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    • 132. 发明专利
    • Game system and game program
    • 游戏系统和游戏程序
    • JP2007097837A
    • 2007-04-19
    • JP2005291639
    • 2005-10-04
    • Nintendo Co Ltd任天堂株式会社
    • SUZUKI ICHIROSHIRAIWA YUSUKESATO TAKEHISA
    • A63F13/12A63F13/00
    • A63F13/577A63F13/12A63F13/2145A63F13/26A63F13/31A63F13/803A63F2300/405A63F2300/64A63F2300/8017
    • PROBLEM TO BE SOLVED: To provide a game system and a game program responding to a communication environment in which a transmitting/receiving time becomes longer, in a game played among a plurality of game devices via a communication network. SOLUTION: This game system creates item object initial information for making an item object appear and act in a virtual game world according to a prescribed input operation of a player and after making it appear in the virtual game world, makes the item object act according to a prescribed action standard. The item object initial information is transmitted to another game device. After receiving the item object initial information, the other game device makes the item object appear on the virtual game world based on the item object initial information and makes the item object act according to the prescribed action standard. COPYRIGHT: (C)2007,JPO&INPIT
    • 要解决的问题:在通过通信网络在多个游戏装置之间播放的游戏中,提供响应于发送/接收时间变长的通信环境的游戏系统和游戏程序。

      解决方案:该游戏系统根据玩家的规定的输入操作,并使其出现在虚拟游戏世界中,创建物品对象的初始信息,使物品对象出现并在虚拟游戏世界中作用,使物品对象 按照规定的行动标准行事。 项目对象初始信息被发送到另一个游戏设备。 在接收到物品对象初始信息之后,其他游戏装置根据物品对象初始信息使物品对象出现在虚拟游戏世界中,并使物品对象按照规定的动作标准动作。 版权所有(C)2007,JPO&INPIT

    • 133. 发明专利
    • Game program
    • 游戏程序
    • JP2007097829A
    • 2007-04-19
    • JP2005291372
    • 2005-10-04
    • Nintendo Co Ltd任天堂株式会社
    • NIIDA KOICHI
    • A63F13/12A63F13/00
    • A63F13/426A63F13/12A63F13/2145A63F13/327A63F13/837A63F2300/1075A63F2300/405A63F2300/807
    • PROBLEM TO BE SOLVED: To provide a game program effectively obstructing an opponent with an obstacle. SOLUTION: A CPU core 42 of a game machine 10 displays a game picture on an an LCD 14, executes a game process and an updating process on a game picture. The CPU core determines whether the result of the game process satisfies a prescribed condition or not, when the determination result is affirmative, detects touch coordinates through a touch panel 22 and transmits the detection result to an opponent game machine through a wireless communication part 64. Touch coordinates from the opponent game machine are received at an arbitrary timing by the wireless communication part 64. When receiving the opponent touch coordinates, the CPU core 42 displays an obstacle in the opponent touch coordinates position on the LCD 14. COPYRIGHT: (C)2007,JPO&INPIT
    • 要解决的问题:提供游戏程序有效地阻止对手的障碍物。 解决方案:游戏机10的CPU核心42在LCD 14上显示游戏画面,对游戏画面执行游戏处理和更新处理。 CPU核心确定游戏过程的结果是否满足规定条件,当确定结果为肯定时,通过触摸面板22检测触摸坐标,并通过无线通信部分64将检测结果发送给对手游戏机。 通过无线通信部64在任意的时刻接收来自对手游戏机的触摸坐标。当接收到对手的触摸坐标时,CPU核心42在LCD 14的对手触摸坐标位置显示障碍物。 (C)2007,JPO&INPIT
    • 135. 发明专利
    • Game system, game apparatus and game program
    • 游戏系统,游戏设备和游戏程序
    • JP2006305091A
    • 2006-11-09
    • JP2005131910
    • 2005-04-28
    • Nintendo Co Ltd任天堂株式会社
    • NOGAMI HISASHIKOMATSU KUNIHIRO
    • A63F13/12
    • A63F13/327A63F13/12A63F13/31A63F13/92A63F2300/204A63F2300/405
    • PROBLEM TO BE SOLVED: To prevent drop in communication efficiency without concentration of processing on one game apparatus by making a master unit for individual scenes share the required processing. SOLUTION: The game system 100 comprises a plurality of game units 10, which are connected to communicate with each other. A virtual reality space in a communication game is composed of a plurality of scenes, and the game units 10 participating in each of the scenes are assigned to a master unit (scene host) and slave units (scene visitors). During a game, the scene host executes processing separately for updating scene common data to be shared among all the game units participating in the communication game and scene proper data to be shared by the game units 10 alone participating in the scenes with which own unit is present. COPYRIGHT: (C)2007,JPO&INPIT
    • 要解决的问题:为了防止通过使单个场景的主单元共享所需的处理,而不会在一个游戏装置上集中处理的通信效率降低。 解决方案:游戏系统100包括被连接以相互通信的多个游戏单元10。 通信游戏中的虚拟现实空间由多个场景组成,并且参与每个场景的游戏单元10被分配给主单元(场景主机)和从单元(场景访问者)。 在游戏过程中,场景主机分别执行用于更新参与通信游戏的所有游戏单元中共享的场景共同数据和单独参与单元所在场景的游戏单元10共享的场景正确数据的处理 当下。 版权所有(C)2007,JPO&INPIT
    • 137. 发明专利
    • Radio network system and radio communication program
    • 无线电网络系统和无线电通信计划
    • JP2006148448A
    • 2006-06-08
    • JP2004334536
    • 2004-11-18
    • Nintendo Co Ltd任天堂株式会社
    • SASAKI TETSUYAKUWABARA MASAHITO
    • H04L12/28A63F13/12H04B7/26H04Q7/38
    • A63F13/34A63F13/12A63F13/31A63F13/327A63F13/92A63F2300/1075A63F2300/301A63F2300/405A63F2300/408
    • PROBLEM TO BE SOLVED: To enable the automatic structuring of a radio network constituted of one master unit and one or more sub-unit. SOLUTION: On receipt of a network connection request, a CPU core sets a master unit search period at random so as to search the master unit or a tentative master unit until the master unit search period is completed. Subsequently, when the master unit search period is ended, the CPU core sets a tentative master processing period at random so as to make an own-game unit operate as a tentative master until the tentative master processing period is ended. The CPU core alternately repeats such a master unit search and the tentative master processing. If the other game unit in operation as either a master unit or a tentative master unit is found during the master unit search period, the CPU core makes the self-game unit operate as a sub-unit if a connection request is received from the other game unit during the tentative master processing period, the CPU core makes the self-game unit operate as a master unit. COPYRIGHT: (C)2006,JPO&NCIPI
    • 要解决的问题:为了能够自动构造由一个主单元和一个或多个子单元构成的无线电网络。 解决方案:CPU核心在接收到网络连接请求时,随机设置主单元搜索周期,以搜索主单元或临时主单元,直到主单元搜索周期完成。 随后,当主单元搜索时段结束时,CPU核心随机地设置暂定的主处理时段,以使自己的游戏单元作为暂时主机操作,直到暂时的主处理时段结束为止。 CPU内核交替地重复这样的主单元搜索和初步的主处理。 如果在主单元搜索期间发现作为主单元或暂定主单元操作的其他游戏单元,则如果从另一个接收到连接请求,则CPU核心使自身游戏单元作为子单元操作 游戏单元在暂时主处理期间,CPU核心使自游戏单元作为主单元工作。 版权所有(C)2006,JPO&NCIPI