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    • 1. 发明授权
    • Board game with a common piece having a spinner
    • 棋盘游戏与一个共同的一块有一个旋转
    • US4498674A
    • 1985-02-12
    • US463920
    • 1983-02-04
    • Michael J. FerrisPaul H. WiseJeffrey D. Breslow
    • Michael J. FerrisPaul H. WiseJeffrey D. Breslow
    • A63F3/00A63F3/02
    • A63F3/00697A63F3/00
    • A board game for two to four players in which each player is assigned an individual, flippable, playing piece that is used to chase an exchangable general playing piece which is able to earn points. The players move their pieces on a board having a number of paths of spaced indicia with reversible and collectable markers positioned atop the indicia. Initially one of the players is determined to be the one using the exchangable playing piece. The exchangable piece carries a spinner for determining its advancability. The other players, using another spinner, chase and try to catch the exchangable piece with the aggressive character of their assigned pieces facing upwardly. When an encounter between the general piece and one of the assigned pieces occurs, the outcome is determined by which side of the assigned piece faces upwardly. The character of the assigned pieces may be changed either by the spinner or by returning to the starting position.
    • 一个两到四名玩家的棋盘游戏,其中每个玩家被分配一个单独的,可笑的玩具,用于追逐能够获得积分的可交换的一般游戏。 玩家将棋子移动到具有多个间隔标记的路径的棋盘上,其中可标记和可收集的标记位于标记的顶部。 最初,其中一名选手决定是使用可交换玩家的玩家。 可交换的部件带有旋转器来确定其可靠性。 其他玩家,使用另一个旋转器,追逐并尝试抓住可交换的部分,其分配的片段的侵略性角色向上。 当一般作品和其中一张作品发生碰撞时,结果由所分配的片材的哪一侧面向上确定。 分配的片段的特征可以通过旋转器或者通过返回到起始位置来改变。
    • 2. 发明授权
    • Toy movie camera
    • 玩具电影摄影机
    • US4308684A
    • 1982-01-05
    • US208695
    • 1980-11-20
    • Michael J. FerrisHarry DiskoSam J. Cottone
    • Michael J. FerrisHarry DiskoSam J. Cottone
    • A63H33/30
    • A63H33/30
    • The toy movie camera of the present invention comprises a housing having aligned viewing apertures in opposite wall portions separated by a manually rotatable opaque disc having one or more slots or apertures therein capable of being aligned with the housing viewing apertures, periodically and controllably, by manual rotation of the disc within the housing. A click sounder is also included for producing a click sound only when the disc aperture is approximately in alignment with the housing viewing apertures. The click sounder includes a spring biased strip to be intermittently contacted by a pin mounted on an axle and rotated with the disc. The disc aperture is located relative to the pin position and to be out of alignment with the housing viewing apertures when the pin is biased by the spring biased strip.
    • 本发明的玩具电影摄影机包括一个壳体,它具有在相对的壁部分中具有对准的观察孔,所述观察孔由手动可旋转的不透光盘隔开,该光盘具有一个或多个槽或孔,能够通过手动定期和可控地与壳体观察孔对准 盘在盘壳内旋转。 只有当光盘孔与壳体观察孔大致对准时,还包括点击式发声器以产生咔嗒声。 咔嗒声发声器包括弹簧偏置的条,以被安装在轴上的销并与盘一起旋转的间歇地接触。 当孔被弹簧偏压带偏压时,盘孔相对于销位置定位并且与壳体观察孔不对准。
    • 3. 发明授权
    • Combative game apparatus
    • 组合游戏机
    • US4274629A
    • 1981-06-23
    • US82541
    • 1979-10-09
    • Michael J. FerrisHenry Arias
    • Michael J. FerrisHenry Arias
    • A63H13/06A63F9/00
    • A63H13/06
    • A competitive action game apparatus includes a playing surface defined on a base movably mounting at least two figures for relative movement. The figures each include a manual actuator and at least one pivotal, removably attached, outwardly extending arm which includes, on the outer end thereof, a hook or similar grabbing device for hooking onto an object. The actuator comprises a depending handle or similar member which is attached to the body for rotating the body relative to the playing surface. In the preferred embodiment, the two figures each include a plurality of arms and are rotatably mounted on the surface at locations such that the hook ends of the arms can engage one another, detaching one of the arms from the corresponding figure thereby providing a fighting action.
