会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 5. 发明申请
    • Method for Monitoring and Controlling Gaming Devices
    • 监控和控制游戏装置的方法
    • US20110294575A1
    • 2011-12-01
    • US13022500
    • 2011-02-07
    • James W. MorrowCarmen DiMichelePaul R. Osgood
    • James W. MorrowCarmen DiMichelePaul R. Osgood
    • A63F13/00
    • G07F17/3209G07F17/32G07F17/323G07F17/3232G07F17/3234
    • A configuration and management system monitors and controls one or more gaming devices in a gaming system on at least one gaming floor. The system includes one or more gaming devices in a gaming system, wherein the gaming devices are interconnected via a network; a processing and control system; and a back-end, graphical user interface. The processing and control system is interconnected to the gaming devices via the network. Further, the processing and control system acquires gaming performance data from the gaming devices in the gaming system. The back-end, graphical user interface includes an interactive map of the gaming floor. Additionally, graphical user interface enables monitoring and configuration of multiple gaming platform capabilities, multiple game titles, and multiple gaming parameters for each gaming devices on the gaming floor, and is interconnected to the processing and control system.
    • 配置和管理系统在至少一个游戏楼层上监视和控制游戏系统中的一个或多个游戏设备。 该系统包括游戏系统中的一个或多个游戏设备,其中游戏设备经由网络互连; 一个处理和控制系统; 以及后端的图形用户界面。 处理和控制系统通过网络互连到游戏设备。 此外,处理和控制系统从游戏系统中的游戏设备获取游戏性能数据。 后端的图形用户界面包括游戏楼层的交互式地图。 此外,图形用户界面能够监控和配置游戏楼层上的每个游戏设备的多个游戏平台功能,多个游戏标题和多个游戏参数,并且被连接到处理和控制系统。
    • 7. 发明申请
    • Gaming device network managing system and method
    • 游戏机网络管理系统及方法
    • US20050227769A1
    • 2005-10-13
    • US11092179
    • 2005-03-28
    • James MorrowCarmen DiMicheleRandy Osgood
    • James MorrowCarmen DiMicheleRandy Osgood
    • G06F19/00
    • G07F17/3232G07F17/32
    • A method for managing gaming devices in a networked environment using a computer datastore includes: identifying one or more gaming devices within a network of gaming devices using one or more parameters associated with the gaming devices being identified, sorting one or more gaming devices identified within a network of gaming devices using one or more parameters associated with the gaming devices that were identified, and enabling the identified and sorted gaming devices to be targeted by an additional application/program for a target-specific management activity; thereby managing gaming devices with respect to various parameters that are associated with the gaming devices in the networked environment.
    • 一种用于使用计算机数据存储在网络环境中管理游戏设备的方法包括:使用与被识别的游戏设备相关联的一个或多个参数来识别游戏设备的网络内的一个或多个游戏设备,对一个或多个在 使用与被识别的游戏设备相关联的一个或多个参数的游戏设备的网络,以及使得所识别和排序的游戏设备被针对特定目标管理活动的附加应用/程序定位; 从而针对与联网环境中的游戏设备相关联的各种参数来管理游戏设备。
    • 9. 发明授权
    • Advertising space for tournaments
    • 广告空间的比赛
    • US09171426B2
    • 2015-10-27
    • US13910703
    • 2013-06-05
    • Carmen DiMicheleKim WeldonTamara Bailey
    • Carmen DiMicheleKim WeldonTamara Bailey
    • A63F9/24G07F17/34G07F17/32
    • G07F17/34G07F17/323G07F17/3276
    • Examples disclosed herein relate to systems and methods for tournament game player. An electronic gaming device may include a memory, one or more processors, and a plurality of reels. One or more paylines may be formed on at least a portion of the plurality of reels. The memory may include one or more tournament game structures. The memory may also include one or more advertisement structures. The one or more processors may initiate one or more tournaments based on one or more tournament game structures. The one or more processors may initiate one or more advertisements based on at least one of the one or more advertisement structures and one or more triggering events.
    • 本文公开的示例涉及比赛游戏玩家的系统和方法。 电子游戏设备可以包括存储器,一个或多个处理器和多个卷轴。 一个或多个支付线可以形成在多个卷轴的至少一部分上。 存储器可以包括一个或多个比赛游戏结构。 存储器还可以包括一个或多个广告结构。 一个或多个处理器可以基于一个或多个比赛游戏结构发起一个或多个比赛。 一个或多个处理器可以基于一个或多个广告结构和一个或多个触发事件中的至少一个来启动一个或多个广告。