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    • 1. 发明授权
    • Toy pool table components
    • 玩具台桌组件
    • US4544156A
    • 1985-10-01
    • US567575
    • 1984-01-03
    • Russell G. RasmussenAlice A. PeinsippJeffrey D. Breslow
    • Russell G. RasmussenAlice A. PeinsippJeffrey D. Breslow
    • A63D3/00A63D15/00
    • A63D3/00A63D15/00
    • Toy pool table components permit conversion of a card table or other similar piece of furniture having a substantially planar horizontal surface into a toy pool table. Each of a number of ball receiving pockets has a clamping mechanism for mounting the pocket on the edge of the top of the piece of furniture. An upper "U" shaped bracket receives balls from the playing surface through the opening of the "U". Two spaced apart ratchet bars depend downwardly from each side of the bracket. Arms supporting a lower brace slide up and down along the ratcheted bars and each arm has a pawl that engages the ratchet teeth to adjust the pocket clamp to accommodate a wide range of table top thicknesses. A hollow cup for retaining the balls is removably seated within the bight section of the bracket. Elastic bands extending between adjacent pockets bias the pockets into engagement with the card table and provide a resilient cushion for soft rubber or foam balls between the pockets.
    • 玩具池台组件允许将具有基本上平面的水平表面的卡片桌或其他类似家具转换成玩具台桌。 多个球接收口袋中的每一个具有夹紧机构,用于将该口袋安装在该家具顶部的边缘上。 上“U”形支架通过“U”的开口从播放表面接收球。 两个间隔开的棘轮杆从支架的每一侧向下延伸。 支撑下支架的臂沿棘轮杆上下滑动,并且每个臂具有棘爪,其接合棘齿以调整口袋夹以适应宽范围的桌面厚度。 用于保持球的中空杯可移除地安置在支架的弯曲部分内。 在相邻袋之间延伸的弹性带偏压袋与卡台接合,并为袋之间的软橡胶或泡沫球提供弹性垫。
    • 2. 发明授权
    • Bottle driven articulated doll
    • 瓶驱动铰链娃娃
    • US4595379A
    • 1986-06-17
    • US691130
    • 1985-01-14
    • Russell G. RasmussenSteven P. HansonJeffrey D. Breslow
    • Russell G. RasmussenSteven P. HansonJeffrey D. Breslow
    • A63H3/20A63H3/24A63H3/40A63H3/46A63H3/48A63H13/04
    • A63H3/24A63H3/48
    • A toy doll with arms and legs mounted for pivotal movement relative to the torso in response to rotational movement of a bottle nipple in the doll's mouth. One gear on a rotatable feed tube within the hollow head of the doll engages vertically oriented racks that then engage spur gears to rotate the arms. A bevel gear also carried by the tube engages a bevel gear on a depending drive shaft that has a crown gear driving a bevel gear for each of the legs. Both the arms and the legs are mounted on spools that freely rotate with respect to the torso. Frictional engagement of the limbs with respect to the spool permit the spool to pivotally drive the arms while also allowing selective, independent angular orientation of each of the limbs with respect to its respective spool.
    • 一种具有胳膊和腿部的玩具娃娃,其响应于娃娃嘴中的瓶口的旋转运动而相对于躯干枢转运动。 在玩偶的中空头部内的可旋转进给管上的一个齿轮接合垂直定向的齿条,然后接合正齿轮以旋转臂。 由管子承载的锥齿轮与悬挂的驱动轴上的锥齿轮啮合,该驱动轴具有用于驱动每个支腿的锥齿轮的冠齿轮。 手臂和腿都安装在相对于躯干自由旋转的线轴上。 肢体相对于卷轴的摩擦接合允许线轴枢转地驱动臂,同时还允许每个肢体相对于其相应的线轴的选择性,独立的角度定向。
    • 4. 发明授权
    • Ball bounce game using electromagnetic beams
    • 球反弹游戏使用电磁束
    • US07102119B1
    • 2006-09-05
    • US11064688
    • 2005-02-24
    • Jeffrey D. BreslowZarko StambolicKarl R. Meyer
    • Jeffrey D. BreslowZarko StambolicKarl R. Meyer
    • H01J40/14A63B37/00
    • A63B67/002A63B71/0605A63H2200/00
    • The present invention is a computerized game device or game playing method for use with objects such as balls and a generally planar surface. The game device may comprise at least two electromagnetic beam transmitters arranged to emit electromagnetic beams and at least two corresponding electromagnetic beam receivers generating signals. The game device further comprises a support for the transmitters and receivers having a surface shaped to rest stably against the planar surface, the support positioning each transmitter to emit its electromagnetic beam parallel to the other beams and parallel to the planar surface, the support positioning each receiver to receive one of the electromagnetic beams, and the support shaped to permit the objects to pass through the beams and to strike the planar surface without striking the support. The game device further comprises a game computer arranged to receive signals from the receivers and programmed to implement at least one game where performance is judged by analysis of the signals received from the receivers.
