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    • 2. 发明授权
    • Electronic fencing game
    • 电子击剑游戏
    • US4299386A
    • 1981-11-10
    • US60883
    • 1979-07-26
    • Ralph J. KuleszaAlan A. HicksGunars Licitis, Jr.Howard J. Morrison
    • Ralph J. KuleszaAlan A. HicksGunars Licitis, Jr.Howard J. Morrison
    • A63H13/06
    • A63H13/06
    • A structure including a base member having two fencing figures mounted thereon for movement relative to the base and each other so that the conductive sword carried by each figure may be engaged one with the other and the figures manipulated so that the conductive sword of one figure may touch the conductive target area of the other figure, and vice versa. When the conductive swords of the robot figures touch a unique audible signal is produced which is in the motif of the popular concept of outer space sounds and simulates the swishing or swooshing character of a sword blade moving through the air. When the swords are separated this audible signal dies out slowly so as to give an echo or ethereal effect thereto. if the conductive sword tip of one figure is maneuvered to engage the conductive target area of the other figure a unique sound signal is generated and a corresponding portion of the figure is illuminated by a flashing light. These signals are continued until the fencing figures are removed to remote locations at which point the signals are terminated. After a hit has been made by one figure, facilities are provided for preventing the development of sword touch sounds after the hit and prior to the separation of the figures to their remote locations. Also, after a hit has been made by one figure, facilities are provided for preventing the other figure from thereafter producing a hit upon his opponent.
    • 一种结构,其包括具有安装在其上的两个围栏图案的基座构件,用于相对于底座彼此移动,使得每个图形所携带的导电剑可以彼此接合并且被操纵的图形,使得一个图形的导电剑可以 触摸另一个图的导电目标区域,反之亦然。 当机器人图形的导电剑接触到独特的可听信号时,产生了外部空间声音流行概念的图案,并模拟了通过空气移动的剑刃的旋转或旋转的特征。 当剑被分离时,该声音信号缓慢地消失,以便对其产生回声或飘渺效果。 如果一个图形的导电剑尖被操纵以接合另一个图形的导电目标区域,则产生独特的声音信号,并且图中的相应部分被闪光灯照亮。 这些信号将持续进行,直到屏蔽图被移除到信号终止的远程位置。 在一个人的命中之后,提供了设备,用于防止在命中之后以及将图形分离到其偏远位置之前的剑触摸声音的发展。 此外,在一个人的命中之后,还提供了一个防止其他人物遭到对手打击的设施。
    • 4. 发明授权
    • Target game apparatus with steps
    • 目标游戏装置与步骤
    • US4834391A
    • 1989-05-30
    • US149721
    • 1988-01-29
    • Ralph J. KuleszaFrank WimmerJeffrey D. Breslow
    • Ralph J. KuleszaFrank WimmerJeffrey D. Breslow
    • A63F7/00
    • A63F7/00
    • A game including a housing formed of two opposed halves that pivot together. Each half has steps from a raised end proximal a player to a gap at the lower distal end where the halves are pivotally connected. Two players are each allocated a number of marbles, that are initially placed adjacent the player's raised end, plus a larger shooter. By dropping the shooter, the player attempts to knock the marbles down the steps toward the gap. Whenever a player causes a marble to drop through the gap, the player gets another turn. After each turn, the player's shoot is returned to the player via a ramp. All of the marbles knocked down the steps and through the gap, drop through the shooter return ramp and are directed by another ramp toward the opposing player. Clearing the steps of all of the marbles allocated to a player wins the game.
    • 一种游戏,包括由两个相对的一半组成的壳体,其枢转在一起。 每一半具有从玩家附近的升高端到在半远端枢转连接的下远端处的间隙的台阶。 两名球员分别被分配了一些弹珠,最初放置在玩家的顶端附近,加上一个较大的射手。 通过放弃射手,玩家试图将大理石击倒走向差距的台阶。 每当玩家造成大理石落差时,玩家再次转身。 每转后,玩家的射击通过坡道返回给玩家。 所有的弹珠都击倒了台阶,通过这个差距,掉落在射手回程斜坡上,并被另一个斜坡导向对方的对手。 清除分配给玩家的所有大理石的步骤赢得比赛。
    • 5. 发明授权
    • Target game apparatus
    • 目标游戏机
    • US4214749A
    • 1980-07-29
    • US876403
    • 1978-02-10
    • Ralph J. KuleszaJeffrey D. Breslow
    • Ralph J. KuleszaJeffrey D. Breslow
    • A63F9/00
    • A63F9/00
    • A target game includes a platform mounted in spaced apart relationship to a base and a plurality of targets with target portions thereon, and a plurality of targets positionable on the platform. A drive mechanism mounted on the base rotatably drives generally vertically a shaft which extends through an opening in the platform and which has a striking element slidably mounted thereon and constrained to rotate with the shaft. A control lever pivotally mounted on the platform controls the vertical movement of the striking element along the shaft so that as the striking element rotates, the striking element may be elevated with respect to the platform to strike various ones of the target portions. A stop member projects from the platform to be selectively engaged with the striking element to prohibit the rotation of the striking element until the game is initiated.
