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    • 1. 发明授权
    • Hair cosmetic compositions
    • 头发化妆品组合物
    • US06737050B2
    • 2004-05-18
    • US10026641
    • 2001-12-27
    • Yasuhiro DoiKeiko HasebeHiroyuki MasudaTetsuaki FukushimaUichiro NishimotoHiroshi Abe
    • Yasuhiro DoiKeiko HasebeHiroyuki MasudaTetsuaki FukushimaUichiro NishimotoHiroshi Abe
    • A61K7075
    • A61K8/898A61K8/416A61K8/44A61K8/463A61K8/60A61K8/73A61K8/891A61Q5/00A61Q5/02A61Q5/12
    • Provided are a hair cosmetic composition comprising an ether type cationic surfactant represented by the following formula (1): wherein, R1 represents a linear or branched C6-24 alkyl or alkenyl group, R2 and R4 each represents a C1-6 alkyl group or —(AO)nH (A: a C2-4 alkylene group, n: a number of from 1 to 6 with the proviso that n pieces of A may be the same or different and their sequence is optional), R3 represents a C1-6 alkyl group or —(A′O)mH (A′: a C2-4 alkylene group, m: a number of from 1 to 6 with the proviso that m pieces of A may be the same or different and their sequence is optional), and X− represents an anion; a hair cleansing composition containing the cationic surfactant(1); and a method of treating hair with these compositions. The hair cosmetic composition of the present invention can impart good flexibility and smoothness to hair not only when it is wetted but also after drying. When used as a hair cleansing composition, it provides excellent quality of foam and feeling upon use and exhibits good low-temperature stability.
    • 提供一种包含由下式(1)表示的醚型阳离子表面活性剂的毛发化妆品组合物:其中,R 1表示直链或支链的C 6-24烷基或链烯基,R 2和R 4各自 表示C 1-6烷基或 - (AO)n H(A:C 2-4亚烷基,n:1至6的数,条件是n个A可以相同或不同,它们的顺序为 可选),R 3表示C 1-6烷基或 - (A'O)m H(A':C 2-4亚烷基,m:1至6的数,条件是m个A 可以相同或不同,它们的顺序是任选的),而X“表示阴离子; 含有阳离子表面活性剂(1)的毛发清洁组合物; 以及使用这些组合物处理毛发的方法。本发明的毛发化妆品组合物可以赋予头发良好的柔韧性和光滑性,不仅当其被润湿时,而且在干燥之后。 当用作头发清洁组合物时,它提供优异的泡沫质量和使用感,并表现出良好的低温稳定性。
    • 2. 发明授权
    • Process for production of ether amine
    • 醚胺生产工艺
    • US06576794B2
    • 2003-06-10
    • US10015657
    • 2001-12-17
    • Tetsuaki FukushimaHiroyuki MasudaUichiro NishimotoHiroshi Abe
    • Tetsuaki FukushimaHiroyuki MasudaUichiro NishimotoHiroshi Abe
    • C07C25330
    • C07C253/30C07C213/02C07C255/13C07C217/08
    • A process for producing an ether amine (3), which comprises reacting a primary or secondary alcohol (1), ROH, with acrylonitrile in an amount of 0.8 to 1.2 equivalents of the alcohol (1) in the presence of an alkali metal hydroxide in an amount of not less than 0.01 part by weight, but less than 0.05 part by weight per 100 parts by weight of the alcohol (1) to obtain an alkyloxypropionitrile (2), and then adding water to the reaction system without removing the alkali metal hydroxide therefrom and effecting hydrogenation using a hydrogenation catalyst: ROH(1)+CH2=CHCN→ROCH2CH2CN(2)→ROCH2CH2CH2NH2(3) wherein R denotes a linear or branched alkyl or alkenyl group having 6 to 24 carbon atoms. Also disclosed are a process for producing an ether tertiary amine (5), R—O—CH2—CH2—CH2—N(CH2R1)2, which comprises adding an aldehyde to the resulting ether amine (3) in the presence of a metal catalyst or a Raney nickel catalyst, and a process for producing an ether quaternary ammonium salt (6), R—O—CH2—CH2—CH2—N(CH2R1)2(R2), which comprises reacting a quaternizing agent with the ether tertiary amine (5).
