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    • 2. 发明申请
    • ELECTRONIC GAMING DEVICE WITH DYNAMIC STACKING FUNCTIONALITY
    • 具有动态堆叠功能的电子游戏设备
    • US20150379829A1
    • 2015-12-31
    • US14672144
    • 2015-03-28
    • SIGMUND LEEJason PawloskiEric BoeseMarc McDermottNathan MacGregor
    • SIGMUND LEEJason PawloskiEric BoeseMarc McDermottNathan MacGregor
    • G07F17/34G07F17/32
    • G07F17/34G07F17/326
    • Examples disclosed herein relate to a gaming device, a gaming system, and/or a method that may: determine one or more wagers relating to one or more game plays; determine a first reel from a plurality of first reels, a second reel from a plurality of second reels, and an Nth reel from a plurality of Nth reels for utilization during a first spin where a selected first reel includes a first stacking symbol area for the first spin where the first stacking symbol area is located in a first reel position range, the first stacking symbol area being a first length with a first starting position and a first ending position, the first stacking symbol area utilizes a first stacking symbol for each symbol position starting with the first starting position and ending in the first ending position on the first reel for the first spin.
    • 本文公开的示例涉及可以:确定与一个或多个游戏玩法有关的一个或多个赌注的游戏设备,游戏系统和/或方法; 确定来自多个第一卷轴的第一卷轴,来自多个第二卷轴的第二卷轴和来自多个第N卷轴的第N卷轴,以在第一旋转期间利用,其中所选择的第一卷轴包括用于所述第一卷轴的第一堆叠符号区域, 第一堆叠符号区域位于第一卷轴位置范围内的第一层叠符号区域,第一层叠符号区域是具有第一起始位置和第一结束位置的第一长度,第一层叠符号区域利用每个符号的第一堆叠符号 位置从第一起始位置开始,并且在第一旋转的第一卷轴上的第一结束位置结束。
    • 3. 发明申请
    • ELECTRONIC GAMING DEVICE WITH DYNAMIC STACKING FUNCTIONALITY
    • 具有动态堆叠功能的电子游戏设备
    • US20150379828A1
    • 2015-12-31
    • US14672137
    • 2015-03-28
    • Sigmund LeeJason PawloskiEric BoeseMarc McDermottNathan MacGregor
    • Sigmund LeeJason PawloskiEric BoeseMarc McDermottNathan MacGregor
    • G07F17/34G07F17/32
    • G07F17/34G07F17/326
    • Examples disclosed herein relate to a gaming device, a gaming system, and/or a method that may: determine a first stacking symbol area for a first spin where the first stacking symbol area is located in a first reel position range; determining a second stacking symbol area for a second spin where the second stacking symbol area is located in a second reel position range; initiate at least one of: 1) determining that there are no overlapping reel positions between the first stacking symbol area and 2) determining that there is at least one overlapping reel position between the first stacking symbol area and the second stacking symbol area the second stacking symbol area and modifying the second stacking symbol area based on the at least one overlapping reel position between the first stacking symbol area and the second stacking symbol area to eliminate the at least one overlapping reel position between the first stacking symbol area and the second stacking symbol area; and/or generating one or more first spin payouts for the first spin and to generate one or more second spin payouts for the second spin.
    • 本文公开的示例涉及游戏设备,游戏系统和/或方法,其可以:确定第一堆叠符号区域位于第一卷轴位置范围中的第一自旋的第一堆叠符号区域; 确定第二堆叠符号区域位于第二卷轴位置范围内的第二自旋的第二堆叠符号区域; 启动以下中的至少一个:1)确定在第一堆叠符号区域之间没有重叠的卷轴位置,以及2)确定在第一堆叠符号区域和第二堆叠符号区域之间存在至少一个重叠的卷轴位置,第二堆叠 符号区域,并且基于第一堆叠符号区域和第二堆叠符号区域之间的至少一个重叠的卷轴位置修改第二堆叠符号区域,以消除第一堆叠符号区域和第二堆叠符号区域之间的至少一个重叠的卷轴位置 区; 和/或产生用于第一旋转的一个或多个第一自旋支付并且产生用于第二旋转的一个或多个第二自旋支付。