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    • 2. 发明申请
    • Gaming device network managing system and method
    • 游戏机网络管理系统及方法
    • US20050227769A1
    • 2005-10-13
    • US11092179
    • 2005-03-28
    • James MorrowCarmen DiMicheleRandy Osgood
    • James MorrowCarmen DiMicheleRandy Osgood
    • G06F19/00
    • G07F17/3232G07F17/32
    • A method for managing gaming devices in a networked environment using a computer datastore includes: identifying one or more gaming devices within a network of gaming devices using one or more parameters associated with the gaming devices being identified, sorting one or more gaming devices identified within a network of gaming devices using one or more parameters associated with the gaming devices that were identified, and enabling the identified and sorted gaming devices to be targeted by an additional application/program for a target-specific management activity; thereby managing gaming devices with respect to various parameters that are associated with the gaming devices in the networked environment.
    • 一种用于使用计算机数据存储在网络环境中管理游戏设备的方法包括:使用与被识别的游戏设备相关联的一个或多个参数来识别游戏设备的网络内的一个或多个游戏设备,对一个或多个在 使用与被识别的游戏设备相关联的一个或多个参数的游戏设备的网络,以及使得所识别和排序的游戏设备被针对特定目标管理活动的附加应用/程序定位; 从而针对与联网环境中的游戏设备相关联的各种参数来管理游戏设备。
    • 4. 发明申请
    • Soft key hot spot activation system and method
    • 软键热点激活系统及方法
    • US20070287540A1
    • 2007-12-13
    • US11742429
    • 2007-04-30
    • Brahmandam KiranVijay KompellaJames MorrowCarmen DiMichele
    • Brahmandam KiranVijay KompellaJames MorrowCarmen DiMichele
    • A63F9/24
    • G07F17/32G07F17/3239
    • A gaming system includes one or more gaming machines, a display system, and a player input system. The display system includes a display screen that displays player interactive information, and the player input system includes a secondary input means. The secondary input means include soft keys that are mapped to particular coordinate-defined point or region (“hot spots”). In this regard, activation of a soft key replicates a mouse “click” or a touch screen “event.” The software implementation of the soft-keys is independent of the content being displayed, as long as the navigation buttons fall on the “hot-spots” associated with the soft-keys. In regard, when a soft-key is pressed it generates a mouse click event at its respective “hot-spot” coordinates. Soft-keys may be implemented with existing content since they require no code change. Accordingly, soft keys enable a content developer to develop content without requiring addition coding to implement the soft-keys themselves. In this manner, soft keys implementation is simplified due to their communication with the operating system of a generated mouse click event at a “hot-spot” coordinate.
    • 游戏系统包括一个或多个游戏机,显示系统和播放器输入系统。 显示系统包括显示播放器交互信息的显示屏,播放器输入系统包括辅助输入装置。 辅助输入装置包括映射到特定坐标定义的点或区域(“热点”)的软键。 在这方面,激活软键可复制鼠标“点击”或触摸屏“事件”。 只要导航按钮落在与软键相关联的“热点”上,软键的软件实现就与所显示的内容无关。 关于当按下软键时,它在其相应的“热点”坐标处产生鼠标点击事件。 软键可以用现有的内容实现,因为它们不需要代码改变。 因此,软键使得内容开发者能够开发内容而不需要附加编码来实现软键本身。 以这种方式,由于在“热点”坐标处与生成的鼠标点击事件与操作系统的通信,软键实现被简化。
    • 5. 发明申请
    • User Interface System and Method
    • 用户界面系统和方法
    • US20070082737A1
    • 2007-04-12
    • US11307528
    • 2006-02-10
    • James MorrowCarmen DiMichele
    • James MorrowCarmen DiMichele
    • A63F9/24
    • G07F17/32G07F17/3209G07F17/3211
    • An embedded user interface system 10 includes a web page display screen 20 and an embedded processor 30, and is incorporated into a gaming machine 40 that in turn includes a gaming presentation 50 and a gaming processor 60. The embedded processor 30 employs an internal operating system and communicates with the gaming processor 60. The display screen 20 presents information to a user via the display screen. The dictionary extension 100 receives an incoming text string, parses the text string to identify a navigation command and pull a uniform resource locator from the text string, loads the uniform resource locator pulled from the text string into a variable, and indirectly navigates the web content capable display screen to the uniform resource locator in the variable. This provides a dramatic improvement over traditional system components 70 (input/output peripherals) that have been used in the past to access service and system information, such as a 2-line, 20-character VF display and a 12-digit keypad.
    • 嵌入式用户界面系统10包括网页显示屏幕20和嵌入式处理器30,并且被结合到游戏机40中,游戏机40又包括游戏呈现50和游戏处理器60.嵌入式处理器30采用内部操作系统 并且与游戏处理器60通信。显示屏幕20经由显示屏向用户呈现信息。 字典扩展100接收传入文本串,解析文本字符串以识别导航命令,并从文本串中抽取统一的资源定位符,将从文本串拉出的统一资源定位符加载到变量中,并间接浏览网页内容 能够显示屏幕中的统一资源定位器中的变量。 与传统的系统组件70(输入/输出外围设备)相比,过去已经使用以访问诸如2线,20字符的VF显示器和12位数字键盘的系统信息,这提供了显着的改进。