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    • 2. 发明专利
    • GAME MACHINE AND INFORMATION STORING MEDIUM
    • JP2000233077A
    • 2000-08-29
    • JP3719399
    • 1999-02-16
    • NAMCO LTD
    • ODATE TAKASHI
    • G09B9/05A63F13/285A63F13/45A63F13/818A63F13/00
    • PROBLEM TO BE SOLVED: To provide a game machine and an information storing medium capable of appealing a bodily sensation mechanism providing the real bodily sensation to a player not actually playing a game. SOLUTION: A game machine comprises a bodily sensation mechanism (air compressor, rotary actuator, powder brake and the like) for giving the bodily sensation to a player, a rod 804 and a reel handle 806 operated by the player, and a bodily sensation control part for controlling the operation of the bodily sensation mechanism. When the player winds up the reel handle 806 during an attract period, the bodily sensation demonstration for giving the bodily sensation obtained during a game play period, to the player is executed. The bodily sensation demonstration is executed when the reel handle 806 is rotated by a predetermined angle. The bodily sensation demonstration is released after the passage of a predetermined period from the start of the bodily sensation demonstration. The bodily sensation mechanism is returned to a standard state (a state that the rod is laid) under a predetermined condition. The processing for returning the bodily sensation mechanism to the standard state is mounted in a loop of the attract processing.
    • 3. 发明专利
    • GAME MACHINE AND INFORMATION STORAGE MEDIUM
    • JP2000157742A
    • 2000-06-13
    • JP35213398
    • 1998-11-26
    • NAMCO LTD
    • NAKAJIMA NOBUTAKAODATE TAKASHIKITO MASAHIDE
    • A63F13/31A63F13/323A63F13/33A63F13/79A63F13/818A63F13/825A63F13/88A63F13/00
    • PROBLEM TO BE SOLVED: To give a player a pleasure other than that of a creature catching game in a creature catching game. SOLUTION: A game in which a fish 1112 is angled in a virtual lake is played on a business game machine 1100. A memory card 180 that is inserted into a slot 1120 and where information of the fish angled is written in is inserted into the slot 1150 of a home game machine 1140, information of fish angled is read out and the angled fish 1112 is displayed on a screen 1160. The appreciation, collection, growing and mini game of fish are performed. Image information of the fish is prepared on both of the business game machine and the home game machine, and a specified information of the image information is transferred through the memory card 180. Incidental information characterizing fish caught such as attribute information of fish, history information, message information of players, item information is contained in the information of the fish caught. In the business game machine, exchange of fish and items and stocking of fish are made possible. Information concerning a list of items players do not have in possession is stored in the memory cards, and on the basis of information of the list of items not in possession, fish and items the player is expected to catch are selected.
    • 4. 发明专利
    • GAME SYSTEM AND INFORMATION STORAGE MEDIUM
    • JP2000167246A
    • 2000-06-20
    • JP36191798
    • 1998-12-04
    • NAMCO LTD
    • ODATE TAKASHI
    • A63F13/00
    • PROBLEM TO BE SOLVED: To enable reception work while enjoying it by performing reception directing processing reflected with reception detected by a reception detecting means when providing a game to a player on the condition of reception of game charges, and performing the reception direction on a display part at the time of reception. SOLUTION: This system is provided with a reception detecting part for detecting the reception each time there is the reception from a reception part, and the detecting signal thereof is outputted to a reception directing part. Each time a coin is put in from the reception part, in the reception directing part, the image of flutteringly lowering a dummy coin 310 in the water from the upper side of picture on the display part is displayed, for example. Besides, a coin insertion directing image is displayed with the story that a piranha of a character to appear in the relevant game noisily bites the inserted dummy coin 310. Further, at such a time, a credit counter 320 is displayed on the lower right side of the coin insertion directing image and a message 330 of 'please put in two more coins' is displayed.
    • 5. 发明专利
    • GAME SYSTEM AND INFORMATION STORAGE MEDIUM
    • JP2000167245A
    • 2000-06-20
    • JP36190798
    • 1998-12-04
    • NAMCO LTD
    • ODATE TAKASHI
    • A63F13/245A63F13/46A63F13/52A63F13/537A63F13/55A63F13/818A63F13/00
    • PROBLEM TO BE SOLVED: To practically enjoy a fishing game from the beginner to the high level player by evaluating the operation of a lure in the fishing game based on the degree of suitability for optimum conditions for guiding a fish close to the lure, and transmitting the evaluated result to a player in real time. SOLUTION: The player inputs operation data by operating the pole, reel or button of an operating part 110, for example, and outputs these operation data to a processing part 120. In the processing part 120, based on the inputted operation data, the lure operation of the player is evaluated based on the degree of suitability for the optimum conditions for guiding the fish close to the lure by an evaluating part 132 of a game arithmetic part 130. Based on this evaluated result, the hook of the fish and the size of the fish to be landed are determined by a result determining part 138 and evaluated result transmission data are outputted to an image display part 160 in real time. Further, in this case, the range of preying and the view range of the fish age controlled corresponding to the operation of the lure by a fish control part 136.
    • 6. 发明专利
    • GAME SYSTEM, GAME MACHINE AND INFORMATION STORAGE MEDIUM
    • JP2000157743A
    • 2000-06-13
    • JP35213498
    • 1998-11-26
    • NAMCO LTD
    • NAKAJIMA NOBUTAKAODATE TAKASHI
    • A63F13/33A63F13/323A63F13/35A63F13/45A63F13/61A63F13/818A63F13/95A63F13/00
    • PROBLEM TO BE SOLVED: To provide a game system that can make the play of a player to be influenced by the play of another player and vary the environment of a creature catching field. SOLUTION: A virtual lake management section 310 manages a virtual lake. A player selects an angling place on a game machine connected to a host device through a network and, when place selection information is received, the host device sends angling place information notifying whether a play is permitted or not to the game machine. When the player stocks the lake with fish and stocking information including the player's message is received, personal release of fish is executed on the basis of the stocking information. On the basis of weather information of the real world, weather information of the virtual lake is varied in real time and fish shoals are managed on the basis of the weather information. Fish stocking is performed regularly in accordance with schedule information. Before regular stocking, parts of the lake that are to be stocked with fish, times when stocking will take place, and kinds of fish to be stocked are advertised to the player. Between the host device and the game machine, a specified information of image information and an incidental information characterizing the fish are sent and received.