    • 竞争动作游戏装置包括限定在可移动地安装至少两个图形以用于相对运动的基座上的游戏表面。 这些附图包括手动致动器和至少一个枢转的,可拆卸地附接的向外延伸的臂,其在其外端上包括钩或类似的抓钩装置,用于钩挂在物体上。 致动器包括悬挂的手柄或类似的构件,其附接到主体以相对于游戏表面旋转身体。 在优选实施例中,两个图分别包括多个臂并且可旋转地安装在表面上的位置处使得臂的钩端部可以彼此接合,从而将其中一个臂与相应的图形分离,从而提供打击动作 。
    • 4. 发明授权
    • Competitive game apparatus
    • 竞争游戏机
    • US4244573A
    • 1981-01-13
    • US91093
    • 1979-11-05
    • Jeffrey D. BreslowMichael J. FerrisHenry Arias
    • Jeffrey D. BreslowMichael J. FerrisHenry Arias
    • A63F7/00A63F7/24
    • A63F7/0023
    • A game includes a playing field that in the preferred embodiment may be concave toward a goal in the form of a central aperture. A playing object such as, in the preferred embodiment, a ball is included with the game and the object of the game is to move the ball into the goal. At least one player actuated paddle member is pivotally mounted on the playing field and may be manually actuated by the hand of a player of the game to engage the playing object in an attempt to direct it into the goal. The playing field is positioned on a base and supported thereabove to allow the hand of the player to grasp a handle depending from the peddle member through and beneath the playing field. The playing field preferably includes a surrounding or peripheral rim on which a scoring device for recording the score of the player is mounted.
    • 游戏包括在较佳实施例中可以朝向朝向中心孔形式的目标凹进的运动场。 游戏中包括诸如在优选实施例中的球的游戏对象,并且游戏的对象是将球移动到目标中。 至少一个播放器致动桨构件枢转地安装在运动场上,并且可以由游戏玩家的手来手动地致动以使玩游戏对象尝试将其引导到目标中。 运动场位于基座上并被支撑在其上方,以允许玩家的手从通过和在场地下方的踩踏构件抓住取决于手柄。 游戏场地优选地包括周边或周边边缘,在该周边边缘上安装用于记录玩家的得分的评分装置。
    • 5. 发明授权
    • Pop-up toy
    • 弹出玩具
    • US4216610A
    • 1980-08-12
    • US6449
    • 1979-01-25
    • Michael J. Ferris
    • Michael J. Ferris
    • A63H13/02A63H29/16
    • A63H13/02
    • A pop-up toy includes a base having an upstanding first stem, with a piston affixed to the end of the stem, a hollow body having a generally cylindrical bore mounted for upward and downward sliding movement on the first stem, a head portion including a second stem having a piston affixed to the lower end thereof, the stem being inserted through an aperture into the hollow body for upward and downward sliding movement. Also included is a flexible air impact bulb and conduit which communicate with the body so as to pressurize the interior of the hollow body to elevate the body upwardly on the stem of the base and to elevate the stem of the head portion upwardly of the body when the bulb is compressed by an impact.
