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    • 1. 发明专利
    • Game device
    • 游戏设备
    • JP2013144010A
    • 2013-07-25
    • JP2012005333
    • 2012-01-13
    • Square Enix Co Ltd株式会社スクウェア・エニックス
    • NOMURA TETSUYAYASUE YASUSHI
    • A63F13/10A63F13/00
    • PROBLEM TO BE SOLVED: To provide a game device having high entertainment properties such that a plurality of player characters (main characters that a player operates in a main game and sub characters that the player operates in a sub game) can be made to grow while mutually influencing each other.SOLUTION: Upon receiving selective input of an ability mark (step S11), it is determined whether or not the ability mark is adjacent to the one already released (step S12). If link points are possessed that are required for acquiring the ability, the ability is provided for the main character (step S14), with the required link points subtracted from the possessed link points (step S15).
    • 要解决的问题:提供具有高娱乐性的游戏装置,使得可以使多个玩家角色(游戏者在主游戏中操作的主角以及玩家在子游戏中操作的次字符)能够增长 相互影响。解决方案:在接收到能力标记的选择性输入(步骤S11)时,确定能力标记是否与已经释放的能力标记相邻(步骤S12)。 如果拥有获取能力所需的链接点,则为主角提供能力(步骤S14),从所拥有的链接点中减去所需的链接点(步骤S15)。
    • 3. 发明专利
    • Video game processing device, video game processing method and video game processing program
    • 视频游戏处理设备,视频游戏处理方法和视频游戏处理程序
    • JP2010051514A
    • 2010-03-11
    • JP2008219191
    • 2008-08-28
    • Square Enix Co Ltd株式会社スクウェア・エニックス
    • YASUE YASUSHI
    • A63F13/10A63F13/00A63F13/12
    • A63F13/537A63F13/10A63F13/12A63F13/42A63F13/822A63F13/833A63F2300/8029
    • PROBLEM TO BE SOLVED: To provide a video game capable of preventing one sided battle and carrying out communication play in which a battle rich in variety is carried out. SOLUTION: A player terminal 100 has a communication establishment function for establishing the communication connection for carrying out the data communication with a player terminal 200. In the player terminal 200, when a player character X carries out the battle with another player character Y operated by another player, a retained command to be retained by the player character X is applied to the player character X. When the predetermined releasing condition is satisfied, the retained command of the player character X is released, and the command releasing presentation, in which the released command icon is splashed within the battle screen, is performed. In the player terminal 200, it is determined whether the released command icon released from the other player character Y is collided with the player character X on the battle screen or not, is executed, and the command represented by the collided released command icon is applied to the player character X. COPYRIGHT: (C)2010,JPO&INPIT
    • 要解决的问题:提供一种能够防止单面战斗和进行多种多样的战斗的通信播放的视频游戏。 解决方案:玩家终端100具有用于建立用于与玩家终端200进行数据通信的通信连接的通信建立功能。在玩家终端200中,当玩家角色X与另一玩家角色进行战斗时 由另一个玩家操作的Y由玩家角色X保留的保留命令被应用于玩家角色X.当满足预定的释放条件时,玩家角色X的保留命令被释放, 其中释放的命令图标在战斗屏幕内飞溅。 在播放器终端200中,确定是否执行从其他玩家角色Y释放的释放的命令图标与战斗屏幕上的玩家角色X相冲突,并且应用由相关的释放命令图标表示的命令 (C)2010,JPO&INPIT
    • 4. 发明专利
    • Video game processing device, video game processing method, and video game processing program
    • 视频游戏处理设备,视频游戏处理方法和视频游戏处理程序
    • JP2010104651A
    • 2010-05-13
    • JP2008281088
    • 2008-10-31
    • Square Enix Co Ltd株式会社スクウェア・エニックス
    • YASUE YASUSHITANADA TAKUYANOMURA TETSUYA
    • A63F13/00
