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    • 4. 发明公开
    • APPARATUSES, METHODS AND SYSTEMS FOR AN ENGAGEMENT-TRACKING GAME MODIFIER
    • 设备,方法和系统方面进行了SPIELMODIFIKATOR FOR行为跟踪
    • EP2482946A1
    • 2012-08-08
    • EP10821271.3
    • 2010-09-30
    • Zynga Inc.
    • DRIEMEYER, JustinHAGAN, KevinOCKO, MatthewTORNOW, Nick
    • A63F13/12
    • A63F13/75A63F9/24A63F13/00A63F13/12A63F13/35A63F13/60A63F13/79A63F13/795A63F13/798A63F2300/535A63F2300/5506A63F2300/5546A63F2300/5573A63F2300/5593A63F2300/575G06F17/00G06F19/00G06Q20/123G06Q20/4016G06Q30/016G06Q50/01G06Q50/34G07F17/3234
    • The apparatuses, methods and systems for an online behavior monitor ("obm") transform user social-gaming behavioral pattern data via various OBM components into online social-gaming experience customizations. In one embodiment, to process a virtual security clearance request, the OBM may obtain user online gaming pattern data including gaming actions and their associated timestamps, user online social activities and their associated timestamps; and virtual security clearance evaluation rules.The OBM may generate a social-gaming activity timeline using the gaming actions, social activities and timestamps. By applying the virtual security clearance evaluation rules to the social-gaming activity timeline, the OBM may calculate evaluation scores. The OBM may compare the evaluation scores to the evaluation score thresholds to generate virtual security clearance flags, and may determine whether any virtual security clearance flags were generated based on the comparison.
    • 这些设备,方法和系统的一个在线行为监控(“OBM”)通过各种OBM组件转换用户社交游戏行为模式的数据到在线社交游戏体验的定制。 在一个中,在从用户接收客户服务请求实施例中,可以OBM获得,用于处理客户服务请求,用户社交图数据识别共同的用户,社交网络动作识别符和相关联的社交网络动作的时间戳; 用户在线游戏动作标识符和相关的游戏动作的时间戳; 和客户服务请求评估的规则和有关要求评估得分阈值。 该OBM可为用户生成和使用的游戏动作识别,社交网络行动标识符和时间戳的共同用户的社交游戏活动的时间表。 该OBM可生成使用社交游戏活动时间表用户提供社交游戏活动线程。 该OBM可通过将客户服务请求的评价规则,社交游戏活动线程计算客户服务请求评估规则分数,并比较每个客户的服务请求评估规则的得分与其相关联的请求评估分数阈值生成请求评估标志。 该OBM可确定性矿是否处理根据是否产生任何请求评估标志的客户服务请求。
    • 6. 发明公开
    • POSITION DISPLAY SYSTEM
    • POSITIONSANZEIGESYSTEM
    • EP1811796A1
    • 2007-07-25
    • EP05799879.1
    • 2005-11-07
    • SEGA CORPORATION
    • YAMASHITA, Kenya, SEGA CORPORATIONOKUNOKI, Yutaka, SEGA CORPORATION
    • H04Q7/34G08G1/13H04Q7/38
    • H04L67/18A63F13/12A63F13/79A63F2300/406A63F2300/5573A63F2300/5593G08G1/20H04L67/04H04L67/1002H04L67/36H04W12/02H04W64/00
    • In a position display system, position-related information related with real positions of respective information processing terminals are obtained; the position-related information is transmitted to a server; real positions of the respective information processing terminals based on the position-related information are stored; past real positions satisfying the condition of being before the present time by a prescribed period of time and more are generated as display positions for the respective information processing terminals; the display positions of the respective information processing terminals are obtained from the server; and the display positions of said a plurality of information processing terminals are displayed on the screens of the respective information processing terminals. Real positions at which respective users have been actually present but which are not the present real positions of the users and are at times before a prescribed period of time and more are displayed. Thus, the privacy of the users is protected while positions of the mobile bodies can be displayed natural.
    • 在位置显示系统中,获得与各个信息处理终端的实际位置相关的位置相关信息; 位置相关信息被发送到服务器; 存储基于位置相关信息的各个信息处理终端的实际位置; 产生满足当前时间之前的规定时间和更多的条件的过去的实际位置作为各个信息处理终端的显示位置; 从服务器获得各个信息处理终端的显示位置; 并且所述多个信息处理终端的显示位置显示在各个信息处理终端的屏幕上。 各用户实际存在的实际位置,但不是用户现在的实际位置,并且在规定的时间段和更多时间之间显示。 因此,可以自然地显示移动体的位置,保护用户的隐私。