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    • 2. 发明公开
    • 게임 로딩 시간을 활용한 광고 게재 방법 및 시스템
    • 使用广告和系统进行游戏装载时间的方法
    • KR1020130109853A
    • 2013-10-08
    • KR1020120031949
    • 2012-03-28
    • 노유성
    • 노유성
    • G06Q30/02A63F13/61G06Q50/10
    • G06Q30/02A63F13/61A63F2250/22G06Q50/10
    • PURPOSE: An advertisement posting method and a system thereof are provided to maximize advertisement effects by providing an environment registering an advertisement. CONSTITUTION: An advertisement applicator (A) registers advertisement information by connecting to a real-time advertisement application server by using the Internet (B) for registering an advertisement (S100). A real-time advertisement management server lists advertisement data and manages the advertisement data (S110). A game client (D) receiving the listed advertisement data posts the advertisement in which a game loading process is displayed in a game on a user screen (S120). An advertisement posting process utilizing the game loading time is included in one module (S130). [Reference numerals] (A) Advertisement applicator; (B,C) Internet; (D) Game client; (E) User; (S110) Real-time advertisement application server; (S120) Real-time advertisement management server; (S130) Advertising using game loading time
    • 目的:提供广告发布方法及其系统,以通过提供注册广告的环境来最大化广告效果。 构成:通过使用因特网(B)登记广告,通过连接到实时广告应用服务器,广告投放器(A)登记广告信息(S100)。 实时广告管理服务器列出广告数据并管理广告数据(S110)。 接收列出的广告数据的游戏客户端(D)在用户画面中的游戏中发布游戏加载处理的广告(S120)。 使用游戏加载时间的广告发布处理被包括在一个模块中(S130)。 (附图标记)(A)广告涂布器; (B,C)互联网; (D)游戏客户端; (E)用户; (S110)实时广告应用服务器; (S120)实时广告管理服务器; (S130)广告使用游戏加载时间
    • 3. 发明公开
    • 광고 연계 게임 시스템 및 그 운용 방법
    • 用于游戏连接广告系统和系统的方法
    • KR1020090090192A
    • 2009-08-25
    • KR1020080015508
    • 2008-02-20
    • 한상민
    • 한상민
    • A63F13/61G06Q30/02G06Q50/10
    • A63F13/61A63F2250/22G06Q30/02G06Q50/10
    • An advertisement link game system and an operating method capable of dividing to the user participating in a game are provided to support product or advertisement cost to a use and display advertisement after game execution. A slot machine game program reception unit downloads a slot machine game program. A slot machine game image information is displayed in a display unit(320). An advertising information reception unit(330) transmits the advertising receive request signal with the advertiser server. The advertisement-information corresponding to the advertising receive request signal is received from the advertiser server.
    • 提供广告链接游戏系统和能够分配给参与游戏的用户的操作方法,以在游戏执行之后支持产品或广告费用以使用和显示广告。 老虎机游戏程序接收单元下载老虎机游戏程序。 老虎机游戏图像信息显示在显示单元(320)中。 广告信息接收单元(330)向广告主服务器发送广告接收请求信号。 从广告主服务器接收与广告接收请求信号对应的广告信息。
    • 6. 发明公开
    • 동기화 푸시 서비스 시스템을 이용한 서프라이징 클릭게임 및 게임 방법, 및 이 게임을 이용한 광고 방법 및시스템
    • 使用同步推送服务系统的惊人的点击游戏和游戏方法,使用它的广告方法和系统
    • KR1020020033293A
    • 2002-05-06
    • KR1020000063928
    • 2000-10-30
    • 주식회사 하나셋
    • 정정호
    • G06Q50/10G06Q30/02
    • A63F13/219A63F2250/22A63F2300/638
    • PURPOSE: A surprising click game and game method using a synchronized push service system, an advertising method and system using the game are provided to increase the effectiveness of an advertisement by leading a user to click an advertisement banner according to a character, which suddenly appears, and by enabling the user to enjoy playing game and save points. CONSTITUTION: A game is executed at an arbitrary time in the course of a local computer work of a client(S60). A character suddenly appears(S61). The moving character leads the client to click the character(S62). In case that the client accurately clicks the character(S63), points are added to accumulated points(S64). It is judged whether a computer of the client is turned on(S65). In case that the client's computer is turned on, the points of the client are pushed to an advertiser server through a synchronized push service server(S80). In case that the client's computer isn't turned on, the points are temporarily stored in a registry of a file(S68).
