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    • 2. 发明申请
    • SWITCHING MODE OF OPERATION IN A HEAD MOUNTED DISPLAY
    • 在头戴式显示器中切换操作模式
    • WO2014197231A3
    • 2015-01-22
    • PCT/US2014039411
    • 2014-05-23
    • SONY COMPUTER ENTERTAINMENT INCOSMAN STEVEN
    • OSMAN STEVENMAO XIADONGSTAFFORD JEFFREY ROGER
    • G06F3/01G02B27/01
    • G06F3/013G02B27/0093G02B27/017G02B27/0172G02B27/0179G02B2027/0187G06F2203/04804G06T19/006
    • Methods, systems, and computer programs are presented for managing the display of images on a head mounted device (HMD). One method includes an operation for tracking the gaze of a user wearing the HMD, where the HMD is displaying a scene of a virtual world. In addition, the method includes an operation for detecting that the gaze of the user is fixed on a predetermined area for a predetermined amount of time. In response to the detecting, the method fades out a region of the display in the HMD, while maintaining the scene of the virtual world in an area of the display outside the region. Additionally, the method includes an operation for fading in a view of the real world in the region as if the HMD were transparent to the user while the user is looking through the region. The fading in of the view of the real world includes maintaining the scene of the virtual world outside the region.
    • 呈现了用于管理头戴式装置(HMD)上的图像显示的方法,系统和计算机程序。 一种方法包括用于跟踪穿戴HMD的用户的目视的操作,其中HMD正在显示虚拟世界的场景。 此外,该方法包括用于检测用户的凝视在预定区域上固定预定时间量的操作。 响应于该检测,该方法使HMD中的显示区域淡出,同时将虚拟世界的场景保持在区域外的显示区域。 此外,该方法包括在该区域中的现实世界的视图中衰落的操作,如同HMD在用户正在通过该区域查看时对于用户是透明的。 现实世界的褪色包括维护该地区之外的虚拟世界的场景。
    • 3. 发明申请
    • ECHO AND NOISE CANCELLATION
    • ECHO和NOISE CANCELLATION
    • WO2007130765A3
    • 2008-12-18
    • PCT/US2007065686
    • 2007-03-30
    • SONY COMPUTER ENTERTAINMENT INCMAO XIADONG
    • MAO XIADONG
    • H04M9/08G10L21/02G10L21/0208G10L21/0216G10L25/18
    • G10L21/0208G10L25/18G10L2021/02163H04M9/082
    • Methods and apparatus for echo cancellation in a system having a speaker and a microphone are disclosed. The speaker receives a speaker signal x(t). The microphone receives a microphone signal d(t) containing a local signal s(t) and an echo signal x1(t) that is dependent on the speaker signal x(t). The microphone signal d(t) is filtered in parallel with first and second adaptive filters having complementary echo cancellation properties relative to each other. A minimum echo output e3(t) is determined from an output e1(t) of the first adaptive filter and an output e2(t) of the second adaptive filter. The minimum echo output has a smaller energy and less correlation to the speaker signal x(t). A microphone output is then generated using the minimum echo output e3(t).
    • 公开了具有扬声器和麦克风的系统中用于回波消除的方法和装置。 扬声器接收扬声器信号x(t)。 麦克风接收包含本地信号s(t)和取决于扬声器信号x(t)的回波信号x1(t)的麦克风信号d(t)。 麦克风信号d(t)与具有互补的回声抵消特性的第一和第二自适应滤波器并行地滤波。 从第一自适应滤波器的输出e1(t)和第二自适应滤波器的输出e2(t)确定最小回波输出e3(t)。 最小回波输出具有较小的能量和较小的与扬声器信号x(t)的相关性。 然后使用最小回波输出e3(t)生成麦克风输出。
    • 7. 发明申请
    • DETECTABLE AND TRACKABLE HAND-HELD CONTROLLER
    • 可检测和可跟踪的手持控制器
    • WO2007130999A2
    • 2007-11-15
    • PCT/US2007067961
    • 2007-05-01
    • SONY COMPUTER ENTERTAINMENT INCZALEWSKI GARY MMARKS RICHARDMAO XIADONG
    • ZALEWSKI GARY MMARKS RICHARDMAO XIADONG
    • H04R3/00
    • A63F13/40A63F13/06A63F13/10A63F2300/1093
    • A controller (110) includes a body (111), one or more buttons disposed on the body, and one or more detectable elements (e.g. 122, 124, 126, and/or 128) disposed on the body that are arranged in a pattern. A tracking device for use in obtaining information for controlling an execution of a game program by a processor for enabling an interactive game to be played by a user includes a body (111) having a section to be oriented towards a screen when a progress of a game provided via execution of the game apparatus is displayed upon the screen, and at least one photonically detectable ("PD") element (e.g. 122, 124, 126, and/or 128) assembled with the body, a position of the photonically detectable element within an image being recordable by an image capture device (112) when the section is oriented at least partly towards the screen, wherein positions of the PD element at different points in time are quantifiable to quantify movement of the body in space.
