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    • 5. 发明申请
    • DETECTABLE AND TRACKABLE HAND-HELD CONTROLLER
    • 可检测和可跟踪的手持控制器
    • WO2007130999A2
    • 2007-11-15
    • PCT/US2007067961
    • 2007-05-01
    • SONY COMPUTER ENTERTAINMENT INCZALEWSKI GARY MMARKS RICHARDMAO XIADONG
    • ZALEWSKI GARY MMARKS RICHARDMAO XIADONG
    • H04R3/00
    • A63F13/40A63F13/06A63F13/10A63F2300/1093
    • A controller (110) includes a body (111), one or more buttons disposed on the body, and one or more detectable elements (e.g. 122, 124, 126, and/or 128) disposed on the body that are arranged in a pattern. A tracking device for use in obtaining information for controlling an execution of a game program by a processor for enabling an interactive game to be played by a user includes a body (111) having a section to be oriented towards a screen when a progress of a game provided via execution of the game apparatus is displayed upon the screen, and at least one photonically detectable ("PD") element (e.g. 122, 124, 126, and/or 128) assembled with the body, a position of the photonically detectable element within an image being recordable by an image capture device (112) when the section is oriented at least partly towards the screen, wherein positions of the PD element at different points in time are quantifiable to quantify movement of the body in space.
    • 控制器(110)包括主体(111),设置在主体上的一个或多个按钮以及布置在图案中的一个或多个可检测元件(例如,122,124,126和/或128)设置在主体上 。 用于获得用于控制由处理器执行游戏程序以使用户能够玩的交互式游戏的信息的跟踪装置包括:主体(111),当主体(111)的进度为 通过游戏装置的执行提供的游戏显示在屏幕上,并且与身体组装的至少一个光子可检测(“PD”)元件(例如,122,124,126和/或128),光子可检测的位置 当所述部分至少部分地朝向所述屏幕定向时,所述图像内的图像中的元件可由图像捕获装置(112)记录,其中所述PD元件在不同时间点的位置是可量化的,以量化所述身体在空间中的移动。
    • 6. 发明申请
    • METHODS AND SYSTEMS FOR PROCESSING AN INTERCHANGE OF REAL TIME EFFECTS DURING VIDEO COMMUNICATION
    • 在视频通信过程中处理实时效应的方法和系统
    • WO2007130693A2
    • 2007-11-15
    • PCT/US2007011143
    • 2007-05-07
    • SONY COMPUTER ENTERTAINMENT INCMARKS RICHARDZALEWSKI GARY M
    • MARKS RICHARDZALEWSKI GARY M
    • A63F13/00G06F3/048
    • A63F13/65A63F13/06A63F13/213A63F13/215A63F13/79A63F13/87A63F2300/1087A63F2300/5553A63F2300/6045A63F2300/65A63F2300/69G06F3/011
    • Computer implemented methods for interactively modifying a video image or avatar image is provided. The video image or avatar can be transmitted or shared between a first user and a second user using a computer program that is executed on at least one computer in a computer network. Additionally, the first user and the second user interact through respective computing systems that are at least partially executing the computer program. One method includes a video capture system interfaced with the computer program that can be used to capture substantial real-time video of the first user. The method continues by identifying components of the video image of the first user that can be modified using real- time effects in the captured real-time video. In another operation, the method identifies controller input from either the first user or the second user. The controller input detected by the computing system is identified, to determine which of the identified components of the first user will be modified. In response to the identified controller input, another operation of the method augments the real-time video captured of the first user by applying the real-time effects to the identified components of the first user. The method then includes displaying the augmented real-time video of the first user on a screen connected to the computing system of one or both of the first and second users.
    • 提供了用于交互地修改视频图像或头像图像的计算机实现的方法。 可以使用在计算机网络中的至少一台计算机上执行的计算机程序在第一用户和第二用户之间传输或共享视频图像或头像。 此外,第一用户和第二用户通过至少部分地执行计算机程序的各个计算系统进行交互。 一种方法包括与计算机程序接口的视频捕获系统,其可以用于捕获第一用户的实质性实时视频。 该方法通过识别可以使用捕获的实时视频中的实时效果来修改的第一用户的视频图像的组件来继续。 在另一操作中,该方法识别来自第一用户或第二用户的控制器输入。 识别由计算系统检测到的控制器输入,以确定将修改第一用户的哪些识别的组件。 响应于所识别的控制器输入,该方法的另一操作通过将实时效果应用于第一用户的所识别的组件来增强第一用户捕获的实时视频。 该方法然后包括在连接到第一和第二用户中的一个或两个的计算系统的屏幕上显示第一用户的增强实时视频。