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    • 9. 发明专利
    • Game system and program
    • 游戏系统和程序
    • JP2014150848A
    • 2014-08-25
    • JP2013020945
    • 2013-02-05
    • Namco Bandai Games Inc株式会社バンダイナムコゲームス
    • SHINODA TETSUYA
    • A63F13/847A63F13/30A63F13/46A63F13/55
    • A63F13/335A63F13/10A63F13/12A63F13/34A63F13/803A63F13/847
    • PROBLEM TO BE SOLVED: To provide a game system which enables a good player to draw up a bad player and enables the players to enjoy cooperative play with a sense of unity.SOLUTION: A game system includes: a joint event processing part 112 which, when a joint event occurs, places a joint object in an object space in place of player objects of a plurality of players and puts the plurality of players in a cooperative state; an individual play processing part 113 which, when the plurality of players are not in the cooperative state, controls player objects corresponding to the respective players on the basis of inputted information about the respective plurality of players; and a cooperative play processing part 114 which, when the plurality of players are in the cooperative state, controls the joint object on the basis of the inputted information about the plurality of players. The joint event processing part 112 performs superiority/inferiority determination about positions of the player objects of the plurality of players before the joint event occurs and determines an arrangement position of the joint object on the basis of a result of determination.
    • 要解决的问题:提供一种游戏系统,其使得良好的玩家能够制作坏玩家,并且使得玩家能够以一致的感觉来享受合作玩游戏。解决方案:游戏系统包括:联合事件处理部分112, 当联合事件发生时,将对象空间中的联合对象放置在多个玩家的玩家对象中,并将多个玩家置于协作状态; 单独播放处理部113,当多个播放器不处于协作状态时,根据输入的关于多个播放器的信息来控制与各个播放器对应的播放器对象; 以及协作播放处理部分114,当多个播放器处于协作状态时,根据关于多个播放器的输入信息控制联合对象。 联合事件处理部112对关联事件发生之前的多个玩家的玩家对象的位置进行优先/否定判定,并根据判定结果确定关节对象的配置位置。