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    • 81. 发明专利
    • Game machine
    • 游戏机
    • JP2013103101A
    • 2013-05-30
    • JP2011251046
    • 2011-11-16
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • HASHIZUME ATSUTA
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine capable of recording information on an external device in which image is displayed selected from player waiting demonstration images to be changed according to a game state.SOLUTION: The game machine includes: a display device for displaying images; a storage means for storing a plurality of player waiting images being different based on game states; a display control means for selecting one of the plurality of player waiting images to display on the display device; and an output means for outputting code information for supplying information of the displayed player waiting image to the external device.
    • 要解决的问题:提供一种能够在根据游戏状态改变的玩家等待演示图像中选择的图像被显示的外部设备上记录信息的游戏机。 游戏机包括:用于显示图像的显示装置; 存储装置,用于存储基于游戏状态而不同的多个玩家等待图像; 显示控制装置,用于选择多个播放器等待图像中的一个以在显示装置上显示; 以及输出装置,用于输出用于将显示的玩家等待图像的信息提供给外部装置的代码信息。 版权所有(C)2013,JPO&INPIT
    • 82. 发明专利
    • Game machine
    • 游戏机
    • JP2013090775A
    • 2013-05-16
    • JP2011234446
    • 2011-10-25
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • OTA KAZUNOBUHASHIZUME ATSUTA
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine capable of reducing a load of the control processing of the game machine while outputting the intrinsic information of the game machine that works on the prevention of fraudulence.SOLUTION: A one-chip microcomputer 110m performs external information output processing for chips that makes an output circuit 113a output external information for chips only for a time after the application of power to the game machine until the execution of the loop processing of a regular game with a step S20 and a step S30.
    • 要解决的问题:提供一种能够减少游戏机的控制处理的负担,同时输出防止欺诈的游戏机的固有信息的游戏机。 解决方案:单片机110m对芯片进行外部信息输出处理,使得输出电路113a在向游戏机施加电力之后的一段时间内输出芯片的外部信息,直到执行循环处理 具有步骤S20和步骤S30的常规游戏。 版权所有(C)2013,JPO&INPIT
    • 83. 发明专利
    • Game machine
    • 游戏机
    • JP2013046660A
    • 2013-03-07
    • JP2011185617
    • 2011-08-29
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • HASHIZUME ATSUTA
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine with a priority start prize hole and a non-priority start prize hole in which a symbol stopping time is extended based on a jackpot random number value, while restricting a player's speculative spirit.SOLUTION: The game machine includes a first special symbol display device 20 for variation display and stop display of special symbols based on the entry of a game ball into a first start prize hole 14 of the non-priority start prize hole, and a second special symbol display device 21 for variation display and stop display of special symbols based on the entry of a game ball into a second start prize hole 15 of the priority start prize hole. A main CPU 110a decides a special symbol stopping time based on a random number value stored in a special symbol storage area for the following variation. When there is reservation storage of the special symbols, the main CPU 110a decides the special symbol display device to perform the next variation display, at the beginning of stopping the special symbols.
    • 要解决的问题:在限制玩家的投机精神的同时,提供具有基于累积奖励随机数值延长符号停止时间的优先起动奖杯和非优先起动奖杯的游戏机。 解决方案:游戏机包括:第一特殊符号显示装置20,用于基于游戏球进入非优先级起始奖金孔的第一起始奖金孔14进行变化显示和停止显示特殊符号;以及 第二特殊符号显示装置21,用于基于游戏球进入优先启动奖金孔的第二起始奖牌孔15来显示和停止显示特殊符号。 主CPU 110a基于存储在特殊符号存储区域中的随机数值来确定特定符号停止时间用于以下变化。 当存在特殊符号的预约存储时,在停止特殊符号的开始时,主CPU 110a决定特殊符号显示装置执行下一个变化显示。 版权所有(C)2013,JPO&INPIT
    • 84. 发明专利
    • Game machine
    • 游戏机
    • JP2013017892A
    • 2013-01-31
    • JP2012241647
    • 2012-11-01
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • KAWAKAMI KOTATANAKA HIDENORIITO AYAHASHIZUME ATSUTAITO HIROMI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine for reducing a decrease in operating ratio in the game machine for playing many kinds of special game.SOLUTION: In a time-shortening game, a game is controlled in a non-time-shortening game state regardless of a game state controlled at the point of time when a right to play the time-shortening game is obtained; in a small winning game, a game is controlled in a game state controlled at the point of time when a right to play the small winning game is obtained, that is, the game is controlled depending on a non-time-shortening game state or on a time-shortening game state. Special symbol lottery related to a second start pocket more easily provides a player with more advantageous profit than special symbol lottery related to a first start pocket.
