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    • 4. 发明公开
    • 게임 조작 장치
    • 游戏操作设备
    • KR1020090061618A
    • 2009-06-16
    • KR1020090044963
    • 2009-05-22
    • 닌텐도가부시키가이샤
    • 이케다아키오이토구니아키
    • A63F13/213G06F3/00G06F1/16
    • A63F13/24A63F13/06A63F13/211A63F13/213A63F13/235A63F13/285A63F2300/1006A63F2300/1043A63F2300/105G06F3/00G06F1/16G06F1/1601G06F3/002G06F3/01
    • A game controller is provided to allow the game controller to be controlled with one hand, thereby improving the controlling flexibility of a game controller. A game controller comprises a housing(12) which has the thickness so as to be gripped with one hand; a first control part(26) which is installed at the location capable of being controlled with the thumb of the one hand at the upper surface of the housing; a second control part(42) which is installed at the location capable of being controlled with the index finger of the one hand in the concave part installed at the lower surface of the housing; a holding part(18) which is installed at the location capable of being controlled with the palm and other fingers of the one hand in the housing; and an imaging device which is installed at the terminal part of the opposite side of the holding part of the housing.
    • 提供游戏控制器以允许用一只手控制游戏控制器,从而提高游戏控制器的控制灵活性。 一种游戏控制器包括一个壳体(12),该壳体具有用一只手握住的厚度; 第一控制部(26),其安装在所述位置处,能够用拇指在所述壳体的上表面处控制; 第二控制部件(42),其安装在能够通过一边的食指被控制在安装在壳体的下表面的凹部中的位置处; 保持部(18),其安装在能够用手掌和其他手指在壳体中控制的位置; 以及安装在壳体的保持部的相对侧的端子部的成像装置。
    • 9. 发明公开
    • 관성 센서를 구비하는 컴퓨터 게임용 입력 장치
    • 具有INERTIA传感器的计算机游戏输入装置
    • KR1020030009919A
    • 2003-02-05
    • KR1020010044589
    • 2001-07-24
    • 삼성전자주식회사
    • 박태식이상국김성철
    • G06F3/0338G06F3/0346A63F13/211
    • A63F13/211A63F13/06A63F13/245A63F2300/1006F41A33/00
    • PURPOSE: A computer game input device having an inertia sensor is provided to realize a low price of a computer system and supply an input device capable of improving a presence and executing a game in free position. CONSTITUTION: The first/second inertia sensors(42,44) and the first/second/third buttons(46,48,50) are electrically connected to a signal processing unit(40). The first/second inertia sensors(42,44) sense a movement of a game participator, that is, a movement of an input device. The first inertia sensor(42) senses a movement(acceleration) and a rotation angle of the horizontal direction of the input device. The second inertia sensor(44) senses a movement(acceleration) and a rotation angle of the vertical direction of the input device. The first button(46) performs the same function as the left button of a mouse. The second button(48) performs the same function as the right button of a mouse. The third button(50) is a motion button which is used at chasing an object in a screen by moving the input device or at performing a discharge toward a target in the screen. In the case that a movement(acceleration) or a rotation angle of the input device is sensed by the first/second inertia sensors(42,44) or a button out of the buttons(46,48,50) is pressed, a predetermined signal is inputted in the signal processing unit(40).
    • 目的:提供具有惯性传感器的计算机游戏输入装置,以实现计算机系统的低价格并提供能够改善存在并且执行游戏位置的输入装置。 构成:第一/第二惯性传感器(42,44)和第一/第二/第三按钮(46,48,50)电连接到信号处理单元(40)。 第一/第二惯性传感器(42,44)感测游戏参与者的移动,即输入设备的移动。 第一惯性传感器(42)感测输入装置的水平方向的移动(加速度)和旋转角度。 第二惯性传感器(44)感测输入装置的垂直方向的移动(加速度)和旋转角度。 第一按钮(46)执行与鼠标的左按钮相同的功能。 第二按钮(48)执行与鼠标的右按钮相同的功能。 第三按钮(50)是用于通过移动输入装置或者对屏幕中的目标进行放电来在屏幕中追逐对象时使用的运动按钮。 在通过第一/第二惯性传感器(42,44)感测到输入装置的移动(加速度)或旋转角度的情况下,或者按压按钮(46,48,50)中的按钮被按下时, 信号被输入到信号处理单元(40)中。