    • 本发明是一种计算机化游戏装置或游戏方法,用于与诸如球和大致平坦的表面之类的物体。 游戏装置可以包括布置成发射电磁波束的至少两个电磁波束发射器和产生信号的至少两个对应的电磁波束接收器。 游戏装置还包括对具有成形为能够平稳地靠在平面上的表面成形的发射器和接收器的支撑件,支撑件将每个发射器定位以发射其平行于其他光束并平行于平面的电磁波束,支撑件将每个 接收器以接收电磁束中的一个,并且支撑件被成形为允许物体穿过梁并且撞击平坦表面而不会撞击支撑件。 游戏装置还包括游戏计算机,该游戏计算机被布置为从接收器接收信号并被编程以实现至少一个游戏,其中通过从接收器接收的信号的分析来判断性能。
    • 5. 发明授权
    • Apparatus and method of playing a menu item collecting game
    • 播放菜单项收集游戏的装置和方法
    • US4948146A
    • 1990-08-14
    • US307384
    • 1989-02-06
    • Carol D. SnyderJeffrey D. Breslow
    • Carol D. SnyderJeffrey D. Breslow
    • A63F3/00A63F3/02
    • A63F3/0478A63F2003/00523A63F2003/0486A63F2011/0083A63F2250/022A63F3/00574
    • A game in which a number of players each attempt to collect all of the parts of a meal indicated on a menu allocated to each player at the outset of the game. No two menus are alike, but there is one part of the meal that is common to each of the menus. Other parts are common to some but not all of the menus. Each of the parts of the meal is displayed on one side of a commonly shaped, preferably pie shaped, piece. The pieces fit into cutout portions of a tray provided to each player. In addition to the menu item pieces, similarly shaped pieces have instructions on one side which cause players to trade pieces. All of the pieces are placed face down and each player in turn picks up a piece to obtain the needed parts of the meal. As each player picks and replaces unneeded items, the other players attempt to recall the location of items they need so that they can pick them on their next turn.
    • 游戏开始时分配给每个玩家的菜单上指示的一些玩家各自尝试收集餐的所有部分的游戏。 没有两个菜单是一样的,但是每个菜单共同的一部分餐点。 其他部分是一些但不是所有的菜单通用。 膳食的每个部分显示在通常成型的,优选饼形的片的一侧。 这些件装配到提供给每个玩家的托盘的切口部分中。 除了菜单项之外,类似形状的部件具有一方的指令,使得玩家交易零件。 所有的片段都面朝下放置,每个玩家依次拿起一块,以获得所需的部分食物。 当每个玩家选择并替换不需要的物品时,其他玩家会尝试召回他们需要的物品的位置,以便他们可以在下一回合中选择它们。
    • 6. 发明授权
    • Target game apparatus with steps
    • 目标游戏装置与步骤
    • US4834391A
    • 1989-05-30
    • US149721
    • 1988-01-29
    • Ralph J. KuleszaFrank WimmerJeffrey D. Breslow
    • Ralph J. KuleszaFrank WimmerJeffrey D. Breslow
    • A63F7/00
    • A63F7/00
    • A game including a housing formed of two opposed halves that pivot together. Each half has steps from a raised end proximal a player to a gap at the lower distal end where the halves are pivotally connected. Two players are each allocated a number of marbles, that are initially placed adjacent the player's raised end, plus a larger shooter. By dropping the shooter, the player attempts to knock the marbles down the steps toward the gap. Whenever a player causes a marble to drop through the gap, the player gets another turn. After each turn, the player's shoot is returned to the player via a ramp. All of the marbles knocked down the steps and through the gap, drop through the shooter return ramp and are directed by another ramp toward the opposing player. Clearing the steps of all of the marbles allocated to a player wins the game.
    • 一种游戏,包括由两个相对的一半组成的壳体,其枢转在一起。 每一半具有从玩家附近的升高端到在半远端枢转连接的下远端处的间隙的台阶。 两名球员分别被分配了一些弹珠,最初放置在玩家的顶端附近,加上一个较大的射手。 通过放弃射手,玩家试图将大理石击倒走向差距的台阶。 每当玩家造成大理石落差时,玩家再次转身。 每转后,玩家的射击通过坡道返回给玩家。 所有的弹珠都击倒了台阶,通过这个差距,掉落在射手回程斜坡上,并被另一个斜坡导向对方的对手。 清除分配给玩家的所有大理石的步骤赢得比赛。
    • 9. 发明授权
    • Board game with chance device playing piece
    • 棋盘游戏与机会设备播放
    • US4534567A
    • 1985-08-13
    • US463636
    • 1983-02-03
    • Michael J. FerrisPaul H. WiseJeffrey D. Breslow
    • Michael J. FerrisPaul H. WiseJeffrey D. Breslow
    • A63F3/00A63F3/02
    • A63F3/00075A63F2003/00848
    • A board game in which a horizontal playing surface is defined by an array of hexagonal spaces, each space abutting the adjacent space, and a number of vertical walls disposed along lines formed by adjacent hexagonal spaces. Player start spaces are provided and a target is located on a site remote from the start spaces. Available paths of movement from space to space are limited by the walls but the player token has a marker movable parallel to the planar surface and transverse to the playing surface to pass over a wall. Both the player and the target may attack each other when they are on an aligned file of spaces, however, the target is further required to be facing the player token in order to attack. The playing spaces include defense zones armed by the presence of a defense playing piece in the form of a missile silo or cannon and activated by a chance drum borne by the target along with a number chance drum. The player's token is in the form of a plane or rocket and play is commenced with certain fuel allocations that may be increased by landing the token on fuel tanks on the playing surface.
    • 一种棋盘游戏,其中水平游戏表面由六边形空间的阵列,邻接相邻空间的每个空间以及沿着由相邻六边形空间形成的线布置的多个竖直壁限定。 提供播放器起始空间,目标位于远离起始空间的站点上。 从空间到空间的可移动路径受到墙壁的限制,但是玩家令牌具有平行于平坦表面并且横向于游戏表面的标记可以越过墙壁。 玩家和目标对象可能会在对齐的空格文件中相互攻击,但目标进一步需要面对玩家令牌以进行攻击。 演奏空间包括防御区,由导弹筒仓或大炮形式的防御演员组成,并由目标身上带有机会的鼓以及数次机会鼓激活。 玩家的标记是飞机或火箭的形式,并且游戏开始时可以通过将令牌登陆在游戏表面上的燃料箱上来增加某些燃料分配。