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    • 1. 发明专利
    • Game program and game system
    • 游戏程序和游戏系统
    • JP2014068720A
    • 2014-04-21
    • JP2012215669
    • 2012-09-28
    • Copcom Co Ltd株式会社カプコン
    • TAOKA JIROFUKUSHIMA ATSUSHI
    • A63F13/45A63F13/30
    • A63F13/45A63F13/235A63F13/35A63F13/352A63F13/47A63F13/48A63F13/60A63F13/69A63F13/795A63F13/825A63F13/847A63F13/87A63F13/95
    • PROBLEM TO BE SOLVED: To provide a game program and a game system capable of diversifying game property by diversifying participation modes of player characters.SOLUTION: The game program causes a computer to function as communication means 42 that transmits/receives data between the computer operated by a first player and a second computer operated by a second player who participates in the game so as to synchronously progress the game. When both game progresses of the first player and the second player who operates another player character different from the player character operated by the first player are in a prescribed period before starting a prescribed stage, the communication means 42 can synchronize the game between the computer operated by the first player and the second computer operated by the second plater.
    • 要解决的问题:提供能够通过使玩家角色的参与模式多样化来使游戏属性多样化的游戏程序和游戏系统。解决方案:游戏程序使计算机作为在计算机操作之间发送/接收数据的通信装置42 由参与游戏的第二玩家操作的第一玩家和第二计算机进行游戏同步进行。 当在开始规定阶段之前,第一玩家和操作与第一玩家操作的玩家角色不同的玩家角色的第二玩家的游戏进行的两者均处于规定的时间段之前时,通信装置42可以使计算机操作 由第一播放器和由第二播放器操作的第二个计算机。
    • 2. 发明专利
    • Game programs and game system
    • 游戏程序和游戏系统
    • JP2014068657A
    • 2014-04-21
    • JP2012214415
    • 2012-09-27
    • Copcom Co Ltd株式会社カプコン
    • TAOKA JIROFUKUSHIMA ATSUSHIMOINE HIDEAKI
    • A63F13/45A63F13/30
    • A63F13/67A63F13/795
    • PROBLEM TO BE SOLVED: To provide a game program and a game system capable of increasing matching opportunities of a plurality of players in a game progressed by the plurality of players in a virtual game space.SOLUTION: There is provided a game program allowing a computer to function as: game control means 41 for generating a virtual game space, allowing a character corresponding to at least one player joining the same session to act in the virtual game space corresponding to operation input into the computer, and progressing the game; difficulty setting means 42 for setting difficulty of the game by the character corresponding to at least one player before start of the game; and participation accepting means 43 for accepting participation to the game of another player other than one player. The participation accepting means 43 permits participation to a session of another player operating a character having set difficulty which is different from the difficulty set in the character corresponding to one player.
    • 要解决的问题:提供一种游戏程序和游戏系统,其能够在虚拟游戏空间中增加由多个玩家进行的游戏中的多个玩家的匹配机会。解决方案:提供了一种允许计算机 作为:用于生成虚拟游戏空间的游戏控制单元41,使与加入同一会话的至少一个玩家相对应的角色在对应于输入到计算机的操作的虚拟游戏空间中动作,进行游戏; 难度设定装置42,用于在游戏开始之前由与至少一名玩家对应的角色设定游戏难度; 以及用于接受除一个玩家以外的另一玩家的游戏的参与的参与接受装置43。 参与接受装置43允许参与操作具有设置困难的角色的另一玩家的会话,该角色与在与一个玩家相对应的角色中设置的难度不同。