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    • 1. 发明授权
    • Target game apparatus with steps
    • 目标游戏装置与步骤
    • US4834391A
    • 1989-05-30
    • US149721
    • 1988-01-29
    • Ralph J. KuleszaFrank WimmerJeffrey D. Breslow
    • Ralph J. KuleszaFrank WimmerJeffrey D. Breslow
    • A63F7/00
    • A63F7/00
    • A game including a housing formed of two opposed halves that pivot together. Each half has steps from a raised end proximal a player to a gap at the lower distal end where the halves are pivotally connected. Two players are each allocated a number of marbles, that are initially placed adjacent the player's raised end, plus a larger shooter. By dropping the shooter, the player attempts to knock the marbles down the steps toward the gap. Whenever a player causes a marble to drop through the gap, the player gets another turn. After each turn, the player's shoot is returned to the player via a ramp. All of the marbles knocked down the steps and through the gap, drop through the shooter return ramp and are directed by another ramp toward the opposing player. Clearing the steps of all of the marbles allocated to a player wins the game.
    • 一种游戏,包括由两个相对的一半组成的壳体,其枢转在一起。 每一半具有从玩家附近的升高端到在半远端枢转连接的下远端处的间隙的台阶。 两名球员分别被分配了一些弹珠,最初放置在玩家的顶端附近,加上一个较大的射手。 通过放弃射手,玩家试图将大理石击倒走向差距的台阶。 每当玩家造成大理石落差时,玩家再次转身。 每转后,玩家的射击通过坡道返回给玩家。 所有的弹珠都击倒了台阶,通过这个差距,掉落在射手回程斜坡上,并被另一个斜坡导向对方的对手。 清除分配给玩家的所有大理石的步骤赢得比赛。
    • 3. 发明授权
    • Target game apparatus
    • 目标游戏机
    • US4214749A
    • 1980-07-29
    • US876403
    • 1978-02-10
    • Ralph J. KuleszaJeffrey D. Breslow
    • Ralph J. KuleszaJeffrey D. Breslow
    • A63F9/00
    • A63F9/00
    • A target game includes a platform mounted in spaced apart relationship to a base and a plurality of targets with target portions thereon, and a plurality of targets positionable on the platform. A drive mechanism mounted on the base rotatably drives generally vertically a shaft which extends through an opening in the platform and which has a striking element slidably mounted thereon and constrained to rotate with the shaft. A control lever pivotally mounted on the platform controls the vertical movement of the striking element along the shaft so that as the striking element rotates, the striking element may be elevated with respect to the platform to strike various ones of the target portions. A stop member projects from the platform to be selectively engaged with the striking element to prohibit the rotation of the striking element until the game is initiated.
    • 目标游戏包括与基座间隔开的平台和在其上具有目标部分的多个目标,以及可定位在平台上的多个目标。 安装在基座上的驱动机构可旋转地驱动竖直地延伸穿过平台中的开口的轴,并且具有可滑动地安装在其上并被限制为与轴一起旋转的冲击元件。 枢转地安装在平台上的控制杆控制打击元件沿着轴的垂直运动,使得当打击元件旋转时,打击元件可以相对于平台升高,以冲击各个目标部分。 停止构件从平台突出以选择性地与击打元件接合,以禁止打击元件的旋转直到游戏开始。
    • 4. 发明授权
    • Game apparatus using visual/motor skills
    • 使用视觉/运动技能的游戏机
    • US4274630A
    • 1981-06-23
    • US142343
    • 1980-04-21
    • Ralph J. KuleszaJeffrey D. Breslow
    • Ralph J. KuleszaJeffrey D. Breslow
    • A63F7/02
    • A63F7/02
    • A novel game apparatus requiring hand/eye coordination includes a plurality of playing pieces such as marbles having different indicia thereon such as color and a hopper for containing a supply of said marbles having an outlet. A dispenser receiving marbles in succession from said outlet is adapted to dispense marbles alternately from spaced apart dispensing positions. A receiver is provided at each dispensing position including a plurality of separate compartments of different colors and manually movable to align selected compartments into position for receiving a marble of the same color. It is an object of the game apparatus to capture all of the marbles of each color in a compartment of similar color in one or both of the manually controlled receivers as the marbles are dispensed in rapid succession from the hopper with marbles of different colors appearing in random order.