    • 目标游戏包括与基座间隔开的平台和在其上具有目标部分的多个目标,以及可定位在平台上的多个目标。 安装在基座上的驱动机构可旋转地驱动竖直地延伸穿过平台中的开口的轴,并且具有可滑动地安装在其上并被限制为与轴一起旋转的冲击元件。 枢转地安装在平台上的控制杆控制打击元件沿着轴的垂直运动,使得当打击元件旋转时,打击元件可以相对于平台升高,以冲击各个目标部分。 停止构件从平台突出以选择性地与击打元件接合,以禁止打击元件的旋转直到游戏开始。
    • 6. 发明授权
    • Game apparatus using visual/motor skills
    • 使用视觉/运动技能的游戏机
    • US4274630A
    • 1981-06-23
    • US142343
    • 1980-04-21
    • Ralph J. KuleszaJeffrey D. Breslow
    • Ralph J. KuleszaJeffrey D. Breslow
    • A63F7/02
    • A63F7/02
    • A novel game apparatus requiring hand/eye coordination includes a plurality of playing pieces such as marbles having different indicia thereon such as color and a hopper for containing a supply of said marbles having an outlet. A dispenser receiving marbles in succession from said outlet is adapted to dispense marbles alternately from spaced apart dispensing positions. A receiver is provided at each dispensing position including a plurality of separate compartments of different colors and manually movable to align selected compartments into position for receiving a marble of the same color. It is an object of the game apparatus to capture all of the marbles of each color in a compartment of similar color in one or both of the manually controlled receivers as the marbles are dispensed in rapid succession from the hopper with marbles of different colors appearing in random order.
    • 需要手/眼协调的小型游戏装置包括多个游戏件,诸如在其上具有不同标记的大理石,例如颜色,以及用于容纳具有出口的所述大理石的供应的料斗。 接收来自所述出口的大理石的分配器适于从间隔开的分配位置交替分配大理石。 在每个分配位置处提供接收器,包括多个不同颜色的单独的隔间,并且可手动地移动以将所选择的隔室对准以接收相同颜色的大理石的位置。 游戏装置的目的是在手动控制的接收器中的一个或两个中捕获相同颜色的隔室中的每种颜色的所有大理石,因为大理石从料斗中快速连续地分配,其中出现不同颜色的大理石 随机顺序。
    • 7. 发明授权
    • Game with upstanding transparent enclosure and movable firing means
    • 游戏与直立的透明外壳和可移动的射击手段
    • US4186926A
    • 1980-02-05
    • US829566
    • 1977-08-31
    • Ralph J. KuleszaJeffrey D. Breslow
    • Ralph J. KuleszaJeffrey D. Breslow
    • A63F7/00A63F9/00A63B63/04
    • A63F7/00A63F9/00
    • An amusement device for use by opposing players includes an upstanding enclosure having spaced apart transparent side walls permitting the interior to be viewed by players on opposite sides. The enclosure includes a bottom wall with a pair of spaced apart parallel openings and a plurality of projectiles, such as table tennis balls, are contained within the enclosure and are adapted to be fired upwardly from the bottom wall. Each player is provided with a movable firing unit or "cannon" which he positions beneath the opening in the bottom wall on his side and the firing unit is then manually operated to propel or fire a selected ball upwardly towards a target. Each player is provided with a target device having an open upper end for receiving the balls and holding a selected number of balls in a vertical stack. The player being first able to collect a selected number of the balls in his target device is the winner and the players may fire balls towards an arm on an opposing player's target device to cause the device to dump out one of the balls already collected. Thus, the game involves both offensive and defensive strategy as well as mechanical skill in aiming and firing the balls.