    • 控制器(110)包括主体(111),设置在主体上的一个或多个按钮以及布置在图案中的一个或多个可检测元件(例如,122,124,126和/或128)设置在主体上 。 用于获得用于控制由处理器执行游戏程序以使用户能够玩的交互式游戏的信息的跟踪装置包括:主体(111),当主体(111)的进度为 通过游戏装置的执行提供的游戏显示在屏幕上,并且与身体组装的至少一个光子可检测(“PD”)元件(例如,122,124,126和/或128),光子可检测的位置 当所述部分至少部分地朝向所述屏幕定向时,所述图像内的图像中的元件可由图像捕获装置(112)记录,其中所述PD元件在不同时间点的位置是可量化的,以量化所述身体在空间中的移动。
    • 8. 发明申请
    • METHOD AND APPARATUS TO DETECT AND REMOVE AUDIO DISTURBANCES
    • 检测和删除音频干扰的方法和设备
    • WO2005104091A2
    • 2005-11-03
    • PCT/US2005007243
    • 2005-03-02
    • SONY COMPUTER ENTERTAINMENT INCMAO XIADONG
    • MAO XIADONG
    • G10L21/02G10L
    • G10L21/0208
    • A method for reducing noise disturbance associated with an audio signal received through a microphone is provided. The method initiates with magnifying a noise disturbance of the audio signal relative to a remaining component of the audio signal. Then, a sampling rate of the audio signal is decreased. Next, an even order derivative is applied to the audio signal having the decreased sampling rate to define a detection signal. Then, the noise disturbance of the audio signal is adjusted according to a statistical average of the detection signal. A system capable of canceling disturbances associated with an audio signal, a video game controller, and an integrated circuit for reducing noise disturbances associated with an audio signal are included.
    • 提供了一种用于减少与通过麦克风接收的音频信号相关联的噪声干扰的方法。 该方法通过相对于音频信号的剩余分量放大音频信号的噪声干扰来启动。 然后,音频信号的采样率降低。 接下来,将偶数阶导数应用于具有降低的采样率的音频信号以定义检测信号。 然后,根据检测信号的统计平均值来调整音频信号的噪声干扰。 包括能够消除与音频信号相关联的干扰的系统,视频游戏控制器和用于减少与音频信号相关联的噪声干扰的集成电路。
    • 10. 发明申请
    • GAMING HEADSET AND CHARGING METHOD
    • GAMING HEADSET和充电方法
    • WO2009126409A3
    • 2009-12-10
    • PCT/US2009037319
    • 2009-03-16
    • SONY COMPUTER ENTERTAINMENT INCMAO XIADONGCHEN RUXINLUISI SETH C H
    • MAO XIADONGCHEN RUXINLUISI SETH C H
    • H02J7/00H02J7/02H04R1/04
    • H04R1/1025H04R1/1041H04R3/005H04R2201/107H04R2205/021H04R2420/03H04R2420/07
    • An audio headset may comprise a case, near field microphone and far field microphone. A speaker, processor, memory, battery, charging interface and cradle detection circuit may be mounted to the case. Processor-executable instructions embodied in the memory, may implement a battery charging method. The headset may shut off in response to placing the headset in a charging cradle. The far-field microphone is turned on but not the near-field microphone. The battery may then be charged from the cradle. A headset having near- field and far-field microphones may be used to distinguish between user speech and competing sounds by generating signals from sounds detected by each microphone and comparing strengths of the signals. The signals may be processed as user speech if they are of comparable strength. Otherwise, the near-field signal may be processed as user speech and the far-field signal as competing sounds.
    • 音频耳机可以包括外壳,近场麦克风和远场麦克风。 扬声器,处理器,存储器,电池,充电接口和支架检测电路可以安装在外壳上。 存储器中包含的处理器可执行指令可以实现电池充电方法。 响应于将耳机放置在充电座中,耳机可能会关闭。 远场麦克风打开,但不打开近场麦克风。 电池然后可以从支架充电。 具有近场和远场麦克风的耳机可以用于通过从每个麦克风检测到的声音中生成信号并比较信号的强度来区分用户语音和竞争声音。 如果信号具有可比较的强度,则可以将该信号作为用户语音处理。 否则,可以将近场信号作为用户语音处理,并将远场信号作为竞争声音进行处理。