    • 需要手/眼协调的小型游戏装置包括多个游戏件,诸如在其上具有不同标记的大理石,例如颜色,以及用于容纳具有出口的所述大理石的供应的料斗。 接收来自所述出口的大理石的分配器适于从间隔开的分配位置交替分配大理石。 在每个分配位置处提供接收器,包括多个不同颜色的单独的隔间,并且可手动地移动以将所选择的隔室对准以接收相同颜色的大理石的位置。 游戏装置的目的是在手动控制的接收器中的一个或两个中捕获相同颜色的隔室中的每种颜色的所有大理石,因为大理石从料斗中快速连续地分配,其中出现不同颜色的大理石 随机顺序。
    • 5. 发明授权
    • Game with upstanding transparent enclosure and movable firing means
    • 游戏与直立的透明外壳和可移动的射击手段
    • US4186926A
    • 1980-02-05
    • US829566
    • 1977-08-31
    • Ralph J. KuleszaJeffrey D. Breslow
    • Ralph J. KuleszaJeffrey D. Breslow
    • A63F7/00A63F9/00A63B63/04
    • A63F7/00A63F9/00
    • An amusement device for use by opposing players includes an upstanding enclosure having spaced apart transparent side walls permitting the interior to be viewed by players on opposite sides. The enclosure includes a bottom wall with a pair of spaced apart parallel openings and a plurality of projectiles, such as table tennis balls, are contained within the enclosure and are adapted to be fired upwardly from the bottom wall. Each player is provided with a movable firing unit or "cannon" which he positions beneath the opening in the bottom wall on his side and the firing unit is then manually operated to propel or fire a selected ball upwardly towards a target. Each player is provided with a target device having an open upper end for receiving the balls and holding a selected number of balls in a vertical stack. The player being first able to collect a selected number of the balls in his target device is the winner and the players may fire balls towards an arm on an opposing player's target device to cause the device to dump out one of the balls already collected. Thus, the game involves both offensive and defensive strategy as well as mechanical skill in aiming and firing the balls.
    • 用于对方的游戏机的娱乐装置包括具有间隔开的透明侧壁的直立外壳,其允许玩家在相对侧观看内部。 外壳包括具有一对间隔开的平行开口的底壁,并且多个抛射体(诸如乒乓球)被容纳在外壳内并适于从底壁向上射出。 每个玩家都设置有一个可移动的射击单元或“大炮”,它位于他侧面底壁开口的下方,然后手动操作射击单元,以向上朝向目标推动一个选定的球。 每个玩家设置有具有开放的上端的目标装置,用于接收球并将选定数量的球保持在垂直堆叠中。 首先能够在目标设备中收集选定数量的球的玩家是获胜者,并且玩家可以朝向相对的玩家的目标设备上的手臂射击球,以使得设备倾倒出已经收集的一个球。 因此,比赛涉及进攻和防守策略以及瞄准和射击球的机械技能。
    • 7. 发明授权
    • Rotatable target game
    • 可旋转目标游戏
    • US4210331A
    • 1980-07-01
    • US876413
    • 1978-02-10
    • Ralph J. KuleszaJohn R. WildmanHenry AriasJeffrey D. Breslow
    • Ralph J. KuleszaJohn R. WildmanHenry AriasJeffrey D. Breslow
    • A63F5/02A63F7/00A63D3/02A63F7/10
    • A63F7/0076
    • A game apparatus for use with play pieces and playable by one or more players, generally two, and including a playing area movable in a cyclical path during play by a suitable driving mechanism. The playing area has structure defining spaced play piece receiving and retention positions, which may be arranged in distinct sub-areas each having a plurality of the positions to receive and removably retain play pieces directed thereto for possible retention from one or more play piece launching stations adjacent the playing area. Selectively operable controls at the launching stations are operable by the players for directing their play pieces onto the area in an effort to score as by placing most pieces into the retention positions or in all the positions in one or more sub-areas. A stop is provided to stop movement of the playing area to permit removal of the play pieces for the starting of another game. The playing area has escape openings for play pieces not retained thereon from which the play pieces go to gathering and collecting means that direct them to holding chambers adjacent the launching means. Suitable score keeping boards are located near the holding chambers.