    • PROBLEM TO BE SOLVED: To provide a video game in which play will for a subgame is improved by controlling a progress of the subgame while closely associating with a main game. SOLUTION: A video game processing device 100 controls the progress of the main game needed for achieving the predetermined purpose, controls the progress of the subgame not needed for achieving the predetermined purpose, stores a plurality of kinds of action designating commands for designating actions which a player character can perform in the main game, stores a plurality of kinds of command items which are used in the subgame, making each of the command items correspond to any one of the action designating commands, and executes the processing for giving main command experience values obtainable through the progress of the main game to the action designating commands that corresponds to the command items, according to use modes of the command items in the subgame. COPYRIGHT: (C)2010,JPO&INPIT
    • 要解决的问题:提供一种视频游戏,其中通过在与主游戏紧密关联的同时控制子游戏的进度来改善对于子游戏的游戏。 解决方案:视频游戏处理装置100控制实现预定目的所需的主游戏的进度,控制实现预定目的不需要的子游戏的进度,存储用于指定的多种动作指定命令 玩家角色可以在主游戏中执行的动作,存储在子游戏中使用的多种命令项,使得每个命令项对应于动作指定命令中的任一个,并且执行给予主 根据本游戏命令项目的使用模式,可以通过主游戏的进度获得的命令体验值与对应于命令项的动作指定命令。 版权所有(C)2010,JPO&INPIT
    • 5. 发明专利
    • Game system
    • 游戏系统
    • JP2014147792A
    • 2014-08-21
    • JP2014052031
    • 2014-03-14
    • Square Enix Co Ltd株式会社スクウェア・エニックス
    • YASUE YASUSHI
    • A63F13/69A63F13/30A63F13/833
    • PROBLEM TO BE SOLVED: To provide a game system which is made more interesting by, when data is transmitted to a game apparatus of a communication partner, diversifying effects of the transmitted data on a game progressing in the game apparatus of the receiver side.SOLUTION: On a display of the game apparatus, a field map 60 is displayed which represents all or part of a game field in a plan view as seen from the above. A placement request icon 61 is displayed on the display. Upon touch operation of the placement request icon 61, a sub-character can be placed at a position where a main character 30 is located. When a sub-character icon 63 is selected and contents of an event are determined, the sub-character is placed. When a communication connection with a different game apparatus 1 is established, information regarding the placed sub-character is transmitted.
    • 要解决的问题:为了提供一种游戏系统,当将数据发送到通信对方的游戏装置时,使得更多有趣的游戏系统将发送的数据对接收机侧的游戏装置中的游戏进行多样化的效果。 :在游戏装置的显示器上,显示表示从上方观看的平面图中的游戏场的全部或部分的场地图60。 在显示器上显示放置请求图标61。 在放置请求图标61的触摸操作时,子字符可以被放置在主字符30所位于的位置。 当选择子字符图标63并确定事件的内容时,放置子字符。 当建立与不同游戏装置1的通信连接时,发送关于放置的子字符的信息。
    • 6. 发明专利
    • Video game processing device, video game processing method, and video game processing program
    • 视频游戏处理设备,视频游戏处理方法和视频游戏处理程序
    • JP2010022704A
    • 2010-02-04
    • JP2008189885
    • 2008-07-23
    • Square Enix Co Ltd株式会社スクウェア・エニックス
    • YASUE YASUSHI
    • A63F13/10A63F13/12
    • PROBLEM TO BE SOLVED: To make one's own character grow up by cooperation with other players regardless of the presence of the employment by the other players; and furthermore to promote communication with the fellow players. SOLUTION: When a player terminal 100 receives a link registration demand for link registering a player character X in the player character Y and communication connection is established by a communication establishment function, character information containing predetermined status in the player character X is transmitted to a player terminal 200 and when a player terminal 200, which controls the proceeding of a video game in which the player character X is link registered in other player characters Y, receives the acquisition demand of link data stored as the proceeding history of the video game in a link state and the communication connection is again established, the status of the player character X is updated from the link data transmitted according to the link data acquisition demand from the player terminal 200. COPYRIGHT: (C)2010,JPO&INPIT
    • 要解决的问题:通过与其他球员的合作,使自己的角色成长,不管其他球员的就业情况如何; 并促进与同行的沟通。 解决方案:当播放器终端100在播放器角色Y中接收到登记玩家角色X的链接的注册请求并且通过通信建立功能建立通信连接时,传送包含在玩家角色X中的预定状态的字符信息 到玩家终端200,并且当控制其中玩家角色X被链接的视频游戏的进行的玩家终端200在其他玩家角色Y中被登记时,接收存储为视频的进行历史的链接数据的获取需求 游戏处于链接状态,并且再次建立通信连接,则从根据来自玩家终端200的链接数据获取需求发送的链接数据更新玩家角色X的状态。(C)2010, JPO&INPIT