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    • 1. 发明申请
    • GAMING HEADSET AND CHARGING METHOD
    • GAMING HEADSET和充电方法
    • WO2009126409A3
    • 2009-12-10
    • PCT/US2009037319
    • 2009-03-16
    • SONY COMPUTER ENTERTAINMENT INCMAO XIADONGCHEN RUXINLUISI SETH C H
    • MAO XIADONGCHEN RUXINLUISI SETH C H
    • H02J7/00H02J7/02H04R1/04
    • H04R1/1025H04R1/1041H04R3/005H04R2201/107H04R2205/021H04R2420/03H04R2420/07
    • An audio headset may comprise a case, near field microphone and far field microphone. A speaker, processor, memory, battery, charging interface and cradle detection circuit may be mounted to the case. Processor-executable instructions embodied in the memory, may implement a battery charging method. The headset may shut off in response to placing the headset in a charging cradle. The far-field microphone is turned on but not the near-field microphone. The battery may then be charged from the cradle. A headset having near- field and far-field microphones may be used to distinguish between user speech and competing sounds by generating signals from sounds detected by each microphone and comparing strengths of the signals. The signals may be processed as user speech if they are of comparable strength. Otherwise, the near-field signal may be processed as user speech and the far-field signal as competing sounds.
    • 音频耳机可以包括外壳,近场麦克风和远场麦克风。 扬声器,处理器,存储器,电池,充电接口和支架检测电路可以安装在外壳上。 存储器中包含的处理器可执行指令可以实现电池充电方法。 响应于将耳机放置在充电座中,耳机可能会关闭。 远场麦克风打开,但不打开近场麦克风。 电池然后可以从支架充电。 具有近场和远场麦克风的耳机可以用于通过从每个麦克风检测到的声音中生成信号并比较信号的强度来区分用户语音和竞争声音。 如果信号具有可比较的强度,则可以将该信号作为用户语音处理。 否则,可以将近场信号作为用户语音处理,并将远场信号作为竞争声音进行处理。