    • 目的:提供使用同步推送服务系统的令人惊奇的点击游戏和游戏方法,使用游戏的广告方法和系统,以通过引导用户根据突然出现的角色点击广告横幅来增加广告的有效性 并且通过使用户能够享受玩游戏和保存点。 构成:在客户端的本地计算机工作过程中的任意时间执行游戏(S60)。 一个角色突然出现(S61)。 移动角色引导客户单击字符(S62)。 在客户端准确地点击字符(S63)的情况下,将积分添加到积分点(S64)。 判断客户端的计算机是否开启(S65)。 如果客户端的计算机被打开,则通过同步的推送服务服务器将客户端的点推送到广告商服务器(S80)。 如果客户端的计算机没有打开,则这些点被临时存储在文件的注册表中(S68)。
    • 7. 发明公开
    • 인터넷 광고- 머드 게임 시스템
    • 互联网广告游戏系统
    • KR1020010091283A
    • 2001-10-23
    • KR1020000012803
    • 2000-03-14
    • 이훈행
    • 이훈행
    • G06Q30/02G06Q50/10
    • G06Q30/02A63F2300/401A63F2300/407A63F2300/532A63F2300/5506A63F2300/807G06Q30/0277A63F13/822A63F2250/22G06Q50/10
    • PURPOSE: An Internet advertisement-MUD game system is provided to enable a user to recognize at least one company advertisement while playing game, and drastically reduce manufacturing costs. CONSTITUTION: A web server is constructed base on Internet. A TCP/IP(Transmission Control Protocol/Internet Protocol) is connected to Internet by a router, a CSU(Channel Service Unit) and a user payment certification server. A user's terminal is connected by Internet to make a MUD game proceed. While the MUD game proceeds by the web server, a configuration element of the MUD game and an advertisement are combined. An advertisement is combined in a battle element including various goods, buildings, etc., which have an influence on energy or marks. An advertisement is combined in a game element provided from a server computer necessary for acting of a character of the game. Advertisement is combined in a game progress element including a mission to be performed by a player during the game.
    • 目的:提供一种互联网广告 - MUD游戏系统,使用户能够在玩游戏时识别至少一家公司广告,并大大降低制造成本。 构成:Web服务器是基于互联网构建的。 TCP / IP(传输控制协议/因特网协议)由路由器,CSU(信道服务单元)和用户支付认证服务器连接到因特网。 用户的终端通过互联网连接,进行MUD游戏。 当MUD游戏由Web服务器进行时,MUD游戏的配置元素和广告被组合。 广告组合在一起,包括对能源或商标有影响的各种商品,建筑物等。 广告被组合在从作为游戏角色所需的服务器计算机提供的游戏元素中。 广告组合在包括在游戏中由玩家执行的任务的游戏进度元素中。
    • 8. 发明公开
    • 코바와 게임을 이용한 인터넷 상에서의 신개념 광고 방법
    • 使用CORBA和游戏的互联网的新概念广告方法
    • KR1020010074012A
    • 2001-08-04
    • KR1020000071861
    • 2000-11-30
    • 고희병전성용
    • 고희병전성용
    • G06Q50/10G06Q30/02
    • G06Q30/0271A63F13/335A63F2250/22G06Q30/0277
    • PURPOSE: A new concept advertising method on the Internet using a CORBA and a game is provided to offer advertisement information necessary to a user and to share the information through an interactive interchanging of information by receiving personal information through distributing a program and constructing a CORBA object, thereby providing information actually necessary to a user. CONSTITUTION: In an Internet advertising method of a new concept using a CORBA and a game, a client identification object is constructed using a CORBA object. Keyword objects of age, taste, interest, and concerted matter of a client are constructed using the CORBA object. An interactive mind interchanging is performed between the client and a service provider using the CORBA and the game as a medium of an advertisement. An ordered advertisement is provided to a client using the keyword objects based on the above stages.
    • 目的:提供使用CORBA和游戏的互联网上的新概念广告方法,以向用户提供必要的广告信息,并通过通过分发程序和构建CORBA对象接收个人信息来交互信息来共享信息 从而向用户提供实际需要的信息。 构成:在使用CORBA和游戏的新概念的互联网广告方法中,使用CORBA对象构建客户端标识对象。 使用CORBA对象构建客户端的年龄,品味,兴趣和协调一致的关键字对象。 使用CORBA和游戏作为广告的媒介,在客户端和服务提供商之间执行交互式心理互换。 基于上述阶段,使用关键字对象向客户端提供有序广告。