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    • 7. 发明专利
    • Program, information storage medium, and game device
    • 程序,信息存储媒体和游戏设备
    • JP2013059540A
    • 2013-04-04
    • JP2011200793
    • 2011-09-14
    • Namco Bandai Games Inc株式会社バンダイナムコゲームス
    • MIYAZAKI HIDETAKAUCHIYAMA DAISUKE
    • A63F13/12A63F13/00
    • A63F13/45A63F13/00A63F13/10A63F13/12A63F13/30A63F2300/204A63F2300/405A63F2300/408A63F2300/609
    • PROBLEM TO BE SOLVED: To improve the amusement of a game by utilizing an exchange of NPC (non-player character) game data between game devices.SOLUTION: A special enemy character 7 appears in a game world when a predetermined appearance condition is fulfilled in a node (a game device 1500a). When a game progress status relating to the special enemy character 7 fulfills a predetermined game world transfer condition (e.g. when the special enemy character is severely damaged), the node transmits current character data of the special enemy character 7 to another node (another game device 1500b), and deletes the special enemy character 7 from the own game world. When the appearance condition is fulfilled in the other node, the special enemy character 7 appears in the game world while maintaining the state before transfer.
    • 要解决的问题:通过利用游戏装置之间的NPC(非玩家角色)游戏数据的交换来改善游戏的娱乐性。

      解决方案:当在节点(游戏装置1500a)中满足预定的外观条件时,特殊的敌人角色7出现在游戏世界中。 当与特殊敌人角色7相关的游戏进行状态满足预定的游戏世界转移条件(例如当特殊敌人角色被严重损坏时),节点将特殊敌人角色7的当前角色数据传送到另一个节点(另一个游戏装置 1500b),并从自己的游戏世界中删除特殊的敌人角色7。 当另一个节点的外观条件满足时,特殊敌人角色7出现在游戏世界中,同时保持转移前的状态。 版权所有(C)2013,JPO&INPIT

    • 10. 发明专利
    • Information processing program, information processor, information processing method and information processing system
    • 信息处理程序,信息处理程序,信息处理方法和信息处理系统
    • JP2012155500A
    • 2012-08-16
    • JP2011013537
    • 2011-01-26
    • Nintendo Co Ltd任天堂株式会社
    • OSAKO SATORU
    • G06Q50/10A63F13/10
    • H04L9/3239A63F2300/204A63F2300/405A63F2300/532G06F21/31G06F2221/2109H04L9/3236
    • PROBLEM TO BE SOLVED: To preliminarily prevent game processing using altered data from being executed.SOLUTION: A game device (10) includes a CPU (44a), and the CPU generates data for generation from information unique to the game device and random numbers, and calculates hash value data by using the data for generation. On the other hand, the CPU extracts the device unique information from the fetched data for generation, and determines its validity. When determining that the device unique information is valid, the CPU calculates the hash value data by using the fetched data for generation, and when the fetched hash value data are coincident with the calculated hash value data, the CPU executes game processing by using the hash value data as a parameter. When the device unique information is not valid, or the two hash value data are not coincident, the CPU does not start the communication game.
    • 要解决的问题:初步防止使用改变的数据执行的游戏处理。 解决方案:游戏设备(10)包括CPU(44a),并且CPU生成用于由游戏设备唯一的信息和随机数生成的数据,并且通过使用用于生成的数据来计算哈希值数据。 另一方面,CPU从获取的数据中提取设备唯一信息以产生,并确定其有效性。 当确定设备唯一信息有效时,CPU通过使用获取的数据生成来计算散列值数据,并且当所获取的散列值数据与所计算的散列值数据一致时,CPU通过使用散列值执行游戏处理 值数据作为参数。 当设备唯一信息无效或两个散列值数据不一致时,CPU不开始通信游戏。 版权所有(C)2012,JPO&INPIT