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    • 4. 发明专利
    • Game program and game system
    • 游戏程序和游戏系统
    • JP2014068720A
    • 2014-04-21
    • JP2012215669
    • 2012-09-28
    • Copcom Co Ltd株式会社カプコン
    • TAOKA JIROFUKUSHIMA ATSUSHI
    • A63F13/45A63F13/30
    • A63F13/45A63F13/235A63F13/35A63F13/352A63F13/47A63F13/48A63F13/60A63F13/69A63F13/795A63F13/825A63F13/847A63F13/87A63F13/95
    • PROBLEM TO BE SOLVED: To provide a game program and a game system capable of diversifying game property by diversifying participation modes of player characters.SOLUTION: The game program causes a computer to function as communication means 42 that transmits/receives data between the computer operated by a first player and a second computer operated by a second player who participates in the game so as to synchronously progress the game. When both game progresses of the first player and the second player who operates another player character different from the player character operated by the first player are in a prescribed period before starting a prescribed stage, the communication means 42 can synchronize the game between the computer operated by the first player and the second computer operated by the second plater.
    • 要解决的问题:提供能够通过使玩家角色的参与模式多样化来使游戏属性多样化的游戏程序和游戏系统。解决方案:游戏程序使计算机作为在计算机操作之间发送/接收数据的通信装置42 由参与游戏的第二玩家操作的第一玩家和第二计算机进行游戏同步进行。 当在开始规定阶段之前,第一玩家和操作与第一玩家操作的玩家角色不同的玩家角色的第二玩家的游戏进行的两者均处于规定的时间段之前时,通信装置42可以使计算机操作 由第一播放器和由第二播放器操作的第二个计算机。
    • 5. 发明专利
    • Game management server apparatus, program for game management server apparatus, and program for terminal device
    • 游戏管理服务器设备,游戏管理服务器设备程序和终端设备程序
    • JP2013230226A
    • 2013-11-14
    • JP2012103453
    • 2012-04-27
    • Dna:Kk株式会社 ディー・エヌ・エー
    • TAKUSHIMA NOBUTAKA
    • A63F13/12
    • A63F13/12A63F13/358A63F13/47A63F13/79A63F2300/575
    • PROBLEM TO BE SOLVED: To provide a game processing technique that basically processes a game by an application type and is capable of dynamically generating screen information similar to a browser type.SOLUTION: A game management server apparatus connected to a terminal device via a network, includes a unit which accepts a request of updating or referring to player information from the terminal device which is generated under control of a game application program executed in the terminal device upon an operation of a player of the terminal device, updates or refers to the player information, obtains screen transition information from scenario information in which display control content of a series of screens in accordance with a processed result of the accepted request is described for updating screen transition information associated with a game application program of the terminal device based on an operation content and a status of the player who has sent the request, and a unit which sends the processed result of the request and the screen transition information to the terminal device which has sent the request.
    • 要解决的问题:提供一种游戏处理技术,其基本上以应用类型处理游戏,并能够动态生成类似于浏览器类型的屏幕信息。解决方案:一种经由网络连接到终端设备的游戏管理服务器设备, 包括接收在终端设备的玩家的操作时在终端设备中执行的游戏应用程序的控制下生成的终端设备更新或参考玩家信息的请求的单元,更新或引用玩家 信息,从根据所接受请求的处理结果的一系列屏幕的显示控制内容被描述为用于基于操作来更新与终端设备的游戏应用程序相关联的屏幕转换信息的场景信息获得屏幕转换信息 发送请求的玩家的内容和状态,以及单位whi ch将请求的处理结果和屏幕转换信息发送到发送请求的终端设备。
    • 7. 发明专利
    • Video game processing apparatus and video game processing program
    • 视频游戏处理设备和视频游戏处理程序
    • JP2013066610A
    • 2013-04-18
    • JP2011207803
    • 2011-09-22
    • Square Enix Co Ltd株式会社スクウェア・エニックス
    • KASHIWATANI YOSHIKI
    • A63F13/10A63F13/00
    • A63F13/49A63F13/00A63F13/45A63F13/47A63F13/493A63F13/497A63F13/58A63F13/79A63F13/822A63F2300/5526A63F2300/5533A63F2300/554A63F2300/636A63F2300/65A63F2300/807
    • PROBLEM TO BE SOLVED: To improve the fun of a game by preventing reduction in the fun of a game system in which settings of characters are changed according to the progress of the game.SOLUTION: This video game processing apparatus 100 includes: a player character-related information memory 12a that stores player character-related information that changes in accordance with the progress of a video game; an initial area information memory 12b that stores initial area information indicating an initial state of each of a plurality of areas on which a player character can move; and a latest area information management table 12c that stores latest area information indicating the progress of the video game in the same area as the area indicated by the initial area information. The latest area information corresponding to the area is updated in accordance with progress of the video game in the area, and the player character-related information is updated in accordance with control content by a control section 11 using the latest area information, in a case where it is determined to use the latest area information according to the player's operation.
    • 要解决的问题:通过防止根据游戏进程改变角色设置而改变的游戏系统的乐趣来改善游戏的乐趣。 解决方案:该视频游戏处理装置100包括:玩家角色相关信息存储器12a,其存储根据视频游戏的进度而改变的玩家角色相关信息; 初始区域信息存储器12b,其存储指示玩家角色可以在其上移动的多个区域中的每一个的初始状态的初始区域信息; 以及最新区域信息管理表12c,其存储指示与由初始区域信息指示的区域相同的区域中的视频游戏的进行的最新区域信息。 根据该区域中的视频游戏的进度来更新对应于该区域的最新区域信息,并且通过控制部分11使用最新区域信息根据控制内容来更新玩家角色相关信息,在这种情况下 根据玩家的操作决定使用最新的区域信息。 版权所有(C)2013,JPO&INPIT