    • 用于对方的游戏机的娱乐装置包括具有间隔开的透明侧壁的直立外壳,其允许玩家在相对侧观看内部。 外壳包括具有一对间隔开的平行开口的底壁,并且多个抛射体(诸如乒乓球)被容纳在外壳内并适于从底壁向上射出。 每个玩家都设置有一个可移动的射击单元或“大炮”,它位于他侧面底壁开口的下方,然后手动操作射击单元,以向上朝向目标推动一个选定的球。 每个玩家设置有具有开放的上端的目标装置,用于接收球并将选定数量的球保持在垂直堆叠中。 首先能够在目标设备中收集选定数量的球的玩家是获胜者,并且玩家可以朝向相对的玩家的目标设备上的手臂射击球,以使得设备倾倒出已经收集的一个球。 因此,比赛涉及进攻和防守策略以及瞄准和射击球的机械技能。
    • 8. 发明授权
    • Rotatable target game
    • 可旋转目标游戏
    • US4210331A
    • 1980-07-01
    • US876413
    • 1978-02-10
    • Ralph J. KuleszaJohn R. WildmanHenry AriasJeffrey D. Breslow
    • Ralph J. KuleszaJohn R. WildmanHenry AriasJeffrey D. Breslow
    • A63F5/02A63F7/00A63D3/02A63F7/10
    • A63F7/0076
    • A game apparatus for use with play pieces and playable by one or more players, generally two, and including a playing area movable in a cyclical path during play by a suitable driving mechanism. The playing area has structure defining spaced play piece receiving and retention positions, which may be arranged in distinct sub-areas each having a plurality of the positions to receive and removably retain play pieces directed thereto for possible retention from one or more play piece launching stations adjacent the playing area. Selectively operable controls at the launching stations are operable by the players for directing their play pieces onto the area in an effort to score as by placing most pieces into the retention positions or in all the positions in one or more sub-areas. A stop is provided to stop movement of the playing area to permit removal of the play pieces for the starting of another game. The playing area has escape openings for play pieces not retained thereon from which the play pieces go to gathering and collecting means that direct them to holding chambers adjacent the launching means. Suitable score keeping boards are located near the holding chambers.
    • 一种游戏装置,与游戏片一起使用,可由一个或多个播放器一般播放,一般为两个,并且包括一个播放区域,可以通过合适的驱动机构在播放期间以循环路径移动。 播放区域具有限定间隔的播放片接收和保持位置的结构,其可布置在不同的子区域中,每个子区域具有多个位置,以接收和可移除地保留指向其的播放片,以便可能从一个或多个播放片发射站保持 毗邻游戏区。 发射台上的选择性可操作的控制装置可由玩家操作,用于将玩家的游戏片段引导到该区域上,以便通过将大部分片段放置在一个或多个子区域中的保留位置或所有位置来进行评分。 提供停止来停止游戏区域的移动,以允许移除用于开始另一游戏的游戏。 游戏区具有不保留在其上的游戏片的逃生口,播放片从播放片到达收集装置,将其引导到与发射装置相邻的保持室。 合适的记分板位于保持室附近。
    • 9. 发明授权
    • Toy vehicle device
    • 玩具车装置
    • US4413443A
    • 1983-11-08
    • US343879
    • 1982-01-29
    • Ralph J. KuleszaHoward J. Morrison
    • Ralph J. KuleszaHoward J. Morrison
    • A44C9/00A44C17/02A63H17/26A63H17/00
    • A44C17/0208A44C9/0061A63H17/26A63F2009/003
    • A toy vehicle device having the general configuration of a ring wearable on a human finger includes a platform upon which a toy vehicle is mounted for propulsion. The toy vehicle is propelled from the platform by a spring compressed between the vehicle and the platform upon loading of the vehicle onto the platform. The vehicle is releasably held on the platform by a manually actuable catch. A portion of the housing, mounted for pivotal movement under the influence of a normally compressed biasing member, is retained in a first position by a second catch, a portion of which extends outwardly of the vehicle housing to impact any obstacle in the vehicle's path of movement. Upon impact the second catch is released and the vehicle housing portion pivots under the influence of the biasing member.
    • 具有在人类手指上佩戴的戒指的一般构造的玩具车辆装置包括一个平台,玩具车辆安装在该平台上用于推进。 玩具车辆通过在将车辆装载到平台上时在车辆和平台之间被压缩的弹簧从平台推进。 车辆通过手动可动的卡扣可释放地保持在平台上。 在正常压缩的偏置构件的影响下安装用于枢转运动的壳体的一部分通过第二卡扣保持在第一位置,第二卡扣的一部分从车辆外壳的外部延伸以冲击车辆的路径中的任何障碍物 运动。 在碰撞时,第二卡扣被释放,并且车辆收纳部分在偏置构件的影响下枢转。