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    • 3. 发明申请
    • Game network construction method and game network system
    • 游戏网络建设方法和游戏网络系统
    • US20090197682A1
    • 2009-08-06
    • US12078610
    • 2008-04-02
    • Hiroki SotoikeTetsuya NakataYusuke ShiraiwaYukihiko Itoh
    • Hiroki SotoikeTetsuya NakataYusuke ShiraiwaYukihiko Itoh
    • A63F9/24
    • A63F13/34A63F13/12A63F13/48A63F2300/408
    • After a star peer-to-peer network is constructed, a network game is started. While the network game is executed, a mesh peer-to-peer network is gradually constructed by establishing connections between client terminals which have been connected to the star peer-to-peer network. After the network game is started, while the mesh peer-to-peer network is constructed, client terminals which have established connections therebetween transmit and receive game data to and from each other without passing via a host terminal, and client terminals which have not established connections therebetween yet transmit and receive game data to and from each other via the host terminal. Thus, a game network system can be realized, in which a time during which players wait for the network game to start is short and in which processing burdens are not concentrated on a specific user terminal.
    • 建立一个星级对等网络后,开始网络游戏。 在执行网络游戏的同时,通过建立连接到星形对等网络的客户终端之间的连接来逐渐构建网状对等网络。 在开始网络游戏之后,在构建网状对等网络的同时建立连接的客户终端通过主机终端和没有建立的客户端终端彼此之间发送和接收游戏数据 连接之间通过主机终端发送和接收游戏数据。 因此,可以实现游戏网络系统,其中等待网络游戏开始的玩家的时间短,并且处理负担不集中在特定的用户终端。
    • 7. 发明授权
    • Image processing device and method, and program therefor
    • 图像处理装置及方法及程序
    • US06738064B2
    • 2004-05-18
    • US09986769
    • 2001-11-09
    • Hiroki Sotoike
    • Hiroki Sotoike
    • G06T1500
    • G06T15/80
    • Provided are image processing devices and methods by which, a polygon analogous to its actual image can be produced through a shading process without placing a heavy load on devices even when there is a light source inside of the polygon, and programs therefor. A color data input section 11 reads coordinate values of each vertex of the polygon from a memory, for example, and rounds those if needed. The values are then regarded as color data of each vertex of the polygon. A gradation section 12 carries out the shading process based on the coordinate values thus set as the color data so that the coordinate values of each pixel in the polygon are derived. A distance calculation section 13 receives coordinate values of a specific point which will be the basis for the shading process, and rounds those if needed. In accordance with the resultant coordinate values, calculated is a distance-between-two-point D between the specific point and each pixel of the polygon. With reference to the color data of the specific point, a color data determination section 14 determines the color data for each pixel of the polygon inclusive of the vertexes in accordance with the distance-between-two-point.
    • 提供了图像处理装置和方法,通过该图像处理装置和方法,即使在多边形内部存在光源的情况下,也可以通过遮蔽处理来生成与其实际图像类似的多边形,而不会在装置上施加沉重的负载,并且对其进行编程。 颜色数据输入部11例如从存储器读取多边形的各顶点的坐标值,并根据需要进行舍入。 然后将这些值视为多边形的每个顶点的颜色数据。 灰度部分12基于由此设置的颜色数据的坐标值执行阴影处理,从而导出多边形中的每个像素的坐标值。 距离计算部13接收作为阴影处理的基础的特定点的坐标值,并根据需要进行舍入。 根据得到的坐标值,计算出特定点与多边形的每个像素之间的两点之间的距离D。 参考特定点的颜色数据,颜色数据确定部分14根据两点之间的距离来确定包括顶点的多边形的每个像素的颜色数据。
    • 9. 发明授权
    • Game network construction method and game network system
    • 游戏网络建设方法和游戏网络系统
    • US08079908B2
    • 2011-12-20
    • US12078610
    • 2008-04-02
    • Hiroki SotoikeTetsuya NakataYusuke ShiraiwaYukihiko Itoh
    • Hiroki SotoikeTetsuya NakataYusuke ShiraiwaYukihiko Itoh
    • A63F9/24G06F15/16
    • A63F13/34A63F13/12A63F13/48A63F2300/408
    • After a star peer-to-peer network is constructed, a network game is started. While the network game is executed, a mesh peer-to-peer network is gradually constructed by establishing connections between client terminals which have been connected to the star peer-to-peer network. After the network game is started, while the mesh peer-to-peer network is constructed, client terminals which have established connections therebetween transmit and receive game data to and from each other without passing via a host terminal, and client terminals which have not established connections therebetween yet transmit and receive game data to and from each other via the host terminal. Thus, a game network system can be realized, in which a time during which players wait for the network game to start is short and in which processing burdens are not concentrated on a specific user terminal.
    • 建立一个星级对等网络后,开始网络游戏。 在执行网络游戏的同时,通过建立连接到星形对等网络的客户终端之间的连接来逐渐构建网状对等网络。 在开始网络游戏之后,在构建网状对等网络的同时建立连接的客户终端通过主机终端和没有建立的客户端终端彼此之间发送和接收游戏数据 连接之间通过主机终端发送和接收游戏数据。 因此,可以实现游戏网络系统,其中等待网络游戏开始的玩家的时间短,并且处理负担不集中在特定的用户终端。