    • 要解决的问题:提供一种游戏机,用于减少用于玩多种特殊游戏的游戏机中的操作率的降低。 解决方案:在时间缩短游戏中,不管游戏状态是否在获得播放缩短游戏的权利的时间点被控制,游戏被控制在非时间缩短的游戏状态中。 在小型获胜游戏中,游戏被控制在获得小型获胜游戏的权利的时间点所控制的游戏状态中,也就是说,根据非时间缩短的游戏状态来控制游戏,或者 在时间缩短的游戏状态。 与第二开始口袋相关的特殊符号抽奖更容易地为玩家提供比与第一开始口袋相关的特殊符号彩票更有利的利润。 版权所有(C)2013,JPO&INPIT
    • 85. 发明专利
    • Pachinko game machine
    • PACHINKO游戏机
    • JP2012080952A
    • 2012-04-26
    • JP2010227699
    • 2010-10-07
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • ASAHI TAKUYAYAMAZAKI AKIRAKITAI TAKENORIKAKO TAKAYUKIMOMOSE TOMOYANAGANAWA TAKUROKANIE KOGOROHASHIZUME ATSUTAMARUKO SHOHEI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a Pachinko game machine capable of carrying out a new game as a game in a usual game state.SOLUTION: Winning random numbers acquired triggered by a game ball passing a gate is read ahead to determine beforehand whether the winning random numbers win a prize or not. When the winning random numbers for usual symbols are determined beforehand to have won the prize as a result of prior determination, notification rendering is performed to notify the player to the effect that an electric tulip is put in an open state for a predetermined time as a privilege game upon the variation stop of the usual symbols corresponding to the winning random numbers. When the game ball makes a winning entry into the electric tulip in the electric tulip opening operation on which the notification rendering is performed, privilege rendering is carried out in special symbol variation generated by the prize winning.
    • 要解决的问题:提供能够在通常的游戏状态下作为游戏执行新游戏的弹球游戏机。 解决方案:提前获取由通过门的游戏球触发的获胜随机数,以便事先确定获胜随机数是否赢得奖品。 当预先确定通常符号的获胜随机数作为先前确定的结果而获得奖品时,执行通知呈现以通知玩家电动郁金香为预定时间的打开状态作为 特权游戏对应于获胜随机数的通常符号的变化停止。 当游戏球在执行通知描绘的电动郁金香打开操作中进入电动郁金香时,通过获奖产生的特殊符号变化进行特权渲染。 版权所有(C)2012,JPO&INPIT
    • 86. 发明专利
    • Game machine
    • 游戏机
    • JP2012070859A
    • 2012-04-12
    • JP2010217108
    • 2010-09-28
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • KAWAKAMI KOTAHASHIZUME ATSUTAMARUKO SHOHEIOTA KAZUNOBU
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine quickly and accurately detecting the presence and absence of abnormal condition of a random number generating unit.SOLUTION: The game machine includes: an abnormal random number generation detecting unit for detecting an abnormal condition of a hardware random number generating circuit at an initial period of turning on power, from turning on power to setting of interruption permission for timer interruption processing, in main processing executed by a main controller; and an abnormal random number generation handling unit receiving a result of the detection by the abnormal random number generation detecting unit, repeatedly resetting a watchdog timer for initializing a computer of the main controller as handling of abnormal random number generation during the initial period of turning on power when the hardware random number generating circuit has the abnormal condition, and interrupting the execution of the main processing.
    • 要解决的问题:提供一种快速准确地检测随机数生成单元的异常状况的存在和不存在的游戏机。 解决方案:游戏机包括:异常随机数生成检测单元,用于在打开电源的初始时段检测硬件随机数产生电路的异常状况,从接通电力到设置定时器中断的中断许可 在主控制器执行的主处理中进行处理; 以及异常随机数生成处理单元,其接收异常随机数生成检测单元的检测结果,反复重新设置用于初始化主控制器的计算机的看门狗定时器,作为在开始初始化期间的异常随机数生成的处理 当硬件随机数发生电路具有异常状态并中断主处理的执行时的电力。 版权所有(C)2012,JPO&INPIT
    • 87. 发明专利
    • Pachinko game machine
    • PACHINKO游戏机
    • JP2012050679A
    • 2012-03-15
    • JP2010195563
    • 2010-09-01
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • ASAHI TAKUYAYAMAZAKI AKIRAKITAI TAKENORIKAKO TAKAYUKIMOMOSE TOMOYANAGANAWA TAKUROKANIE KOGOROHASHIZUME ATSUTAMARUKO SHOHEI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a Pachinko game machine allowing a player to continuously shoot game balls without interruption, even during a ready-to-win presentation or even when having a maximum number of credit game balls for a first special symbol.SOLUTION: While an RAM of a game control board stores the maximum number of credit game balls (e.g., four balls) for the first special symbol, a winning random number stored in the RAM together with the right to vary normal symbols is looked ahead when the right to vary normal symbols is stored in the RAM; and a winning random number obtained based on the passage of the game ball through the gate is looked ahead when the game ball passes through a gate. Then, it is previously determined whether the winning random number is a winning number or not. A display screen of an image display device is used to execute notification presentation for notifying the player of a result of the previous determination.
    • 要解决的问题:提供一种弹球游戏机,允许玩家不间断地连续拍摄游戏球,即使在即将到来的呈现期间,或者甚至当具有用于第一特殊符号的最大数量的信用游戏球时 。

