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    • 1. 发明申请
    • Game network construction method and game network system
    • 游戏网络建设方法和游戏网络系统
    • US20090197682A1
    • 2009-08-06
    • US12078610
    • 2008-04-02
    • Hiroki SotoikeTetsuya NakataYusuke ShiraiwaYukihiko Itoh
    • Hiroki SotoikeTetsuya NakataYusuke ShiraiwaYukihiko Itoh
    • A63F9/24
    • A63F13/34A63F13/12A63F13/48A63F2300/408
    • After a star peer-to-peer network is constructed, a network game is started. While the network game is executed, a mesh peer-to-peer network is gradually constructed by establishing connections between client terminals which have been connected to the star peer-to-peer network. After the network game is started, while the mesh peer-to-peer network is constructed, client terminals which have established connections therebetween transmit and receive game data to and from each other without passing via a host terminal, and client terminals which have not established connections therebetween yet transmit and receive game data to and from each other via the host terminal. Thus, a game network system can be realized, in which a time during which players wait for the network game to start is short and in which processing burdens are not concentrated on a specific user terminal.
    • 建立一个星级对等网络后,开始网络游戏。 在执行网络游戏的同时,通过建立连接到星形对等网络的客户终端之间的连接来逐渐构建网状对等网络。 在开始网络游戏之后,在构建网状对等网络的同时建立连接的客户终端通过主机终端和没有建立的客户端终端彼此之间发送和接收游戏数据 连接之间通过主机终端发送和接收游戏数据。 因此,可以实现游戏网络系统,其中等待网络游戏开始的玩家的时间短,并且处理负担不集中在特定的用户终端。
    • 2. 发明授权
    • Game network construction method and game network system
    • 游戏网络建设方法和游戏网络系统
    • US08079908B2
    • 2011-12-20
    • US12078610
    • 2008-04-02
    • Hiroki SotoikeTetsuya NakataYusuke ShiraiwaYukihiko Itoh
    • Hiroki SotoikeTetsuya NakataYusuke ShiraiwaYukihiko Itoh
    • A63F9/24G06F15/16
    • A63F13/34A63F13/12A63F13/48A63F2300/408
    • After a star peer-to-peer network is constructed, a network game is started. While the network game is executed, a mesh peer-to-peer network is gradually constructed by establishing connections between client terminals which have been connected to the star peer-to-peer network. After the network game is started, while the mesh peer-to-peer network is constructed, client terminals which have established connections therebetween transmit and receive game data to and from each other without passing via a host terminal, and client terminals which have not established connections therebetween yet transmit and receive game data to and from each other via the host terminal. Thus, a game network system can be realized, in which a time during which players wait for the network game to start is short and in which processing burdens are not concentrated on a specific user terminal.
    • 建立一个星级对等网络后,开始网络游戏。 在执行网络游戏的同时,通过建立连接到星形对等网络的客户终端之间的连接来逐渐构建网状对等网络。 在开始网络游戏之后,在构建网状对等网络的同时建立连接的客户终端通过主机终端和没有建立的客户端终端彼此之间发送和接收游戏数据 连接之间通过主机终端发送和接收游戏数据。 因此,可以实现游戏网络系统,其中等待网络游戏开始的玩家的时间短,并且处理负担不集中在特定的用户终端。