    • 一种游戏装置,与游戏片一起使用,可由一个或多个播放器一般播放,一般为两个,并且包括一个播放区域,可以通过合适的驱动机构在播放期间以循环路径移动。 播放区域具有限定间隔的播放片接收和保持位置的结构,其可布置在不同的子区域中,每个子区域具有多个位置,以接收和可移除地保留指向其的播放片,以便可能从一个或多个播放片发射站保持 毗邻游戏区。 发射台上的选择性可操作的控制装置可由玩家操作,用于将玩家的游戏片段引导到该区域上,以便通过将大部分片段放置在一个或多个子区域中的保留位置或所有位置来进行评分。 提供停止来停止游戏区域的移动,以允许移除用于开始另一游戏的游戏。 游戏区具有不保留在其上的游戏片的逃生口,播放片从播放片到达收集装置,将其引导到与发射装置相邻的保持室。 合适的记分板位于保持室附近。
    • 8. 发明授权
    • Ball bounce game using electromagnetic beams
    • 球反弹游戏使用电磁束
    • US07102119B1
    • 2006-09-05
    • US11064688
    • 2005-02-24
    • Jeffrey D. BreslowZarko StambolicKarl R. Meyer
    • Jeffrey D. BreslowZarko StambolicKarl R. Meyer
    • H01J40/14A63B37/00
    • A63B67/002A63B71/0605A63H2200/00
    • The present invention is a computerized game device or game playing method for use with objects such as balls and a generally planar surface. The game device may comprise at least two electromagnetic beam transmitters arranged to emit electromagnetic beams and at least two corresponding electromagnetic beam receivers generating signals. The game device further comprises a support for the transmitters and receivers having a surface shaped to rest stably against the planar surface, the support positioning each transmitter to emit its electromagnetic beam parallel to the other beams and parallel to the planar surface, the support positioning each receiver to receive one of the electromagnetic beams, and the support shaped to permit the objects to pass through the beams and to strike the planar surface without striking the support. The game device further comprises a game computer arranged to receive signals from the receivers and programmed to implement at least one game where performance is judged by analysis of the signals received from the receivers.
    • 本发明是一种计算机化游戏装置或游戏方法,用于与诸如球和大致平坦的表面之类的物体。 游戏装置可以包括布置成发射电磁波束的至少两个电磁波束发射器和产生信号的至少两个对应的电磁波束接收器。 游戏装置还包括对具有成形为能够平稳地靠在平面上的表面成形的发射器和接收器的支撑件,支撑件将每个发射器定位以发射其平行于其他光束并平行于平面的电磁波束,支撑件将每个 接收器以接收电磁束中的一个,并且支撑件被成形为允许物体穿过梁并且撞击平坦表面而不会撞击支撑件。 游戏装置还包括游戏计算机,该游戏计算机被布置为从接收器接收信号并被编程以实现至少一个游戏,其中通过从接收器接收的信号的分析来判断性能。
    • 9. 发明授权
    • Apparatus and method of playing a menu item collecting game
    • 播放菜单项收集游戏的装置和方法
    • US4948146A
    • 1990-08-14
    • US307384
    • 1989-02-06
    • Carol D. SnyderJeffrey D. Breslow
    • Carol D. SnyderJeffrey D. Breslow
    • A63F3/00A63F3/02
    • A63F3/0478A63F2003/00523A63F2003/0486A63F2011/0083A63F2250/022A63F3/00574
    • A game in which a number of players each attempt to collect all of the parts of a meal indicated on a menu allocated to each player at the outset of the game. No two menus are alike, but there is one part of the meal that is common to each of the menus. Other parts are common to some but not all of the menus. Each of the parts of the meal is displayed on one side of a commonly shaped, preferably pie shaped, piece. The pieces fit into cutout portions of a tray provided to each player. In addition to the menu item pieces, similarly shaped pieces have instructions on one side which cause players to trade pieces. All of the pieces are placed face down and each player in turn picks up a piece to obtain the needed parts of the meal. As each player picks and replaces unneeded items, the other players attempt to recall the location of items they need so that they can pick them on their next turn.
    • 游戏开始时分配给每个玩家的菜单上指示的一些玩家各自尝试收集餐的所有部分的游戏。 没有两个菜单是一样的,但是每个菜单共同的一部分餐点。 其他部分是一些但不是所有的菜单通用。 膳食的每个部分显示在通常成型的,优选饼形的片的一侧。 这些件装配到提供给每个玩家的托盘的切口部分中。 除了菜单项之外,类似形状的部件具有一方的指令,使得玩家交易零件。 所有的片段都面朝下放置,每个玩家依次拿起一块,以获得所需的部分食物。 当每个玩家选择并替换不需要的物品时,其他玩家会尝试召回他们需要的物品的位置,以便他们可以在下一回合中选择它们。