值(S570)。 如果改变的功率值大于预定值,则机器人宠物的年龄增加一年(S580)。
    • 6. 发明公开
    • 경주 게임 시스템
    • 网络游戏装置,游戏系统和记录媒体
    • KR1020020008784A
    • 2002-01-31
    • KR1020010043984
    • 2001-07-21
    • 코나미 호루딩구스 가부시키가이샤
    • 구스다가즈히로
    • G06Q50/10
    • G07F17/32A63F13/12A63F13/335A63F13/79A63F2300/407A63F2300/50A63F2300/8058H04L29/06H04L67/38
    • PURPOSE: To maintain-intrinsic enjoyment in a network game by limiting to the suitable number of participant players desiring to take part in the network game. CONSTITUTION: In the game system, possessed horses brought up by players in a horse racing game of an arcade game machine are sent to participate in the racing at a horse racing game site operated by a Web server using pass words. The pass word contains the data of retirement, the names of GI champion ship races won and the like. In the horse racing game site, the participation is rejected when the date of retirement is not within a specified effective term. The experiences of winning the championship of specified GI races are necessary for a specified horse racing to be carried out at the horse racing game site, hence leading to the rejection of the participation of the horses not experiencing the winning of championship.
    • 目的:通过限制希望参与网络游戏的参与者的数量,来维持网络游戏中的内在享受。 规定:在游戏系统中,玩游戏机的赛马游戏中由玩家所拥有的马被派发参加在由使用通行证的Web服务器操作的赛马游戏场地的赛车。 通行证包含退休资料,获得GI冠军船赛的名称等。 在赛马游戏网站中,退休日期不在指定的有效期内,参赛被拒绝。 在赛马游戏场地进行特定的赛马,必须获得特定的GI比赛的冠军的经验,从而导致马没有经历冠军得主的参与。
    • 7. 发明公开
    • 체험형 전시물 안내 시스템
    • 基于经验的展览系统
    • KR1020170095781A
    • 2017-08-23
    • KR1020170099064
    • 2017-08-04
    • 주식회사 이너프미디어
    • 박현
    • G06Q50/10H04W4/02G06T19/00H04W4/00G01S19/14
    • G06Q50/10A63F2300/8058G01S19/14G06T19/006H04W4/02H04W4/80
    • 본발명은체험형전시물안내시스템에관한것이다. 본발명은, 체험형전시물안내시스템에있어서, 관람자스마트폰(11)과위치알림장치(12)와관리PC(21)와도감DB서버(22)를포함하고; 상기위치알림장치(12)는관람자스마트폰(11)의위치를획득하기위해사용되며; 도감DB서버(22)는전시물의도감을저장하며; 관람자스마트폰(11)은, 관람한전시물의증강현실콘텐츠를저장하는증강현실콘텐츠모듈(15)과, 관람한전시물관련게임을저장하는게임모듈(17)과, 관람한전시물의도감을저장하는도감모듈(19)과, 관람한특정전시물의증강현실콘텐츠와도감적인설명을열람할수 있고관람한특정전시물관련게임을하기위한나만의전시관모듈(18)을포함하며; 관리PC(21)은, 위치알림장치(12)에의해획득되는관람자스마트폰(11)의위치정보를이용하여관람자스마트폰(11)을통해관람해야하는전시물의순서에입각하여관람자를해당전시물로유도하고, 도감DB서버(22)에서관람하는전시물의도감을도출하여관람자스마트폰(11)에제공하고전시물의증강현실캐릭터를저장하는전시물정보모듈(23)을포함하며; 전시관관람후에, 나만의전시관화면의도감리스트에서특정전시물이선택되면나만의전시관모듈(18)은증강현실콘텐츠모듈(15)에서특정전시물의 3차원증강현실콘텐츠를추출하고도감모듈(19)에서도감적인설명을추출하여스마트폰(11)의화면에표시하고, 나만의전시관의나만의생태계에서특정전시물이선택되면특정전시물관련게임이스마트폰(11)을통해실행되어, 특정전시물에대한학습이수행되는것을특징으로한다.
    • 体验型展览导游系统技术领域本发明涉 本发明涉及包括观众智能手机(11),位置通知装置(12),管理PC(21)和数据库服务器(22)的体验式展示引导系统; 位置通知装置12用于获取观众智能手机11的位置; 图示的书籍DB服务器22存储展品的插图; 观众智能手机11包括用于存储展出展品的增强现实内容的增强现实内容模块15,用于存储与展览有关的展出游戏的游戏模块17, 指示器模块19和用于浏览特定展示对象的增强现实内容和特定展览相关游戏的个人展览厅模块18。 管理PC 21使用由位置通知装置12获得的观众智能电话11的位置信息,以基于通过观众智能电话11观看的对象的顺序来显示观看者 以及展示信息模块(23),用于导出要在所示数据库服务器(22)中观看的展品的图示,将其提供给观众智能手机(11),并存储展品的增强现实人物; 当展览后的展馆画面的图示清单中选择了特定的展览时,展厅的展厅模块18从增强现实内容模块15中提取特定展览的三维增强现实内容, 具体描述被提取并显示在智能手机11的屏幕上,并且当仅在展厅的私人生态系统中选择特定展览时,通过智能电话11执行特定展览相关游戏, 它的特点。