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热词
    • 5. 发明公开
    • Game device and control method
    • Spielvorrichtung und Steuerverfahren
    • EP2301634A1
    • 2011-03-30
    • EP10174112.2
    • 2010-08-26
    • Namco Bandai Games Inc.
    • Takahashi, TsuyoshiMatsumoto, KenMori, Kunihiko
    • A63F13/12
    • A63F13/77A63F13/327A63F13/34A63F13/833A63F2300/402A63F2300/405A63F2300/408A63F2300/5593A63F2300/8029H04L67/38
    • A game device includes a packet processing section that processes a packet that is transferred between the game device and another game device via a network, a game calculation section that performs a game calculation process based on data transferred using a packet, and an image generation section that generates an image based on a result of the game calculation process. The game calculation section performs a game sequence process as the game calculation process in each game sequence interval. A packet that is transferred between the game device and the other game device includes a packet ID that specifies the type of data transferred using the packet, and an interval ID that specifies the game sequence interval that utilizes data transferred using the packet. The packet processing section compares the interval ID included in a received packet with the interval ID of a current game sequence interval. The game calculation section performs the game calculation process based on data included in a packet when the interval ID included in the packet coincides with the interval ID of the current game sequence interval.
    • 一种游戏装置,包括经由网络处理在游戏装置与另一游戏装置之间传送的分组的分组处理部,基于使用分组传送的数据进行游戏计算处理的游戏计算部,以及图像生成部 其基于游戏计算处理的结果生成图像。 游戏计算部分执行游戏顺序处理,作为每个游戏序列间隔中的游戏计算处理。 在游戏装置和其他游戏装置之间传送的分组包括指定使用分组传送的数据的类型的分组ID,以及指定利用使用该分组传送的数据的游戏序列间隔的间隔ID。 分组处理部分将接收到的分组中包括的间隔ID与当前游戏序列间隔的间隔ID进行比较。 当包含在包中的间隔ID与当前游戏序列间隔的间隔ID一致时,游戏计算部分基于包中包含的数据执行游戏计算处理。