    • 弹出式玩具包括具有直立的第一杆的基座,其中固定在杆的端部上的活塞具有安装成用于在第一杆上向上和向下滑动运动的大致圆柱形的孔的中空本体, 第二杆具有固定到其下端的活塞,杆通过孔插入中空体中以使其向上和向下滑动。 还包括柔性空气冲击灯泡和导管,其与身体连通以对中空体的内部加压,以使身体在基部的杆上向上升高,并且当头部部分的杆向上升到身体的上部时, 灯泡被冲击压缩。
    • 6. 发明授权
    • Board game with chance device playing piece
    • 棋盘游戏与机会设备播放
    • US4534567A
    • 1985-08-13
    • US463636
    • 1983-02-03
    • Michael J. FerrisPaul H. WiseJeffrey D. Breslow
    • Michael J. FerrisPaul H. WiseJeffrey D. Breslow
    • A63F3/00A63F3/02
    • A63F3/00075A63F2003/00848
    • A board game in which a horizontal playing surface is defined by an array of hexagonal spaces, each space abutting the adjacent space, and a number of vertical walls disposed along lines formed by adjacent hexagonal spaces. Player start spaces are provided and a target is located on a site remote from the start spaces. Available paths of movement from space to space are limited by the walls but the player token has a marker movable parallel to the planar surface and transverse to the playing surface to pass over a wall. Both the player and the target may attack each other when they are on an aligned file of spaces, however, the target is further required to be facing the player token in order to attack. The playing spaces include defense zones armed by the presence of a defense playing piece in the form of a missile silo or cannon and activated by a chance drum borne by the target along with a number chance drum. The player's token is in the form of a plane or rocket and play is commenced with certain fuel allocations that may be increased by landing the token on fuel tanks on the playing surface.
    • 一种棋盘游戏,其中水平游戏表面由六边形空间的阵列,邻接相邻空间的每个空间以及沿着由相邻六边形空间形成的线布置的多个竖直壁限定。 提供播放器起始空间,目标位于远离起始空间的站点上。 从空间到空间的可移动路径受到墙壁的限制,但是玩家令牌具有平行于平坦表面并且横向于游戏表面的标记可以越过墙壁。 玩家和目标对象可能会在对齐的空格文件中相互攻击,但目标进一步需要面对玩家令牌以进行攻击。 演奏空间包括防御区,由导弹筒仓或大炮形式的防御演员组成,并由目标身上带有机会的鼓以及数次机会鼓激活。 玩家的标记是飞机或火箭的形式,并且游戏开始时可以通过将令牌登陆在游戏表面上的燃料箱上来增加某些燃料分配。
    • 8. 发明授权
    • Pop-up whale
    • 弹跳鲸
    • US4262443A
    • 1981-04-21
    • US119886
    • 1980-02-08
    • Michael J. FerrisPalmer J. SchoenfieldBurton C. Meyer
    • Michael J. FerrisPalmer J. SchoenfieldBurton C. Meyer
    • A63H13/02A63H11/10
    • A63H13/02
    • A toy vehicle is disclosed including a vehicle body or housing including a front projectile receiving channel and a separate top projectile exit channel. The housing includes a wheel actuated impeller for carrying the projectile from the front projectile receiving channel to the top projectile exit channel. An impeller stop member is provided to temporarily stop the flexible impeller to bias the impeller until sufficient biasing force is accumulated in the impeller to snap the impeller beyond the stop member and strike the projectile with the snapping force of the impeller to propel the projectile out of the projectile exit channel and thereby out of the toy vehicle.