      解决方案:游戏控制板的RAM存储第一特殊符号的最大信用游戏球数(例如,四个球),存储在RAM中的获胜随机数以及改变正常符号的权利一起是 当正常符号变化的权利存储在RAM中时,向前看; 并且当游戏球通过门时,向前看,基于游戏球通过门而获得的获胜随机数。 然后,先前确定获胜随机数是否是获胜号码。 图像显示装置的显示画面被用于执行通知演示,以向玩家通知先前确定的结果。 版权所有(C)2012,JPO&INPIT

    • 88. 发明专利
    • Game machine
    • 游戏机
    • JP2012035087A
    • 2012-02-23
    • JP2011203622
    • 2011-09-16
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • OTA KAZUNOBUKAWAKAMI KOTAITO AYATANAKA HIDENORIHASHIZUME ATSUTAITO HIROMI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine having two starter slots, capable of exhibiting high performance effect by associated performance performed over special-symbol variation displays of a plurality of times.SOLUTION: The game machine has a constitution as follows. An execution command of the associated performance is stored in a performance data holding and storing unit. Then, a performance control unit controls performances a number of times of which is larger than a total number of performance commands including the execution command of the associated performance and performance commands which have been stored in the performance data holding and storing unit and whose corresponding performances are not yet executed, as the associated performance. A variation determining unit determines variation time of each performance constituting the associated performance based on a retaining number of pieces of right of variation displays of special symbols in the variation display retaining unit when executing each performance.
    • 要解决的问题:提供一种具有两个启动器插槽的游戏机,能够通过在多次的特殊符号变化显示上执行的相关性能表现出高性能效果。

      解决方案:游戏机具有以下结构。 相关联的演奏的执行命令被存储在演奏数据保存和存储单元中。 然后,性能控制单元控制其次数大于包括已经存储在演奏数据保存和存储单元中的相关演奏和演奏命令的执行命令的演奏命令的总数的性能,并且其性能 尚未执行,作为相关的性能。 变化确定单元基于在执行每个表演时在变化显示保持单元中的特殊符号的变化显示权的保留数量来确定构成相关表演的每个表演的变化时间。 版权所有(C)2012,JPO&INPIT

    • 89. 发明专利
    • Gaming machine
    • 游戏机
    • JP2011218196A
    • 2011-11-04
    • JP2011149131
    • 2011-07-05
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • OTA KAZUNOBUKAWAKAMI KOTAITO AYATANAKA HIDENORIHASHIZUME ATSUTAITO HIROMI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine having two start pockets, capable of setting an optimum varying length of time and producing a high presentation effect by related presentation.SOLUTION: When a game ball enters a first start pocket 105 and a second start pocket 120 during variation, a right of variation is reserved as a reserve ball. Game data for this reserve ball is determined by a previously determining unit 330 prior to the indication of the variation of the reserve ball. As a result of the determination by the previously determining unit 330, the related presentation is performed for a plurality of reserve balls. A controller 200 preferentially processes the reserve ball obtained by entering the first start pocket in an ordinary game state and preferentially processes the reserve ball obtained by entering the second start pocket 120 in a special game state. In addition, when the related presentation is performed, the controller 200 sets constant the varying length of time of variation indication of a special symbol except the variation indication of the last special symbol of the related presentation.
    • 要解决的问题:提供一种具有两个起始口袋的游戏机,其能够通过相关呈现来设定最佳变化的时间长度并产生高的呈现效果。

      解决方案:当游戏球在变化期间进入第一起始袋105和第二起始袋120时,变化权被保留作为保留球。 该预备球的游戏数据由预先确定单元330确定,在指示预备球的变化之前。 作为先前确定单元330的确定的结果,对于多个预留球执行相关呈现。 控制器200优先处理通过在普通游戏状态下进入第一开始口袋而获得的储备球,并且优先处理通过在特殊游戏状态下进入第二开始袋120而获得的保留球。 此外,当执行相关呈现时,控制器200将相关呈现的最后特殊符号的变化指示除外的特殊符号的变化时间变化长度设定为恒定。 版权所有(C)2012,JPO&INPIT

    • 90. 发明专利
    • Gaming machine
    • 游戏机
    • JP2011212267A
    • 2011-10-27
    • JP2010083882
    • 2010-03-31
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • YOSHIZAWA TAKASHIHASHIZUME ATSUTA
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine capable of improving player's desire to play by increasing the opportunities of winning a big winning.SOLUTION: When "long winning with time shortening" capable of acquiring many prize balls is won, after the winning game, it is shifted to a "high probability game state" wherein a big winning probability becomes about 1/10 and a "time shortening game state" wherein the entry of a game ball to a second start port is facilitated (game P2-1). Further, thereafter, by making the game ball enter the second start port, the "long winning with time shortening" is won again by the probability of 99%.
    • 要解决的问题:提供一种能够通过增加赢得大赢家的机会来提高玩家的玩家欲望的游戏机。解决方案:赢得胜利后,获得能够获得许多奖杯的“长时间缩短” 移动到“大概率游戏状态”,其中大的获胜概率变为约1/10,并且促进游戏球进入第二起始端口的“时间缩短游戏状态”(游戏P2-1) 。 此外,通过使游戏球进入第二起始端口,以99%的概率再次获得“长时间缩短的胜利”。