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    • 3. 发明专利
    • Game system and information storage medium
    • 游戏系统和信息存储介质
    • JP2005209217A
    • 2005-08-04
    • JP2005030618
    • 2005-02-07
    • Namco Ltd株式会社ナムコ
    • WATANABE KAZUMASATAKAHASHI HIDEJI
    • A63F13/00A63F13/12G06T13/60G06T15/04G06T15/00G06T15/70
    • PROBLEM TO BE SOLVED: To simply generate a realistic image by utilizing an image reflecting environment and a status which change in real time as a texture in the case of generating the image including any of the water surface, glass, flame, gas and fog. SOLUTION: This game system comprises a means for performing projection conversion of a three-dimensional polygon object arranged in a virtual three-dimensional space into a viewpoint coordinate system and drawing it in a drawing area, a UV value calculation means for calculating a UV value of a predetermined texture to be mapped to the apex of the polygon object, a drawing means for drawing the predetermined texture to the drawn three-dimensional polygon object based on the calculated UV value. The UV value calculation means comprises a means for changing a status of deformation of an original image by changing setting of the UV value in time. COPYRIGHT: (C)2005,JPO&NCIPI
    • 要解决的问题:通过利用图像反射环境和在生成包括水面,玻璃,火焰,气体中的任何一种的图像的情况下的实时变化的状态来简单地生成逼真的图像 和雾。 解决方案:该游戏系统包括用于将布置在虚拟三维空间中的三维多边形对象的投影转换进入视点坐标系并将其绘制在绘图区域中的装置,用于计算 要映射到多边形对象的顶点的预定纹理的UV值,用于根据所计算的UV值将所述预定纹理绘制到所绘制的三维多边形对象的绘制装置。 UV值计算装置包括通过改变UV值在时间上的设置来改变原始图像的变形状态的装置。 版权所有(C)2005,JPO&NCIPI
    • 4. 发明专利
    • GAME SYSTEM AND INFORMATION MEMORY MEDIUM
    • JP2003175274A
    • 2003-06-24
    • JP2003002098
    • 2003-01-08
    • NAMCO LTD
    • WATANABE KAZUMASATAKAHASHI HIDEJI
    • A63F13/52A63F13/55G06T13/60G06T15/04A63F13/00
    • PROBLEM TO BE SOLVED: To produce a realistic image by utilizing, as the texture, an image reflecting the environment and situation changing in real time. SOLUTION: The game system comprises a means for determining the layout of an object and a virtual camera in a frame by operating the moving motion of the object disposed in a virtual 3D space based on the input by a player, a means for transforming the view-point coordinate system to the screen coordinate system, drawing an original image produced by the rendering process in an image drawing region and executing a process necessary for utilizing at leas part of the original image as the texture, and a means for producing a prescribed object image through which a background image can be seen by mapping the texture made of at least part of the original image on a prescribed object within the 3D space, synthesizing the image and the original image, and outputting the synthesized image to an display part, in the one-frame image producing process for producing an image in an prescribed frame in the virtual 3D space in which at least one element among the kind, layout and condition of a 3D model, the environment condition and the layout of a virtual camera is changed in real time. COPYRIGHT: (C)2003,JPO