    • 公开了一种玩具车,其包括车体或壳体,其包括前射弹接收通道和单独的顶射弹出口通道。 壳体包括用于将射弹从前射弹接收通道运送到顶部射弹出口通道的轮驱动叶轮。 叶轮止动件被设置成临时停止柔性叶轮以偏置叶轮,直到足够的偏压力累积在叶轮中以使叶轮超过止动构件并且以叶轮的捕获力撞击抛射体,以将抛射体推出 弹射器出口通道,从而进出玩具车。
    • 9. 发明授权
    • Toy motor vehicle
    • 玩具机动车
    • US4248009A
    • 1981-02-03
    • US116929
    • 1980-01-30
    • Michael J. FerrisBurton C. MeyerAlan A. HicksHenry Arias
    • Michael J. FerrisBurton C. MeyerAlan A. HicksHenry Arias
    • A63F7/24A63H17/26A63H17/44A63H11/10
    • A63H17/26A63H17/44
    • A toy motor vehicle includes a body supported by wheels for rolling movement over a supporting surface. The body is provided with a first compartment having a transparent wall segment and a second compartment in communication therewith having opaque walls. A plurality of balls representing gallons of fuel are adapted to be contained in the respective compartments and means is provided for moving the balls from the first compartment into the second compartment as the toy vehicle is moved around, thus simulating the using up and eventually running out of gas when all the balls are moved out of view into the second, opaque-walled compartment. A gas pump element is detachably connectable with the vehicle and includes a rotating flexible shaft which is adapted to drive a mechanism in the vehicle for returning the fuel elements or balls from the opaque compartment back into the first compartment to simulate refueling of the vehicle at a gas pump. Each time a ball is returned into the first compartment a bell is rung to simulate the action of a gas pump.
    • 玩具机动车辆包括由车轮支撑的车体,用于在支撑表面上滚动运动。 本体设置有具有透明壁段的第一隔室和与其连通的具有不透明壁的第二隔室。 代表加仑燃料的多个球适于容纳在相应的隔室中,并且设置有用于当玩具车辆移动时将球从第一隔间移动到第二隔间中,从而模拟使用并最终耗尽 当所有的球从视野内移动到第二个不透明的隔层隔间中时。 气泵元件可拆卸地与车辆连接,并且包括旋转的柔性轴,其适于驱动车辆中的机构,用于使燃料元件或球从不透明隔间返回到第一隔间,以模拟车辆在 加油站。 每当一个球返回到第一个隔间时,一个钟都会响起来模拟气泵的作用。
    • 10. 发明授权
    • Competitive game
    • 竞争游戏
    • US4174835A
    • 1979-11-20
    • US865735
    • 1977-12-29
    • Jeffrey D. BreslowMichael J. FerrisHenry AriasWalter J. Wozniak
    • Jeffrey D. BreslowMichael J. FerrisHenry AriasWalter J. Wozniak
    • A63B63/08A63B65/12A63F9/02A63B71/04
    • A63B63/08A63B65/12A63F9/02
    • A competitive game device wherein opposed projectile launching stations are interconnected by a bridge containing a plurality of linearly spaced target receptacles, each suitable for receiving a plurality of projectiles. The launching stations are provided with launching platforms for positioning a projectile preparatory to launching. Manually operable propulsion devices are provided at each launching station for allowing each opposing player to launch projectiles in the direction of the target receptacles. Sets of projectiles for each player are differentiated by distinctive colors or symbols. The players may establish the rules of the game with respect to the number of projectiles to be launched and concurrent or sequential operation of their respective propulsion devices. Victory may be awarded to the player who first lands a specified number of his projectiles in one or more of the target receptacles. It has been found that the game is particularly entertaining when the players operate their respective propulsion devices concurrently and when victory falls to the first player who succeeds in landing one of his projectiles in the topmost position in four of the five target receptacles provided in the bridge.
    • 一种竞争游戏装置,其中相对的射弹发射站通过包含多个线性间隔的目标接收器的桥互连,每个适于接收多个射弹。 发射台设有发射台,用于定位射弹准备发射。 在每个发射台处提供手动可操作的推进装置,以允许每个相对的玩家沿目标插座的方向发射射弹。 每个玩家的射弹套装由不同的颜色或符号区别。 玩家可以针对要发射的射弹数量和各自的推进装置的并发或顺序操作建立游戏规则。 胜利可以授予在一个或多个目标容器中首次登陆指定数量的射弹的玩家。 已经发现,当玩家同时操作他们各自的推进装置时,并且当胜利落到成功地将他们的一个射弹着陆在位于桥梁中的五个目标插座中的四个中的最高位置的第一玩家时特别有趣 。