    • 一种制备醚胺(3)的方法,其包括在碱金属氢氧化物存在下,将伯醇或仲醇(1),ROH与丙烯腈的量为0.8至1.2当量的醇(1) 相对于每100重量份的醇(1),不少于0.01重量份,但小于0.05重量份,得到烷氧基丙腈(2),然后向反应体系中加入水而不除去碱金属 使用氢化催化剂氢化,其中R表示碳原子数为6〜24的直链或支链烷基或链烯基。 还公开了制备醚叔胺(5),RO-CH2-CH2-CH2-N(CH2R1)2的方法,其包括在金属催化剂存在下将醛加到得到的醚胺(3)中,或 阮内镍催化剂和制备醚季铵盐(6),RO-CH2-CH2-CH2-N(CH2R1)2(R2)的方法,其包括使季铵化剂与醚叔胺(5)反应, 。
    • 8. 发明授权
    • Display panel and production method thereof
    • 显示面板及其制作方法
    • US08884849B2
    • 2014-11-11
    • US13561211
    • 2012-07-30
    • Hiroyuki Masuda
    • Hiroyuki Masuda
    • G09G3/30H01L27/32H01L51/52
    • H01L51/5246H01L27/3272
    • A display panel includes: a first substrate; light-emitting elements on a region of the first substrate; a second substrate facing the first substrate with the light-emitting elements therebetween; a glass frit between the first substrate and the second substrate so as to surround the region of the first substrate in which the light-emitting elements are disposed, the glass frit providing a hermetic seal between the first substrate and the second substrate; and a light-shielding part formed on one of the first substrate and the second substrate so as to extend along the glass frit, the light-shielding part shielding light. The light-shielding part has a lower light-shielding property in a region corresponding to the outer region of the glass frit than in a region corresponding to the inner region of the glass frit. The glass frit has been irradiated with light through the light-shielding part.
    • 显示面板包括:第一基板; 在第一基板的区域上的发光元件; 面对第一基板的第二基板,其间具有发光元件; 所述第一基板和所述第二基板之间的玻璃料围绕设置有所述发光元件的所述第一基板的区域,所述玻璃料在所述第一基板和所述第二基板之间提供气密密封; 以及形成在所述第一基板和所述第二基板中的一个上以沿着所述玻璃料延伸的遮光部,所述遮光部遮蔽光。 遮光部在对应于玻璃料的外部区域的区域中比在与玻璃料的内部区域相对应的区域中具有较低的遮光性。 玻璃料已经通过遮光部分被光照射。
    • 9. 发明授权
    • Game apparatus, gaming method, and game program
    • 游戏机,游戏方法和游戏程序
    • US08500559B2
    • 2013-08-06
    • US12437450
    • 2009-05-07
    • Naoko MatsumotoHiroyuki MasudaMasanori KonoYoshito Fukuda
    • Naoko MatsumotoHiroyuki MasudaMasanori KonoYoshito Fukuda
    • G07F17/32
    • A63F13/42A63F13/06A63F13/10A63F13/2145A63F13/63A63F2300/1075A63F2300/6045
    • A game apparatus is provided that determines an operation result based on a player's input operation with respect to an operation instruction and comprises: an operating unit that is divided into a plurality of subregions and that has at least one input region formed from some or all of the subregions; a region display pattern table 333 that, for each game difficulty level, stores a region display pattern that assigns a specific input region to each of the subregions; an input region forming unit 325 that reads out the region display pattern that accords with the game difficulty level from the storing unit and forms the input region in the operating unit based on the region display pattern that was read out; and a determining unit 324 that determines the operation result based on the operation instruction given to the player and the input region wherein the player's input operation is accepted.
    • 提供了一种游戏装置,其基于玩家对操作指令的输入操作确定操作结果,并且包括:操作单元,其被划分为多个子区域,并且具有至少一个输入区域,所述输入区域由一些或全部 次区域 区域显示模式表333,对于每个游戏难易度级,存储向每个子区域分配特定输入区域的区域显示模式; 输入区域形成单元325,根据读出的区域显示模式,从存储单元中读出符合游戏难易程度的区域显示模式,并在操作单元中形成输入区域; 以及确定单元324,其基于给予玩家的操作指令和其中接受玩家的输入操作的输入区域来确定操作结果。