会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 1. 发明专利
    • Game program, recording medium, and computer
    • 游戏程序,记录媒体和计算机
    • JP2010155055A
    • 2010-07-15
    • JP2009086968
    • 2009-03-31
    • Copcom Co Ltd株式会社カプコン
    • MOINE HIDEAKIYAMANOUCHI TAKAAKIYONEZAWA TOSHIAKI
    • A63F13/00A63F13/10
    • PROBLEM TO BE SOLVED: To provide a game program that can improve feelings of solidarity and cooperation with ally objects given to a player, and a recording medium recording the game program, and a computer capable of executing the game program.
      SOLUTION: The game program is used to achieve, by the computer, a game device 10 capable of executing a game of attacking an enemy object by a player object and the ally object operated by the player within a virtual space. The game program allows the computer to function as a determining section 14 determining whether the state of the player object and enemy object is in a set state, and as an object control section 15 controlling the motion of the player object and ally object to cooperate and take an attack action set against the enemy object when the set state is determined in the game device 10.
      COPYRIGHT: (C)2010,JPO&INPIT
    • 要解决的问题:提供一种游戏程序,其可以改善与给予玩家的盟友对象的团结和合作的感觉,以及记录游戏程序的记录介质以及能够执行游戏程序的计算机。 游戏程序用于通过计算机实现能够执行由玩家对象攻击敌方对象的游戏和在虚拟空间内由玩家操作的盟友对象的游戏装置10。 游戏程序允许计算机用作确定部分14,确定选手对象和敌方对象的状态是否处于设置状态,以及作为对象控制部分15控制选手对象和盟友对象合作的运动, 在游戏装置10中确定设定状态时,对敌方对象采取攻击行动。(C)2010,JPO&INPIT
    • 2. 发明专利
    • Game program and game device
    • 游戏程序和游戏设备
    • JP2014030757A
    • 2014-02-20
    • JP2013213383
    • 2013-10-11
    • Copcom Co Ltd株式会社カプコン
    • MOINE HIDEAKIYAMANOUCHI TAKAAKIYONEZAWA TOSHIAKI
    • A63F13/56A63F13/833
    • PROBLEM TO BE SOLVED: To provide a game program capable of improving solidarity and cooperative feelings with a friend object given to a player, a recording medium having the game program recorded thereon, and a computer capable of executing the game program.SOLUTION: The game program is used to realize, by a computer, a game device 10 capable of executing a game in which a player object operated by a player and a friend object attack an enemy object inside a virtual space. The game program makes the computer function as a determination part 14 for determining whether or not the state of the player object and the enemy object is a setting state, and an object control part 15 for controlling the operations of the player object and the friend object so that they both cooperate to take an attacking action set for the enemy object when determined that it is the setting state, of the game device 10.
    • 要解决的问题:提供一种能够通过给予玩家的朋友对象改善团结和合作感觉的游戏程序,具有记录游戏程序的记录介质和能够执行游戏程序的计算机。解决方案:游戏 程序用于通过计算机实现能够执行由玩家和朋友对象操作的玩家对象在虚拟空间内攻击敌方对象的游戏的游戏装置10。 游戏程序使计算机作为确定部分14,用于确定选手对象和敌方对象的状态是否为设置状态,以及用于控制选手对象和朋友对象的操作的对象控制部15 从而当游戏装置10被确定为设定状态时,它们都合作对敌方对象进行攻击动作。
    • 4. 发明专利
    • Game programs and game system
    • 游戏程序和游戏系统
    • JP2014068657A
    • 2014-04-21
    • JP2012214415
    • 2012-09-27
    • Copcom Co Ltd株式会社カプコン
    • TAOKA JIROFUKUSHIMA ATSUSHIMOINE HIDEAKI
    • A63F13/45A63F13/30
    • A63F13/67A63F13/795
    • PROBLEM TO BE SOLVED: To provide a game program and a game system capable of increasing matching opportunities of a plurality of players in a game progressed by the plurality of players in a virtual game space.SOLUTION: There is provided a game program allowing a computer to function as: game control means 41 for generating a virtual game space, allowing a character corresponding to at least one player joining the same session to act in the virtual game space corresponding to operation input into the computer, and progressing the game; difficulty setting means 42 for setting difficulty of the game by the character corresponding to at least one player before start of the game; and participation accepting means 43 for accepting participation to the game of another player other than one player. The participation accepting means 43 permits participation to a session of another player operating a character having set difficulty which is different from the difficulty set in the character corresponding to one player.
    • 要解决的问题:提供一种游戏程序和游戏系统,其能够在虚拟游戏空间中增加由多个玩家进行的游戏中的多个玩家的匹配机会。解决方案:提供了一种允许计算机 作为:用于生成虚拟游戏空间的游戏控制单元41,使与加入同一会话的至少一个玩家相对应的角色在对应于输入到计算机的操作的虚拟游戏空间中动作,进行游戏; 难度设定装置42,用于在游戏开始之前由与至少一名玩家对应的角色设定游戏难度; 以及用于接受除一个玩家以外的另一玩家的游戏的参与的参与接受装置43。 参与接受装置43允许参与操作具有设置困难的角色的另一玩家的会话,该角色与在与一个玩家相对应的角色中设置的难度不同。
    • 5. 发明专利
    • Game program, record medium, and computer
    • 游戏程序,记录媒体和计算机
    • JP2010155054A
    • 2010-07-15
    • JP2009086967
    • 2009-03-31
    • Copcom Co Ltd株式会社カプコン
    • TAOKA JIROMOINE HIDEAKIYAMANOUCHI TAKAAKIYONEZAWA TOSHIAKI
    • A63F13/00A63F13/10
    • PROBLEM TO BE SOLVED: To provide a game program capable of enhancing sense of unity and cooperation with a friend object given to a player, a record medium on which the game program is recorded, and a computer capable of executing the game program. SOLUTION: A game apparatus 10 capable of executing a game in which a player object and the friend object operated by the player attack an enemy object in a virtual space is achieved by using the game program by the computer. The game program allows the computer to operate as a determination part 14 for determining whether states of the player object and the enemy object of the game apparatus 10 are set or not and an object control part 15 for controlling actions of the player object and the friend object so that they could make attack actions set against the enemy object in cooperation when determined that the states of the player object and the enemy object are set. COPYRIGHT: (C)2010,JPO&INPIT
    • 要解决的问题:提供一种能够增强与给予玩家的朋友对象的一致性和合作感的游戏程序,记录有游戏程序的记录介质和能够执行游戏程序的计算机 。 解决方案:能够通过使用计算机的游戏程序来实现能够执行游戏者对象和由玩家操作的朋友对象在虚拟空间中攻击敌方对象的游戏的游戏装置10。 游戏程序允许计算机作为用于确定游戏装置10的选手对象和敌方对象的状态是否被置位的确定部分14以及用于控制选手对象和朋友的动作的对象控制部分15 对象,使得当确定玩家对象和敌方对象的状态被设置时,他们可以合作地对敌对象进行攻击动作。 版权所有(C)2010,JPO&INPIT